๐Of course, we have to give credit and praise to ๐ข๐ ๐ฌ๐จ๐๐ญ๐ฐ๐๐ซ๐ for experimenting in the series, not all studios dare to do this,
Also thanks for keeping the ๐๐ญ๐๐ซ๐ง๐๐ฅ`s fast pace, this is actually their first Doom, where they added a running on shift! Finally (but removed dashes)
And, of course, now the arenas really lack verticality, large-scale battlefields are more reminiscent of the fourth "Serious Sam", there are a lot of enemies, but the environment is almost not used, even the medieval walls-stakes placed everywhere are useless.. well, they only added a little bit of destructible objects, which also don`t really affect the gameplay (most likely, they are only needed to visually show what a cool "tank" we are),
But running from one end of the map to the other to open secret doors has become more "stuffy" (or looking for 4 statues, the destruction of which opens access to the trial), in general, open spaces haven't worked since Doom II, but at least they added holographic pointers to the keys, if you follow the plot there will be no problems with orientation, even mini-puzzles were simplified - throw a saw, go through, take out a saw,
Still, Dark Ages failed to find the necessary balance of simplicity/challenge for me, adding an undeniably cool, but ๐ญ๐จ๐จ ๐ฆ๐ฎ๐๐ก ๐ฎ๐ฅ๐ญ๐ข๐ฆ๐๐ญ๐ ๐ฌ๐ก๐ข๐๐ฅ๐, which is now a chainsaw, and a hook, and a replacement for grenades, and a boomerang, and yes, it has a limited scale of damage that it can take,
but if you move a little, constantly alternate raising the shield (there is no "cooldown" for this) with punches, or regular shooting, then, at least on the normal difficulty level, everything turns into a dull ๐ฆ๐ข๐ง๐๐ฅ๐๐ฌ๐ฌ ๐๐ฅ๐ข๐๐ค๐ข๐ง๐ ๐ฐ๐ข๐ญ๐ก ๐-๐ ๐๐ฎ๐ญ๐ญ๐จ๐ง๐ฌ, and regular enemies bosses no one can defeat you (right mouse button (shield) + E (punch), shoot, then again right, E, shoot, right E shoot), when you lower the shield even for a millisecond it recovers a little, and this is probably the key problem for me, I'm not saying that the new Doom should be about platforming, like "Eternal", but there was clearly more gameplay there, the game forced you to move around the entire map, creating a small revolution in the shooter genre, just remember how many retro boomer shooters copied it later.. and Dark Ages allows you to simply press 1 button, this is sad.
Although there are also positive aspects of the new formula, combining both Doom 2016 and 2020, for example, if you were annoyed by the timings in "Eternal", especially on bosses whose life was restored if you dared to shoot at them a second later than the moment of stunning, then there is no such thing here, how much life was taken away, so much was taken away, again, on average - "Hurt me plenty", all parries are ultra simple, laser beams slowly float to you, like a gentleman waiting for you to throw them back at the enemies, of course, the damage from a successful parry affects nearby enemies, and combinations are built on this. But DA has new mini-bosses, protected by an invulnerable shield until you clear the entire map of small mobs, which can also be annoying. Also, the degree of necessity of "Glory kills" - finishing moves has been reduced, because there are many more bullets in the magazine, and there are new types of dummies - shielders, which stand in a row, allowing you to take their armor with one shield throw
And modifiers (change of attachments) have been replaced with 2 different weapons of the same class with a quick change button on the letter F, for example, there is a "skull crusher" that releases small skulls and large ones, these are 2 different weapons, but personally I didn`t use this button at all, since here, according to the boomer-shooter classics, any gun is equally effective "shoot with what you like" .. except for the plasma gun, by the way, for some reason they made it have a wild recoil why, it's not very powerful, other weapons don't have any downsides.
And, accordingly, now there are no mobs that need to be killed only with certain equipment, but personally this did not irritate me much in Eternal, since the combat dynamics were well-developed there, but stop.. I'm lying.. In Dark Ages, there are armored plates on enemies that are broken by a burst of bullets to "heat" them up, and then they are broken exclusively by throwing a shield.
Of course, I can't describe every little thing that was changed, but I'll try:
For example, Extra lifes are now limited to 3 uses per level, and their use must be confirmed before death, and a furious fist can be used 4 times in a row on 1 enemy (and other mobs can interrupt the combo), and there is automatic damage to enemies in the radius of your landing from a great height, the HUD seems to have become more pleasant. Well, large first aid kits in "Dark Ages" give only 25 lives, for me it's too little, it would be better if the shield was properly balanced. The upgrading system was simplified to a minimum, also 3 different currencies, for which you just slightly improve the damage or duration of the action, but instead of a fist you can choose a mace, or a sword with its own leveling branch.
That is, ๐๐๐ซ๐ค ๐๐ ๐๐ฌ for me is a very paradoxical part, it seems there are fewer instructions, and more freedom, but in general the gameplay is less variable. But I always complained about the art design of the new Dooms, and now I was at least conceptually curious to look at the new arsenal, concocted from ancient metals, stakes, and balls, although again, except for the "skull feeder", I didn't particularly like any of the designs, the same with the new enemies, I'm not even sure that any new mobs were added, except for the reskins, I don't remember these monotonous demons that much.
