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grihajedy

Mapper โ”‚game reviewerโ”‚Creator of csgo UNDERWATER server.

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๐Ÿ“œOf course, we have to give credit and praise to ๐ข๐ ๐ฌ๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž for experimenting in the series, not all studios dare to do this, Also thanks for keeping the ๐„๐ญ๐ž๐ซ๐ง๐š๐ฅ`s fast pace, this is actually their first Doom, where they added a running on shift! Finally (but removed dashes) And, of course, now the arenas really lack verticality, large-scale battlefields are more reminiscent of the fourth "Serious Sam", there are a lot of enemies, but the environment is almost not used, even the medieval walls-stakes placed everywhere are useless.. well, they only added a little bit of destructible objects, which also don`t really affect the gameplay (most likely, they are only needed to visually show what a cool "tank" we are), But running from one end of the map to the other to open secret doors has become more "stuffy" (or looking for 4 statues, the destruction of which opens access to the trial), in general, open spaces haven't worked since Doom II, but at least they added holographic pointers to the keys, if you follow the plot there will be no problems with orientation, even mini-puzzles were simplified - throw a saw, go through, take out a saw, Still, Dark Ages failed to find the necessary balance of simplicity/challenge for me, adding an undeniably cool, but ๐ญ๐จ๐จ ๐ฆ๐ฎ๐œ๐ก ๐ฎ๐ฅ๐ญ๐ข๐ฆ๐š๐ญ๐ž ๐ฌ๐ก๐ข๐ž๐ฅ๐, which is now a chainsaw, and a hook, and a replacement for grenades, and a boomerang, and yes, it has a limited scale of damage that it can take, but if you move a little, constantly alternate raising the shield (there is no "cooldown" for this) with punches, or regular shooting, then, at least on the normal difficulty level, everything turns into a dull ๐ฆ๐ข๐ง๐๐ฅ๐ž๐ฌ๐ฌ ๐œ๐ฅ๐ข๐œ๐ค๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก ๐Ÿ-๐Ÿ‘ ๐›๐ฎ๐ญ๐ญ๐จ๐ง๐ฌ, and regular enemies bosses no one can defeat you (right mouse button (shield) + E (punch), shoot, then again right, E, shoot, right E shoot), when you lower the shield even for a millisecond it recovers a little, and this is probably the key problem for me, I'm not saying that the new Doom should be about platforming, like "Eternal", but there was clearly more gameplay there, the game forced you to move around the entire map, creating a small revolution in the shooter genre, just remember how many retro boomer shooters copied it later.. and Dark Ages allows you to simply press 1 button, this is sad. Although there are also positive aspects of the new formula, combining both Doom 2016 and 2020, for example, if you were annoyed by the timings in "Eternal", especially on bosses whose life was restored if you dared to shoot at them a second later than the moment of stunning, then there is no such thing here, how much life was taken away, so much was taken away, again, on average - "Hurt me plenty", all parries are ultra simple, laser beams slowly float to you, like a gentleman waiting for you to throw them back at the enemies, of course, the damage from a successful parry affects nearby enemies, and combinations are built on this. But DA has new mini-bosses, protected by an invulnerable shield until you clear the entire map of small mobs, which can also be annoying. Also, the degree of necessity of "Glory kills" - finishing moves has been reduced, because there are many more bullets in the magazine, and there are new types of dummies - shielders, which stand in a row, allowing you to take their armor with one shield throw And modifiers (change of attachments) have been replaced with 2 different weapons of the same class with a quick change button on the letter F, for example, there is a "skull crusher" that releases small skulls and large ones, these