By the way, according to the plot, this is like another universe or planet, where a medieval setting is combined with high technology, and not just some century BC, as you might think, altough.. I'd like to see the Doomslayer fight demonic dinosaurs. The plot is flat as usual, they are trying to make their own "Warhammer", but it doesn't work out very well, fortunately there are not so many cutscenes (the only funny moment is that people see Doomslayer as a threat, they constantly whisper, and even on the radio the mission leader talks about us in the 3rd person, as if we were an object).
+ This time they decided to dilute the gameplay with "rides" on dragons and mechs, which will probably please fans of ๐๐๐ง๐ณ๐๐ซ ๐๐ซ๐๐ ๐จ๐จ๐ง, or ๐๐ญ๐๐ซ ๐ช๐๐ซ๐ฌ: ๐๐๐ญ๐ญ๐ฅ๐๐๐ซ๐จ๐ง๐ญ (since you can land inside enemy frigates), but the gameplay in these moments is completely shrunk, literally only parries remain, that is, an analogue of qte, and the dodge is transferred from the mouse to the space bar, you've been clicking your mouse to parry for hours now, and to put it simply, it's very confusing, there is even a moment with a turret, and it is also completely scripted with 1 button and does not give any freedom of action. In short, all this can be cut out or replaced with cutscenes and nothing will change.
p.s. A very strange situation with optimization, in fact, the game uses the id Tech engine that was used in ๐๐ง๐๐ข๐๐ง๐ ๐๐จ๐ง๐๐ฌ ๐๐ง๐ ๐ญ๐ก๐ ๐๐ซ๐๐๐ญ ๐๐ข๐ซ๐๐ฅ๐, yes, here is version 8, and there is the 7th, but in Indiana I had 60+ fps on any settings, here I did not notice any special differences from Doom Eternal, well, maybe there were more effects, loading faster, that's all, while if you do not turn on DLSS, , I could not achieve more than 30 fps on RTX 3060 with 12gb.. ah, the game also required to install the latest driver before launching, this is already a warning sign, it's funny that Windows stopped launching on it, I had to roll it back, although there are changes only for the 50th series.
p.p.s. But I'm still happy for the Game Pass, that something so hyped and big is in it on the first day, although for rich the game was released with early access on May 13.
๐ ๐ฆ๐๐ฏ ๐๐ผ ๐บ๐ ๐ฆ๐๐ฒ๐ฎ๐บ`๐ ๐๐๐ฟ๐ฎ๐๐ผ๐ฟ`๐ ๐ฝ๐ฎ๐ด๐ฒ:
https://store.steampowered.com/curator/41977550
//
ะะพะฝะตัะฝะพ, ะฝัะถะฝะพ ะพัะดะฐัั ะดะพะปะถะฝะพะต, ะธ ะฟะพั
ะฒะฐะปะธัั ๐ข๐ ๐ฌ๐จ๐๐ญ๐ฐ๐๐ซ๐ ะทะฐ ัะบัะฟะตัะธะผะตะฝัั ะฒ ัะตัะธะธ, ะฝะฐ ััะพ ัะตัะฐัััั ะดะฐะปะตะบะพ ะฝะต ะฒัะต ัััะดะธะธ,
ะขะฐะบะถะต ัะฟะฐัะธะฑะพ ะทะฐ ัะพั
ัะฐะฝะตะฝะธั ะฑะพะดัะพะณะพ ัะตะผะฟะฐ ๐๐ญ๐๐ซ๐ง๐๐ฅ, ััะพ ะฒะพะพะฑัะต ะฟะพะปััะฐะตััั ะฟะตัะฒัะน ะธั
ะฝะธะน ะัะผ, ะณะดะต ะดะพะฑะฐะฒะธะปะธ ะฟะพะปะฝะพัะตะฝะฝัะน ะฑะตะณ ะฝะฐ shift! ะะฐะบะพะฝะตั-ัะพ, ะฑะปะธะฝ (ะฝะพ ัะฑัะฐะปะธ "ะดััะธ")
ะ, ะบะพะฝะตัะฝะพ, ัะตะฟะตัั ะฝะฐ ะฐัะตะฝะฐั
ะพัะตะฝั ัะธะปัะฝะพ ะฝะต ั
ะฒะฐัะฐะตั ะฒะตััะธะบะฐะปัะฝะพััะธ, ะผะฐัััะฐะฑะฝัะต ะฟะพะปั ะฑะธัะฒั ัะบะพัะตะต ะฝะฐะฟะพะผะธะฝะฐัั ัะตัะฒัััะพะณะพ "ะกะตัะธัั ะกัะผะฐ", ะฒัะฐะณะพะฒ ะผะฝะพะณะพ, ะฝะพ ะพะบััะถะตะฝะธะต ะฟะพััะธ ะฝะต ะธัะฟะพะปัะทัะตััั, ะดะฐะถะต ััะตะดะฝะตะฒะตะบะพะฒัะต ััะตะฝั-ะบะพะปัั, ัะฐัััะฐะฒะปะตะฝะฝัะต ะฒะตะทะดะต, ะฑะตัะฟะพะปะตะทะฝัะต.. ะฝั ัะพะปัะบะพ ัััั ัััั ัะฐะทัััะฐะตะผัั
ะฟัะตะดะผะตัะพะฒ ะดะพะฑะฐะฒะธะปะธ, ะบะพัะพััะต ัะฐะบะถะต ะฝะต ะพัะพะฑะพ ะฒะปะธััั ะฝะฐ ะณะตะนะผะฟะปะตะน (ัะบะพัะตะต ัะพะปัะบะพ ะฝัะถะฝั ััะพะฑั ะฒะธะทัะฐะปัะฝะพ ะฟะพะบะฐะทะฐัั ะบะฐะบะพะน ะผั ะบัััะพะน "ัะฐะฝะบ"),
ะ ะฒะพั ะฑะตะณะฐัั ั 1 ะบะพะฝัะฐ ะบะฐััั ะฝะฐ ะดััะณัั ะดะปั ะพัะบัััะธั ัะตะบัะตัะฝัั
ะดะฒะตัะตะน ััะฐะปะพ ะฑะพะปะตะต ะดััะฝะพ (ะธะปะธ ะธัะบะฐัั 4 ััะฐััะธ, ัะฐะทัััะตะฝะธะต ะบะพัะพััั
ะพัะบััะฒะฐะตั ะดะพัััะฟ ะบ ะธัะฟััะฐะฝะธั), ะฒะพะพะฑัะต ัะตัะธะธ ะตัั ั Doom II ะฝะต ะธะดัั ัะปะธัะบะพะผ ะพัะบััััะต ะฟัะพัััะฐะฝััะฒะฐ, ะฝะพ ั
ะพัั-ะฑั ะดะพะฑะฐะฒะธะปะธ ะณะพะปะพะณัะฐัะธัะตัะบะธะต ัะบะฐะทะฐัะตะปะธ ะบ ะบะปััะฐะผ, ะตัะปะธ ะธะดัะธ ะฟะพ ััะถะตัั, ัะพ ะฒ ัะตะปะพะผ ะฟัะพะฑะปะตะผ ั ะพัะธะตะฝัะธัะพะฒะบะพะน ะฝะต ะฒะพะทะฝะธะบะตั, ะดะฐะถะต ะผะธะฝะธ-ะฟะฐะทะปั ัะฟัะพััะธะปะธ - ะบะธะฝั ะฟะธะปั, ะฟัะพะนะดะธ, ะฒัะฝั ะฟะธะปั,
ะะพ ะฒัั ะถะต Dark Ages ะฟะพ ะผะฝะต ะฝะต ัะผะพะณะปะฐ ะฝะฐััะฟะฐัั ะฝะตะพะฑั
ะพะดะธะผัะน ะฑะฐะปะฐะฝั ะฟัะพััะพัั/ัะตะปะปะตะฝะดะถะฐ, ะดะพะฑะฐะฒะธะฒ ะฑะตััะฟะพัะฝะพ ะบัััะพะน, ะฝะพ ัะตัะตัััั ัะปััะธะผะฐัะธะฒะฝัะน ัะธั, ะบะพัะพััะน ัะตะฟะตัั ะธ ะฑะตะฝะทะพะฟะธะปะฐ, ะธ ะบััะบ, ะธ ะทะฐะผะตะฝะฐ ะณัะฐะฝะฐั, ะธ ะฑัะผะตัะฐะฝะณะฐ, ะธ ะดะฐ, ั ะฝะตะณะพ ะตััั ะพะณัะฐะฝะธัะตะฝะฝะฐั ัะบะฐะปะฐ ััะพะฝะฐ, ะบะพัะพััั ะพะฝ ะผะพะถะตั ะฝะฐ ัะตะฑั ะฟัะธะฝััั, ะฝะพ ะตัะปะธ ะฒั ะฑัะดะตัะต ะฝะตะผะฝะพะณะพ ะดะฒะธะณะฐัััั, ะฟะพััะพัะฝะฝะพ ัะตัะตะดะพะฒะฐัั ะฟะพะดะฝััะธะต ัะธัะฐ (ะฝะฐ ััะพ ะฝะตั ะฝะธะบะฐะบะพะณะพ "ะบัะปะดะฐัะฝะฐ") ั ัะดะฐัะฐะผะธ ะบัะปะฐะบะฐะผะธ, ะธะปะธ ะพะฑััะฝะพะน ัััะตะปัะฑะพะน, ัะพ, ะฟะพ ะบัะฐะนะฝะตะน ะผะตัะต, ะฝะฐ ะฝะพัะผะฐะปัะฝะพะผ ััะพะฒะฝะต ัะปะพะถะฝะพััะธ, ะฒัั ะฟัะตะฒัะฐัะฐะตััั ะฒ ัะฝัะปะพะต ะฑะตะทะดัะผะฝะพะต ะทะฐะบะปะธะบะธะฒะฐะฝะธะต ะพะฑััะฝัั
ะฒัะฐะณะพะฒ/ะฑะพััะพะฒ ะฒัะตั
ะฟะพะดััะด 2 ะบะฝะพะฟะบะฐะผะธ (ะฟัะฐะฒะฐั ะบะฝะพะฟะบะฐ ะผััะธ ัะธัะฐ + E (ัะดะฐั), ะฒััััะตะป, ะฟะพัะพะผ ะพะฟััั ะฟัะฐะฒะฐั, ะ, ะฒััััะตะป, ะฟัะฐะฒะฐั E ะฒััััะตะป), ะธ ััะพ, ะฝะฐะฒะตัะฝะพะต, ะบะปััะตะฒะฐั ะฟัะพะฑะปะตะผะฐ ะดะปั ะผะตะฝั, ั ะฝะต ะณะพะฒะพัั, ััะพ ะฝะพะฒัะน ะัะผ ะดะพะปะถะตะฝ ะฑััั ะฟัะพ ะฟะปะฐััะพัะผะธะฝะณ, ะบะฐะบ "ะญัะตัะฝะฐะป", ะฝะพ ัะฐะผ ัะฒะฝะพ ะฑัะปะพ ะฑะพะปััะต ะณะตะนะผะฟะปะตั, ัะฐะผ ะธะณัะฐ ะทะฐััะฐะฒะปัะปะฐ ะดะฒะธะณะฐัััั ะฟะพ ะฒัะตะน ะบะฐััะต, ัะพะทะดะฐะฒ ะฝะตะฑะพะปัััั ัะตะฒะพะปััะธั ะฒ ะถะฐะฝัะต ัััะตัะพะฒ, ะฟัะพััะพ ะฒัะฟะพะผะฝะธัะต ัะบะพะปัะบะพ ัะตััะพ-ะฑัะผะตั-ัััะตัะพะฒ ะฟะพัะพะผ ััะพ ะบะพะฟะธัะพะฒะฐะปะธ.
ะฅะพัั ะตััั ะธ ะฟะพะปะพะถะธัะตะปัะฝัะต ะผะพะผะตะฝัั ะฝะพะฒะพะน ัะพัะผัะปั, ัะพะฒะผะตัะฐััะธะน ะฒ ัะตะฑะต ะธ ะัะผ 2016 ะธ 2020 ะณะพะดะฐ, ะฝะฐะฟัะธะผะตั, ะตัะปะธ ะฒะฐั ะฑะตัะธะปะธ ัะฐะนะผะธะฝะณะธ, ะพัะพะฑะตะฝะฝะพ ะฝะฐ ะฑะพััะฐั
, ะถะธะทะฝั ะบะพัะพััั
ะฒะพัััะฐะฝะฐะฒะปะธะฒะฐะปะฐัั, ะตัะปะธ ะฒั ะฟะพัะผะตะตัะต ัััะตะปัะฝััั ะฒ ะฝะธั
ะฝะฐ ัะตะบัะฝะดั ะฟะพะทะถะต ะผะพะผะตะฝัะฐ ะพะณะปััะตะฝะธั, ัะพ ััั ัะฐะบะพะณะพ ะฝะตั, ัะบะพะปัะบะพ ะถะธะทะฝะธ ะพัะฝัะปะธ, ััะพะปัะบะพ ะพัะฝัะปะธ, ะพะฟััั ะถะต, ะฝะฐ ััะตะดะฝะตะผ - "Hurt me plenty", ะฒัะต ะฟะฐัะธัะพะฒะฐะฝะธั ัะปัััะฐ ะฟัะพัััะต, ะปะฐะทะตัะฝัะต ะปััะธ ะฑัะดัะพ ะผะตะดะปะตะฝะฝะพ ะฟะพะดะฟะปัะฒะฐัั ะบ ะฒะฐะผ, ะฟะพ ะดะถะตะฝัะปัะผะตะฝัะบะธ ะพะถะธะดะฐั ะบะพะณะดะฐ ะถะต ะฒั ะพัะบะธะฝะตัะต ะธั
ะพะฑัะฐัะฝะพ ะฒะพ ะฒัะฐะณะพะฒ, ะตััะตััะฒะตะฝะฝะพ, ััะพะฝ ะพั ััะฟะตัะฝะพะณะพ ะฟะฐัะธัะพะฒะฐะฝะธั ะทะฐะดะตะฒะฐะตั ะฑะปะธะทะปะตะถะฐัะธั
ะฒัะฐะณะพะฒ, ะธ ะฝะฐ ััะพะผ ัััะพัััั ะบะพะผะฑะธะฝะฐัะธะธ. ะัะฐะฒะดะฐ ััั ะฟะพัะฒะธะปะธัั ะผะธะฝะธ-ะฑะพััั, ะทะฐัะธััะฝะฝัะต ะฝะตััะทะฒะธะผัะผ ัะธัะพะผ, ะฟะพะบะฐ ะฒั ะฝะต ะพัะธััะธัะต ะฒัั ะบะฐััั ะพั ะผะตะปะบะธั
ะผะพะฑะพะฒ, ััะพ ัะพะถะต ะผะพะถะตั ะฒัะฑะตัะธัั, ะฝะพ ะธั
ะฝะต ัะพ ััะพะฑั ะผะฝะพะณะพ.