are 2 different weapons, but personally I didn`t use this button at all, since here, according to the boomer-shooter classics, any gun is equally effective "shoot with what you like" .. except for the plasma gun, by the way, for some reason they made it have a wild recoil why, it's not very powerful, other weapons don't have any downsides. And, accordingly, now there are no mobs that need to be killed only with certain equipment, but personally this did not irritate me much in Eternal, since the combat dynamics were well-developed there, but stop.. I'm lying.. In Dark Ages, there are armored plates on enemies that are broken by a burst of bullets to "heat" them up, and then they are broken exclusively by throwing a shield. Of course, I can't describe every little thing that was changed, but I'll try: For example, Extra lifes are now limited to 3 uses per level, and their use must be confirmed before death, and a furious fist can be used 4 times in a row on 1 enemy (and other mobs can interrupt the combo), and there is automatic damage to enemies in the radius of your landing from a great height, the HUD seems to have become more pleasant. Well, large first aid kits in "Dark Ages" give only 25 lives, for me it's too little, it would be better if the shield was properly balanced. The upgrading system was simplified to a minimum, also 3 different currencies, for which you just slightly improve the damage or duration of the action, but instead of a fist you can choose a mace, or a sword with its own leveling branch. That is, ๐ƒ๐š๐ซ๐ค ๐€๐ ๐ž๐ฌ for me is a very paradoxical part, it seems there are fewer instructions, and more freedom, but in general the gameplay is less variable. But I always complained about the art design of the new Dooms, and now I was at least conceptually curious to look at the new arsenal, concocted from ancient metals, stakes, and balls, although again, except for the "skull feeder", I didn't