ะขะฐะบะถะต ัะฝะธะถะตะฝ ะณัะฐะดัั ะฝะตะพะฑั
ะพะดะธะผะพััะธ "ะะปะพัะธ ะบะธะปะปะพะฒ" - ะดะพะฑะธะฒะฐะฝะธะน, ัะฐะบ ะบะฐะบ ะฟะฐััะพะฝ ะฒ ะพะฑะพะนะผะต ััะฒััะฒัะตััั ะทะฝะฐัะธัะตะปัะฝะพ ะฑะพะปััะตะต ะบะพะปะธัะตััะฒะพ, ะธ ะตััั ะฝะพะฒัะต ะฒะธะดั ะฑะพะปะฒะฐะฝัะธะบะพะฒ - ัะธัะพะฒะธะบะพะฒ, ะบะพัะพััะต ะดััะถะฝะพ ะฒััะฐัั ะฒ ััะด, ััะพะฑั 1 ะฑัะพัะบะพะผ ัะธัะฐ ั ะฝะธั
ะฟะพััะพัะฝะฝะพ ะปััะฐัััั ะฑัะพะฝัะน,
ะ ะผะพะดะธัะธะบะฐัะพัั (ัะผะตะฝะฐ ะฝะฐัะฐะดะพะบ) ะทะฐะผะตะฝะตะฝั ะฝะฐ 2 ัะฐะทะฝัั
ะพััะถะธั ะพะดะฝะพะณะพ ะบะปะฐััะฐ ั ะบะฝะพะฟะบะพะน ะฑััััะพะน ัะผะตะฝั ะฝะฐ ะฑัะบะฒั F, ะฝะฐะฟัะธะผะตั, ะตััั "ัะตัะตะฟะพะดะฐะฒ", ะฒัะฟััะบะฐััะธะน ะผะฐะปะตะฝัะบะธะต ัะตัะตะฟััะบะธ ะธ ะฑะพะปััะธะต, ััะพ 2 ัะฐะทะฝัั
ะฒะธะดะฐ ะพััะถะธั, ะฝะพ ะปะธัะฝะพ ั ะบะฝะพะฟะบะฝะพะน ะฒะพะพะฑัะต ะฝะต ะฟะพะปัะทะพะฒะฐะปัั, ะฝะต ะพัะตะฝั ัะดะฐัะฝะพ ัะตัะตะฝะธะต, ัะฐะบ ะบะฐะบ ััั ะฟะพ ะบะปะฐััะธะบะต ะฑัะผะตั-ัััะตะพะฒ ะปัะฑะฐั ะฟััะบะฐ ะพะดะธะฝะฐะบะพะฒะพ ัััะตะบัะธะฒะฝะฐ "ัััะตะปัะน ัะตะผ ะฝัะฐะฒะธััั".. ะบัะพะผะต ะฟะปะฐะทะผะพะณะฐะฝะฐ, ะบััะฐัะธ, ะตะผั ะทะฐัะตะผ-ัะพ ัะดะตะปะฐะปะธ ะดะธะบัั ะพัะดะฐัั, ั
ะพัั ะฝะต ัะพ ััะพะฑั ะพะฝ ะพัะพะฑะพ ะผะพัะฝัะน, ะฝะธ ั 1 ะดััะณะพะณะพ ะพััะถะธั "ะผะตัะฐััะธั
ัะฐะบัะพัะพะฒ" ะฝะตั, ะฝั ะปะฐะดะฝะพ.
ะ, ัะพะพัะฒะตัััะฒะตะฝะฝะพ, ัะตะฟะตัั ะฝะตั ะผะพะฑะพะฒ, ะบะพัะพััั
ะฝะฐะดะพ ัะฑะธัั ัะพะปัะบะพ ะพะฟัะตะดะตะปัะฝะฝัะผ ัะฝะฐััะถะตะฝะธะตะผ, ะฝะพ ะปะธัะฝะพ ะผะตะฝั ััะพ ะฝะต ะพัะพะฑะพ ะฑะตัะธะปะพ ะฒ Eternal, ัะฐะบ ะบะฐะบ ะณัะฐะผะพัะฝะพ ะบะพะฝััััะธัะพะฒะฐะปะพ ะดะธะฝะฐะผะธะบั ะฑะพั, ั
ะพัั ะฒัั..