particularly like any of the designs, the same with the new enemies, I'm not even sure that any new mobs were added, except for the reskins, I don't remember these monotonous demons that much. By the way, according to the plot, this is like another universe or planet, where a medieval setting is combined with high technology, and not just some century BC, as you might think, altough.. I'd like to see the Doomslayer fight demonic dinosaurs. The plot is flat as usual, they are trying to make their own "Warhammer", but it doesn't work out very well, fortunately there are not so many cutscenes (the only funny moment is that people see Doomslayer as a threat, they constantly whisper, and even on the radio the mission leader talks about us in the 3rd person, as if we were an object). + This time they decided to dilute the gameplay with "rides" on dragons and mechs, which will probably please fans of ๐๐š๐ง๐ณ๐ž๐ซ ๐ƒ๐ซ๐š๐ ๐จ๐จ๐ง, or ๐’๐ญ๐š๐ซ ๐—ช๐š๐ซ๐ฌ: ๐๐š๐ญ๐ญ๐ฅ๐ž๐Ÿ๐ซ๐จ๐ง๐ญ (since you can land inside enemy frigates), but the gameplay in these moments is completely shrunk, literally only parries remain, that is, an analogue of qte, and the dodge is transferred from the mouse to the space bar, you've been clicking your mouse to parry for hours now, and to put it simply, it's very confusing, there is even a moment with a turret, and it is also completely scripted with 1 button and does not give any freedom of action. In short, all this can be cut out or replaced with cutscenes and nothing will change. p.s. A very strange situation with optimization, in fact, the game uses the id Tech engine that was used in ๐ˆ๐ง๐๐ข๐š๐ง๐š ๐‰๐จ๐ง๐ž๐ฌ ๐š๐ง๐ ๐ญ๐ก๐ž ๐†๐ซ๐ž๐š๐ญ ๐‚๐ข๐ซ๐œ๐ฅ๐ž, yes, here is version 8, and there is the 7th, but in Indiana I had 60+ fps on any settings, here I did not notice any special differences from Doom Eternal, well, maybe there were more effects, loading faster, that's all, while if you do not turn on DLSS, , I could not achieve more than 30 fps on RTX 3060 with 12gb.. ah, the game also required to install the latest driver before launching, this is already a warning sign, it's funny that Windows stopped launching on it, I had to roll it back, although there are changes only for the 50th series. p.p.s. But I'm still happy for the Game Pass, that something so hyped and big is in it on the first day, although for rich the game was released with early access on May 13. ๐Ÿ˜Š ๐—ฆ๐˜‚๐—ฏ ๐˜๐—ผ ๐—บ๐˜† ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ`๐˜€ ๐—–๐˜‚๐—ฟ๐—ฎ๐˜๐—ผ๐—ฟ`๐˜€ ๐—ฝ๐—ฎ๐—ด๐—ฒ: https://store.steampowered.com/curator/41977550 // ะšะพะฝะตั‡ะฝะพ, ะฝัƒะถะฝะพ ะพั‚ะดะฐั‚ัŒ ะดะพะปะถะฝะพะต, ะธ ะฟะพั…ะฒะฐะปะธั‚ัŒ ๐ข๐ ๐ฌ๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž ะทะฐ ัะบัะฟะตั€ะธะผะตะฝั‚ั‹ ะฒ ัะตั€ะธะธ, ะฝะฐ ัั‚ะพ ั€ะตัˆะฐัŽั‚ัั ะดะฐะปะตะบะพ ะฝะต ะฒัะต ัั‚ัƒะดะธะธ, ะขะฐะบะถะต ัะฟะฐัะธะฑะพ ะทะฐ ัะพั…ั€ะฐะฝะตะฝะธั ะฑะพะดั€ะพะณะพ ั‚ะตะผะฟะฐ ๐„๐ญ๐ž๐ซ๐ง๐š๐ฅ, ัั‚ะพ ะฒะพะพะฑั‰ะต ะฟะพะปัƒั‡ะฐะตั‚ัั ะฟะตั€ะฒั‹ะน ะธั…ะฝะธะน ะ”ัƒะผ, ะณะดะต ะดะพะฑะฐะฒะธะปะธ ะฟะพะปะฝะพั†ะตะฝะฝั‹ะน ะฑะตะณ ะฝะฐ shift! ะะฐะบะพะฝะตั†-ั‚ะพ, ะฑะปะธะฝ (ะฝะพ ัƒะฑั€ะฐะปะธ "ะดััˆะธ") ะ˜, ะบะพะฝะตั‡ะฝะพ, ั‚ะตะฟะตั€ัŒ ะฝะฐ ะฐั€ะตะฝะฐั… ะพั‡ะตะฝัŒ ัะธะปัŒะฝะพ ะฝะต ั…ะฒะฐั‚ะฐะตั‚ ะฒะตั€ั‚ะธะบะฐะปัŒะฝะพัั‚ะธ, ะผะฐััˆั‚ะฐะฑะฝั‹ะต ะฟะพะปั ะฑะธั‚ะฒั‹ ัะบะพั€ะตะต ะฝะฐะฟะพะผะธะฝะฐัŽั‚ ั‡ะตั‚ะฒั‘ั€ั‚ะพะณะพ "ะกะตั€ะธัƒั ะกัะผะฐ", ะฒั€ะฐะณะพะฒ ะผะฝะพะณะพ, ะฝะพ ะพะบั€ัƒะถะตะฝะธะต ะฟะพั‡ั‚ะธ ะฝะต ะธัะฟะพะปัŒะทัƒะตั‚ัั, ะดะฐะถะต ัั€ะตะดะฝะตะฒะตะบะพะฒั‹ะต ัั‚ะตะฝั‹-ะบะพะปัŒั, ั€ะฐััั‚ะฐะฒะปะตะฝะฝั‹ะต ะฒะตะทะดะต, ะฑะตัะฟะพะปะตะทะฝั‹ะต.. ะฝัƒ ั‚ะพะปัŒะบะพ ั‡ัƒั‚ัŒ ั‡ัƒั‚ัŒ ั€ะฐะทั€ัƒัˆะฐะตะผั‹ั… ะฟั€ะตะดะผะตั‚ะพะฒ ะดะพะฑะฐะฒะธะปะธ, ะบะพั‚ะพั€ั‹ะต ั‚ะฐะบะถะต ะฝะต ะพัะพะฑะพ ะฒะปะธััŽั‚ ะฝะฐ ะณะตะนะผะฟะปะตะน (ัะบะพั€ะตะต ั‚ะพะปัŒะบะพ ะฝัƒะถะฝั‹ ั‡ั‚ะพะฑั‹ ะฒะธะทัƒะฐะปัŒะฝะพ ะฟะพะบะฐะทะฐั‚ัŒ ะบะฐะบะพะน ะผั‹ ะบั€ัƒั‚ะพะน "ั‚ะฐะฝะบ"), ะ ะฒะพั‚ ะฑะตะณะฐั‚ัŒ ั 1 ะบะพะฝั†ะฐ ะบะฐั€ั‚ั‹ ะฝะฐ ะดั€ัƒะณัƒัŽ ะดะปั ะพั‚ะบั€ั‹ั‚ะธั ัะตะบั€ะตั‚ะฝั‹ั… ะดะฒะตั€ะตะน ัั‚ะฐะปะพ ะฑะพะปะตะต ะดัƒัˆะฝะพ (ะธะปะธ ะธัะบะฐั‚ัŒ 4 ัั‚ะฐั‚ัƒะธ, ั€ะฐะทั€ัƒัˆะตะฝะธะต ะบะพั‚ะพั€ั‹ั… ะพั‚ะบั€ั‹ะฒะฐะตั‚ ะดะพัั‚ัƒะฟ ะบ ะธัะฟั‹ั‚ะฐะฝะธัŽ), ะฒะพะพะฑั‰ะต ัะตั€ะธะธ ะตั‰ั‘ ั Doom II ะฝะต ะธะดัƒั‚ ัะปะธัˆะบะพะผ ะพั‚ะบั€ั‹ั‚ั‹ะต ะฟั€ะพัั‚ั€ะฐะฝัั‚ะฒะฐ, ะฝะพ ั…ะพั‚ั-ะฑั‹ ะดะพะฑะฐะฒะธะปะธ ะณะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะต ัƒะบะฐะทะฐั‚ะตะปะธ ะบ ะบะปัŽั‡ะฐะผ, ะตัะปะธ ะธะดั‚ะธ ะฟะพ ััŽะถะตั‚ัƒ, ั‚ะพ ะฒ ั†ะตะปะพะผ ะฟั€ะพะฑะปะตะผ ั ะพั€ะธะตะฝั‚ะธั€ะพะฒะบะพะน ะฝะต ะฒะพะทะฝะธะบะตั‚, ะดะฐะถะต ะผะธะฝะธ-ะฟะฐะทะปั‹ ัƒะฟั€ะพัั‚ะธะปะธ - ะบะธะฝัŒ ะฟะธะปัƒ, ะฟั€ะพะนะดะธ, ะฒั‹ะฝัŒ ะฟะธะปัƒ, ะะพ ะฒัั‘ ะถะต Dark Ages ะฟะพ ะผะฝะต ะฝะต ัะผะพะณะปะฐ ะฝะฐั‰ัƒะฟะฐั‚ัŒ ะฝะตะพะฑั…ะพะดะธะผั‹ะน ะฑะฐะปะฐะฝั ะฟั€ะพัั‚ะพั‚ั‹/ั‡ะตะปะปะตะฝะดะถะฐ, ะดะพะฑะฐะฒะธะฒ ะฑะตััะฟะพั€ะฝะพ ะบั€ัƒั‚ะพะน, ะฝะพ ั‡ะตั€ะตัั‡ัƒั€ ัƒะปัŒั‚ะธะผะฐั‚ะธะฒะฝั‹ะน ั‰ะธั‚, ะบะพั‚ะพั€ั‹ะน ั‚ะตะฟะตั€ัŒ ะธ ะฑะตะฝะทะพะฟะธะปะฐ, ะธ ะบั€ัŽะบ, ะธ ะทะฐะผะตะฝะฐ ะณั€ะฐะฝะฐั‚, ะธ ะฑัƒะผะตั€ะฐะฝะณะฐ, ะธ ะดะฐ, ัƒ ะฝะตะณะพ ะตัั‚ัŒ ะพะณั€ะฐะฝะธั‡ะตะฝะฝะฐั ัˆะบะฐะปะฐ ัƒั€ะพะฝะฐ, ะบะพั‚ะพั€ัƒัŽ ะพะฝ ะผะพะถะตั‚ ะฝะฐ ัะตะฑั ะฟั€ะธะฝัั‚ัŒ, ะฝะพ ะตัะปะธ ะฒั‹ ะฑัƒะดะตั‚ะต ะฝะตะผะฝะพะณะพ ะดะฒะธะณะฐั‚ัŒัั, ะฟะพัั‚ะพัะฝะฝะพ ั‡ะตั€ะตะดะพะฒะฐั‚ัŒ ะฟะพะดะฝัั‚ะธะต ั‰ะธั‚ะฐ (ะฝะฐ ัั‚ะพ ะฝะตั‚ ะฝะธะบะฐะบะพะณะพ "ะบัƒะปะดะฐัƒะฝะฐ") ั ัƒะดะฐั€ะฐะผะธ ะบัƒะปะฐะบะฐะผะธ, ะธะปะธ ะพะฑั‹ั‡ะฝะพะน ัั‚ั€ะตะปัŒะฑะพะน, ั‚ะพ, ะฟะพ ะบั€ะฐะนะฝะตะน ะผะตั€ะต, ะฝะฐ ะฝะพั€ะผะฐะปัŒะฝะพะผ ัƒั€ะพะฒะฝะต ัะปะพะถะฝะพัั‚ะธ, ะฒัั‘ ะฟั€ะตะฒั€ะฐั‰ะฐะตั‚ัั ะฒ ัƒะฝั‹ะปะพะต ะฑะตะทะดัƒะผะฝะพะต ะทะฐะบะปะธะบะธะฒะฐะฝะธะต ะพะฑั‹ั‡ะฝั‹ั… ะฒั€ะฐะณะพะฒ/ะฑะพััะพะฒ ะฒัะตั… ะฟะพะดั€ัะด 2 ะบะฝะพะฟะบะฐะผะธ (ะฟั€ะฐะฒะฐั ะบะฝะพะฟะบะฐ ะผั‹ัˆะธ ั‰ะธั‚ะฐ + E (ัƒะดะฐั€), ะฒั‹ัั‚ั€ะตะป, ะฟะพั‚ะพะผ ะพะฟัั‚ัŒ ะฟั€ะฐะฒะฐั, ะ•, ะฒั‹ัั‚ั€ะตะป, ะฟั€ะฐะฒะฐั E ะฒั‹ัั‚ั€ะตะป), ะธ ัั‚ะพ, ะฝะฐะฒะตั€ะฝะพะต, ะบะปัŽั‡ะตะฒะฐั ะฟั€ะพะฑะปะตะผะฐ ะดะปั ะผะตะฝั, ั