ะ Dark Ages ะตััั ะฑัะพะฝะธัะพะฒะฐะฝะฝัะต ะฟะปะฐััะธะฝั ะฝะฐ ะฒัะฐะณะฐั
, ะบะพัะพััะต ัะฐะทะฑะธะฒะฐัััั ะพัะตัะตะดัั ะธะท ะฟัะปั, ััะพะฑั "ะฝะฐะณัะตัั" ะธั
, ะธ ะฟะพัะพะผ ะพะฝะธ ะปะพะผะฐัััั ะธัะบะปััะธัะตะปัะฝะพ ะผะตัะฐะฝะธะตะผ ัะธัะฐ.
ะะฟะธััะฒะฐัั ะบะฐะถะดัั ะธะทะผะตะฝะตะฝะฝัั ะผะตะปะพัั, ั, ะบะพะฝะตัะฝะพ, ะฝะต ัะผะพะณั, ะฝะพ ะฟะพะฟัะพะฑัั: ะะฐะฟัะธะผะตั, "ะฟะตัะฐัะธ ะถะธะทะฝะตะน" ัะตะฟะตัั ะพะณัะฐะฝะธัะตะฝั 3 ัััะบะฐะผะธ ะฝะฐ ััะพะฒะตะฝั, ะธ ะธั
ะธัะฟะพะปัะทะพะฒะฐะฝะธะต ะฝะฐะดะพ ะฟะพะดัะฒะตัะถะดะฐัั ะฟะตัะตะด ัะผะตัััั, ะฐ ััะพััะฝัะน ะบัะปะฐะบ ะผะพะถะฝะพ ะธัะฟะพะปัะทะพะฒะฐัั 4 ัะฐะทะฐ ะฟะพะดััะด ะฝะฐ 1 ะฒัะฐะณะต (ะฟัะธััะผ ะดััะณะธะต ะผะพะฑั ะผะพะณัั ะฟัะตัะฒะฐัั ะบะพะผะฑะพ), ะธ ะตััั ะฐะฒัะพะผะฐัะธัะตัะบะธะน ััะพะฝ ะฒัะฐะณะฐะผ ะฒ ัะฐะดะธััะต ะฒะฐัะตะณะพ ะฟัะธะทะตะผะปะตะฝะธั ั ะฑะพะปััะพะน ะฒััะพัั, HUD ะฒัะพะดะต ััะฐะป ะฟะพ ะฟัะธััะฝะตะต. ะั ะธ ะฑะพะปััะธะต ะฐะฟัะตัะบะธ ะฒ "ะขัะผะฝัั
ะฒะตะบะฐั
" ะดะฐัั ะฒัะตะณะพ 25 ะถะธะทะฝะตะน, ะฟะพ ะผะฝะต ัะปะธัะบะพะผ ะผะฐะปะพะฒะฐัะพ, ะปัััะต ะฑั ัะธั ะฝะพัะผะฐะปัะฝะพ ะทะฐะฑะฐะปะฐะฝัะธะปะธ. ะัะพะบะฐัะบั ะตัั ัะฟัะพััะธะปะธ ะดะพ ะผะธะฝะธะผัะผะฐ, ัะฐะบะถะต 3 ัะฐะทะฝัั
ะฒะฐะปััั, ะทะฐ ะบะพัะพััะต ัั ะฟัะพััะพ ะฝะตะผะฝะพะณะพ ัะปัััะฐะตัั ััะพะฝ ะธะปะธ ะดะปะธัะตะปัะฝะพััั ะดะตะนััะฒะธั, ะทะฐัะพ ะฒะผะตััะพ ะบัะปะฐะบะฐ ะผะพะถะฝะพ ะฒัะฑัะฐัั ะฑัะปะฐะฒั, ะธะปะธ ะผะตั ัะพ ัะฒะพะตะน ะฒะตัะบะพะน ะฟัะพะบะฐัะบะธ.
ะขะพ ะตััั ๐๐๐ซ๐ค ๐๐ ๐๐ฌ ะดะปั ะผะตะฝั ะพัะตะฝั ะฟะฐัะฐะดะพะบัะฐะปัะฝะฐั ัะฐััั, ะฒัะพะดะต ััะฐะปะพ ะผะตะฝััะต ะธะฝััััะบัะธะน, ะธ ะฑะพะปััะต ัะฒะพะฑะพะดั, ะฝะพ ะฒ ัะตะปะพะผ ะณะตะนะผะฟะปะตะน ะผะตะฝะตะต ะฒะฐัะธะฐัะธะฒะฝัะน. ะะฐัะพ ั ะฒัะตะณะดะฐ ะถะฐะปะพะฒะฐะปัั ะฝะฐ ะฐัั-ะดะธะทะฐะนะฝ ะฝะพะฒัั
ะัะผะพะฒ, ะฝะพ ัะตะฟะตัั ะผะฝะต ั
ะพัั-ะฑั ะบะพะฝัะตะฟััะฐะปัะฝะพ ะฑัะปะพ ะปัะฑะพะฟััะฝะพ ะฒะทะณะปัะฝััั ะฝะฐ ะฝะพะฒัะน ะฐััะตะฝะฐะป, ัะพััััะฟะฐะฝะฝัะน ะธะท ะดัะตะฒะฝะธั
ะผะตัะฐะปะปะพะฒ, ะบะพะปัะตะฒ, ะธ ัะฐัะพะฒ, ั
ะพัั ะพะฟััั ะถะต, ะบัะพะผะต "ัะตัะตะฟะพะดะฐะฒะฐ", ะฝะธ 1 ะดะธะทะฐะนะฝ ะผะฝะต ะพัะพะฑะพ ะฝะต ะฟัะธะณะปัะฝัะปัั, ัะพะถะต ัะฐะผะพะต ั ะฝะพะฒัะผะธ ะฒัะฐะณะฐะผะธ, ั ะฒะพะพะฑัะต ะฝะต ัะฒะตัะตะฝ, ััะพ ะฑัะปะพ ะดะพะฑะฐะฒะปะตะฝั ั
ะพัั ะบะฐะบะธะต-ัะพ ะฝะพะฒัะต ะผะพะฑั, ะบัะพะผะต ัะตัะบะธะฝะพะฒ, ะฝะฐััะพะปัะบะพ ั ะฝะต ะทะฐะฟะพะผะธะฝะฐั ััะธั
ะพะดะฝะพะพะฑัะฐะทะฝัั
ะดะตะผะพะฝะพะฒ.