ะฝะต ะณะพะฒะพั€ัŽ, ั‡ั‚ะพ ะฝะพะฒั‹ะน ะ”ัƒะผ ะดะพะปะถะตะฝ ะฑั‹ั‚ัŒ ะฟั€ะพ ะฟะปะฐั‚ั„ะพั€ะผะธะฝะณ, ะบะฐะบ "ะญั‚ะตั€ะฝะฐะป", ะฝะพ ั‚ะฐะผ ัะฒะฝะพ ะฑั‹ะปะพ ะฑะพะปัŒัˆะต ะณะตะนะผะฟะปะตั, ั‚ะฐะผ ะธะณั€ะฐ ะทะฐัั‚ะฐะฒะปัะปะฐ ะดะฒะธะณะฐั‚ัŒัั ะฟะพ ะฒัะตะน ะบะฐั€ั‚ะต, ัะพะทะดะฐะฒ ะฝะตะฑะพะปัŒัˆัƒัŽ ั€ะตะฒะพะปัŽั†ะธัŽ ะฒ ะถะฐะฝั€ะต ัˆัƒั‚ะตั€ะพะฒ, ะฟั€ะพัั‚ะพ ะฒัะฟะพะผะฝะธั‚ะต ัะบะพะปัŒะบะพ ั€ะตั‚ั€ะพ-ะฑัƒะผะตั€-ัˆัƒั‚ะตั€ะพะฒ ะฟะพั‚ะพะผ ัั‚ะพ ะบะพะฟะธั€ะพะฒะฐะปะธ. ะฅะพั‚ั ะตัั‚ัŒ ะธ ะฟะพะปะพะถะธั‚ะตะปัŒะฝั‹ะต ะผะพะผะตะฝั‚ั‹ ะฝะพะฒะพะน ั„ะพั€ะผัƒะปั‹, ัะพะฒะผะตั‰ะฐัŽั‰ะธะน ะฒ ัะตะฑะต ะธ ะ”ัƒะผ 2016 ะธ 2020 ะณะพะดะฐ, ะฝะฐะฟั€ะธะผะตั€, ะตัะปะธ ะฒะฐั ะฑะตัะธะปะธ ั‚ะฐะนะผะธะฝะณะธ, ะพัะพะฑะตะฝะฝะพ ะฝะฐ ะฑะพััะฐั…, ะถะธะทะฝัŒ ะบะพั‚ะพั€ั‹ั… ะฒะพััั‚ะฐะฝะฐะฒะปะธะฒะฐะปะฐััŒ, ะตัะปะธ ะฒั‹ ะฟะพัะผะตะตั‚ะต ัั‚ั€ะตะปัŒะฝัƒั‚ัŒ ะฒ ะฝะธั… ะฝะฐ ัะตะบัƒะฝะดัƒ ะฟะพะทะถะต ะผะพะผะตะฝั‚ะฐ ะพะณะปัƒัˆะตะฝะธั, ั‚ะพ ั‚ัƒั‚ ั‚ะฐะบะพะณะพ ะฝะตั‚, ัะบะพะปัŒะบะพ ะถะธะทะฝะธ ะพั‚ะฝัะปะธ, ัั‚ะพะปัŒะบะพ ะพั‚ะฝัะปะธ, ะพะฟัั‚ัŒ ะถะต, ะฝะฐ ัั€ะตะดะฝะตะผ - "Hurt me plenty", ะฒัะต ะฟะฐั€ะธั€ะพะฒะฐะฝะธั ัƒะปัŒั‚ั€ะฐ ะฟั€ะพัั‚ั‹ะต, ะปะฐะทะตั€ะฝั‹ะต ะปัƒั‡ะธ ะฑัƒะดั‚ะพ ะผะตะดะปะตะฝะฝะพ ะฟะพะดะฟะปั‹ะฒะฐัŽั‚ ะบ ะฒะฐะผ, ะฟะพ ะดะถะตะฝั‚ะปัŒะผะตะฝัะบะธ ะพะถะธะดะฐั ะบะพะณะดะฐ ะถะต ะฒั‹ ะพั‚ะบะธะฝะตั‚ะต ะธั… ะพะฑั€ะฐั‚ะฝะพ ะฒะพ ะฒั€ะฐะณะพะฒ, ะตัั‚ะตัั‚ะฒะตะฝะฝะพ, ัƒั€ะพะฝ ะพั‚ ัƒัะฟะตัˆะฝะพะณะพ ะฟะฐั€ะธั€ะพะฒะฐะฝะธั ะทะฐะดะตะฒะฐะตั‚ ะฑะปะธะทะปะตะถะฐั‰ะธั… ะฒั€ะฐะณะพะฒ, ะธ ะฝะฐ ัั‚ะพะผ ัั‚ั€ะพัั‚ัั ะบะพะผะฑะธะฝะฐั†ะธะธ. ะŸั€ะฐะฒะดะฐ ั‚ัƒั‚ ะฟะพัะฒะธะปะธััŒ ะผะธะฝะธ-ะฑะพััั‹, ะทะฐั‰ะธั‰ั‘ะฝะฝั‹ะต ะฝะตัƒัะทะฒะธะผั‹ะผ ั‰ะธั‚ะพะผ, ะฟะพะบะฐ ะฒั‹ ะฝะต ะพั‡ะธัั‚ะธั‚ะต ะฒััŽ ะบะฐั€ั‚ัƒ ะพั‚ ะผะตะปะบะธั… ะผะพะฑะพะฒ, ั‡ั‚ะพ ั‚ะพะถะต ะผะพะถะตั‚ ะฒั‹ะฑะตัะธั‚ัŒ, ะฝะพ ะธั… ะฝะต ั‚ะพ ั‡ั‚ะพะฑั‹ ะผะฝะพะณะพ. ะขะฐะบะถะต ัะฝะธะถะตะฝ ะณั€ะฐะดัƒั ะฝะตะพะฑั…ะพะดะธะผะพัั‚ะธ "ะ“ะปะพั€ะธ ะบะธะปะปะพะฒ" - ะดะพะฑะธะฒะฐะฝะธะน, ั‚ะฐะบ ะบะฐะบ ะฟะฐั‚ั€ะพะฝ ะฒ ะพะฑะพะนะผะต ั‡ัƒะฒัั‚ะฒัƒะตั‚ัั