ะััะฐัะธ, ะฟะพ ััะถะตัั ััะพ ัะธะฟะพ ะดััะณะฐั ะฒัะตะปะตะฝะฝะฐั ะธะปะธ ะฟะปะฐะฝะตัะฐ, ะณะดะต ัะพัะตัะฐะตััั ััะตะดะฝะตะฒะตะบะพะฒัะน ัะตััะธะฝะณ ั ะฒััะพะบะธะผะธ ัะตั
ะฝะพะปะพะณะธัะผะธ, ะฐ ะฝะต ะฟัะพััะพ ะบะฐะบะพะน-ัะพ ัะฐะผ ะฒะตะบ ะดะพ ะฝะฐัะตะน ััั, ะบะฐะบ ะฒั ะผะพะณะปะธ ะฑั ะฟะพะดัะผะฐัั, ั
ะพัั.. ั ะฑั ะฟะพัะผะพััะตะป ะฝะฐ "ะัะผัะปะตะตัะฐ", ััะฐะถะฐััะตะณะพัั ั ะดะตะผะพะฝะฐะผะธ-ะดะธะฝะพะทะฐะฒัะฐะผะธ. ะกัะถะตั ัะฐะบะพะน ะถะต ะฟะปะพัะบะธะน, ะบะฐะบ ะพะฑััะฝะพ, ะพะฝะธ ะฟััะฐัััั ะฒัะปะตะฟะธัั ัะฒะพะน "ะะฐัั
ะฐะผะผะตั", ะฝะพ ััะพ ะฝะต ะพัะตะฝั ะฟะพะปััะฐะตััั, ะฑะปะฐะณะพ ะบะฐัััะตะฝ ะฝะต ัะฐะบ ะผะฝะพะณะพ (ะฟัะธะบะพะปัะฝัะน ะผะพะผะตะฝั ัะพะปัะบะพ, ััะพ ะปัะดะธ ะฒะธะดัั ะฒ ะัะผัะปะตะตัะต ัะณัะพะทั, ะฟะพััะพัะฝะฝะพ ะฟะตัะตััะฟััะฒะฐัััั, ะธ ะดะฐะถะต ะฟะพ ัะฐัะธะธ ััะบะพะฒะพะดะธัะตะปั ะผะธััะธะธ ะณะพะฒะพัะธั ะพ ะฝะฐั ะฒ 3-ะตะผ ะปะธัะต, ะบะฐะบ ะพะฑ ะพะฑัะตะบัะต)
+ ะะฐ ััะพั ัะฐะท ะณะตะนะผะฟะปะตะน ัะตัะธะปะธ ัะฐะทะฑะฐะฒะธัั "ะฟะพะบะฐัััะบะฐะผะธ " ะฝะฐ ะดัะฐะบะพะฝะฐั
ะธ ะผะตั
ะฐั
, ัะตะผั, ะฝะฐะฒะตัะฝะพะต, ะฟะพัะฐะดััััั ัะฐะฝะฐัั ๐๐๐ง๐ณ๐๐ซ ๐๐ซ๐๐ ๐จ๐จ๐ง, ะธะปะธ ๐๐ญ๐๐ซ ๐ช๐๐ซ๐ฌ: ๐๐๐ญ๐ญ๐ฅ๐๐๐ซ๐จ๐ง๐ญ (ัะฐะบ ะบะฐะบ ะผะพะถะฝะพ ะดะตัะฐะฝัะธัะพะฒะฐัััั ะฒะฝัััั ะฒัะฐะถะตัะบะธั
ััะตะณะฐัะพะฒ), ะฝะพ ะณะตะนะผะฟะปะตะน ะฒ ััะธั
ะผะพะผะตะฝัะฐั
ัะพะฒัะตะผ ัะบัะบะพะถะธะฒะฐะตััั, ะพััะฐัััั ะฑัะบะฒะฐะปัะฝะพ ะพะดะฝะธ ะฟะฐัะธัะพะฒะฐะฝะธั, ัะพ ะตััั ะฐะฝะฐะปะพะณ qte, ะฟัะธััะผ ัะฒะพัะพั ะฟะตัะตะฝะพัะธััั ั ะผััะบะธ ะฝะฐ ะฟัะพะฑะตะป, ะฐ ัั ัะถะต ะฝะตัะบ ัะฐัะพะฒ ะดะพ ััะพะณะพ ััะบะฐะป ะผััะบั ะดะปั ะฟะฐัะธัะพะฒะฐะฝะธะน, ะธ ะบัั ััะพ ะพัะตะฝั ะฟััะฐะตั.. ะขัั ะดะฐะถะต ะตััั ะผะพะผะตะฝั ั ัััะตะปัั, ะธ ะพะฝ ัะพะถะต ะฐะฑัะพะปััะฝะพ ะทะฐัะบัะธะฟัะพะฒะฐะฝ 1 ะบะฝะพะฟะบะพะน ะธ ะฝะต ะดะฐัั ะฝะธะบะฐะบะพะน ัะฒะพะฑะพะดั ะดะตะนััะฒะธะน,
ะผะพะถะฝะพ ะบัั ะฒัั ััะพ ะฒััะตะทะฐัั ะธะปะธ ะทะฐะผะตะฝะธัั ะบะฐัััะตะฝะฐะผะธ ะธ ะฝะธัะตะณะพ ะฝะต ะธะทะผะตะฝะธััั.
p.s. ะัะตะฝั ัััะฐะฝะฝะฐั ัะธััะฐัะธั ั ะพะฟัะธะผะธะทะฐัะธะตะน, ะฟะพ ัััะธ ะฒ ะธะณัะต id Tech ะดะฒะธะถะพะบ, ะบะพัะพััะน ะธัะฟะพะปัะทะพะฒะฐะปัั ะฒ ๐๐ง๐๐ข๐๐ง๐ ๐๐จ๐ง๐๐ฌ ๐๐ง๐ ๐ญ๐ก๐ ๐๐ซ๐๐๐ญ ๐๐ข๐ซ๐๐ฅ๐, ะดะฐ, ััั 8 ะฒะตััะธั, ะฐ ัะฐะผ 7-ะฐั, ะฝะพ ะฒัั ะฒ ะะฝะดะธะฐะฝะต ั ะผะตะฝั ะฑัะปะพ 60+ ัะฟั ะฝะฐ ะปัะฑัั
ะฝะฐัััะพะนะบะฐั
, ััั ะถะต ั ะฝะต ะทะฐะผะตัะธะป ะพัะพะฑัั
ะพัะปะธัะธะน ะพั ะัะผ ะญัะตัะฝะฐะปะฐ, ะฝั ะผะพะถะตั ัััะตะบัะพะฒ ััะฐะปะพ ะฟะพะฑะพะปััะต, ะทะฐะณััะทะบะธ ะฟะพะฑััััะตะต, ะฝั ะธ ะฒัั, ะฟัะธ ััะพะผ ะตัะปะธ ะฝะต ะฒะบะปััะฐัั DLSS, ั ะฝะต ัะผะพะณ ะดะพะฑะธัััั ะฑะพะปััะต 30ัะฟั ะฝะฐ rtx 3060 ั 12gb.. ะฐ, ัะฐะผ ะธะณัะฐ ะตัะต ััะตะฑะพะฒะฐะปะฐ ะพะฑัะทะฐัะตะปัะฝะพ ัััะฐะฝะพะฒะธัั ะฟะพัะปะตะดะฝะธะน ะดัะฐะนะฒะตั ะฟะตัะตะด ะทะฐะฟััะบะพะผ, ััะพ ัะถะต ะทะฒะพะฝะพัะตะบ, ั ะผะตะฝั ัะผะตัะฝะพ ะฝะฐ ะฝัะผ ะฟะตัะตััะฐะปะฐ ะฒะธะฝะดะฐ ะทะฐะฟััะบะฐัััั ะฟัะธัะปะพัั ะพัะบะฐััะฒะฐัั, ั
ะพัั ัะฐะผ ะธะทะผะฝะตะฝะธั ัะพะปัะบะพ ะดะปั 50-ะพะน ัะตัะธะธ.
p.p.s. ะะพ ั ะฒัั ัะฐะฒะฝะพ ัะฐะด ะทะฐ ะณะตะนะผะฟะฐัั, ััะพ ััะพ-ัะพ ะฝะฐััะพะปัะบะพ ั
ะฐะนะฟะพะฒะพะต ะธ ะบััะฟะฝะพะต ััะพ-ัะพ ะฒ ะฝัะผ ะฒ ะฟะตัะฒัะน ะดะตะฝั, ั
ะพัั ะธ ะดะปั ะฝะต ะณะพะตะฒ ะธะณัะฐ ะฒััะปะฐ ั ัะฐะฝะฝะธะผ ะดะพัััะฟะพะผ ะตัั 13 ะผะฐั.