ะทะฝะฐั‡ะธั‚ะตะปัŒะฝะพ ะฑะพะปัŒัˆะตะต ะบะพะปะธั‡ะตัั‚ะฒะพ, ะธ ะตัั‚ัŒ ะฝะพะฒั‹ะต ะฒะธะดั‹ ะฑะพะปะฒะฐะฝั‡ะธะบะพะฒ - ั‰ะธั‚ะพะฒะธะบะพะฒ, ะบะพั‚ะพั€ั‹ะต ะดั€ัƒะถะฝะพ ะฒัั‚ะฐัŽั‚ ะฒ ั€ัะด, ั‡ั‚ะพะฑั‹ 1 ะฑั€ะพัะบะพะผ ั‰ะธั‚ะฐ ั ะฝะธั… ะฟะพัั‚ะพัะฝะฝะพ ะปัƒั‚ะฐั‚ัŒัั ะฑั€ะพะฝั‘ะน, ะ ะผะพะดะธั„ะธะบะฐั‚ะพั€ั‹ (ัะผะตะฝะฐ ะฝะฐัะฐะดะพะบ) ะทะฐะผะตะฝะตะฝั‹ ะฝะฐ 2 ั€ะฐะทะฝั‹ั… ะพั€ัƒะถะธั ะพะดะฝะพะณะพ ะบะปะฐััะฐ ั ะบะฝะพะฟะบะพะน ะฑั‹ัั‚ั€ะพะน ัะผะตะฝั‹ ะฝะฐ ะฑัƒะบะฒัƒ F, ะฝะฐะฟั€ะธะผะตั€, ะตัั‚ัŒ "ั‡ะตั€ะตะฟะพะดะฐะฒ", ะฒั‹ะฟัƒัะบะฐัŽั‰ะธะน ะผะฐะปะตะฝัŒะบะธะต ั‡ะตั€ะตะฟัƒัˆะบะธ ะธ ะฑะพะปัŒัˆะธะต, ัั‚ะพ 2 ั€ะฐะทะฝั‹ั… ะฒะธะดะฐ ะพั€ัƒะถะธั, ะฝะพ ะปะธั‡ะฝะพ ั ะบะฝะพะฟะบะฝะพะน ะฒะพะพะฑั‰ะต ะฝะต ะฟะพะปัŒะทะพะฒะฐะปัั, ะฝะต ะพั‡ะตะฝัŒ ัƒะดะฐั‡ะฝะพ ั€ะตัˆะตะฝะธะต, ั‚ะฐะบ ะบะฐะบ ั‚ัƒั‚ ะฟะพ ะบะปะฐััะธะบะต ะฑัƒะผะตั€-ัˆัƒั‚ะตะพะฒ ะปัŽะฑะฐั ะฟัƒัˆะบะฐ ะพะดะธะฝะฐะบะพะฒะพ ัั„ั„ะตะบั‚ะธะฒะฝะฐ "ัั‚ั€ะตะปัะน ั‡ะตะผ ะฝั€ะฐะฒะธั‚ัั".. ะบั€ะพะผะต ะฟะปะฐะทะผะพะณะฐะฝะฐ, ะบัั‚ะฐั‚ะธ, ะตะผัƒ ะทะฐั‡ะตะผ-ั‚ะพ ัะดะตะปะฐะปะธ ะดะธะบัƒัŽ ะพั‚ะดะฐั‡ัƒ, ั…ะพั‚ั ะฝะต ั‚ะพ ั‡ั‚ะพะฑั‹ ะพะฝ ะพัะพะฑะพ ะผะพั‰ะฝั‹ะน, ะฝะธ ัƒ 1 ะดั€ัƒะณะพะณะพ ะพั€ัƒะถะธั "ะผะตัˆะฐัŽั‰ะธั… ั„ะฐะบั‚ะพั€ะพะฒ" ะฝะตั‚, ะฝัƒ ะปะฐะดะฝะพ. ะ˜, ัะพะพั‚ะฒะตั‚ัั‚ะฒะตะฝะฝะพ, ั‚ะตะฟะตั€ัŒ ะฝะตั‚ ะผะพะฑะพะฒ, ะบะพั‚ะพั€ั‹ั… ะฝะฐะดะพ ัƒะฑะธั‚ัŒ ั‚ะพะปัŒะบะพ ะพะฟั€ะตะดะตะปั‘ะฝะฝั‹ะผ ัะฝะฐั€ัะถะตะฝะธะตะผ, ะฝะพ ะปะธั‡ะฝะพ ะผะตะฝั ัั‚ะพ ะฝะต ะพัะพะฑะพ ะฑะตัะธะปะพ ะฒ Eternal, ั‚ะฐะบ ะบะฐะบ ะณั€ะฐะผะพั‚ะฝะพ ะบะพะฝัั‚ั€ัƒะธั€ะพะฒะฐะปะพ ะดะธะฝะฐะผะธะบัƒ ะฑะพั, ั…ะพั‚ั ะฒั€ัƒ.. ะ’ Dark Ages ะตัั‚ัŒ ะฑั€ะพะฝะธั€ะพะฒะฐะฝะฝั‹ะต ะฟะปะฐัั‚ะธะฝั‹ ะฝะฐ ะฒั€ะฐะณะฐั…, ะบะพั‚ะพั€ั‹ะต ั€ะฐะทะฑะธะฒะฐัŽั‚ัั ะพั‡ะตั€ะตะดัŒัŽ ะธะท ะฟัƒะปัŒ, ั‡ั‚ะพะฑั‹ "ะฝะฐะณั€ะตั‚ัŒ" ะธั…, ะธ ะฟะพั‚ะพะผ ะพะฝะธ ะปะพะผะฐัŽั‚ัั ะธัะบะปัŽั‡ะธั‚ะตะปัŒะฝะพ ะผะตั‚ะฐะฝะธะตะผ ั‰ะธั‚ะฐ. ะžะฟะธัั‹ะฒะฐั‚ัŒ ะบะฐะถะดัƒัŽ ะธะทะผะตะฝะตะฝะฝัƒัŽ ะผะตะปะพั‡ัŒ, ั, ะบะพะฝะตั‡ะฝะพ, ะฝะต ัะผะพะณัƒ, ะฝะพ ะฟะพะฟั€ะพะฑัƒัŽ: ะะฐะฟั€ะธะผะตั€, "ะฟะตั‡ะฐั‚ะธ ะถะธะทะฝะตะน" ั‚ะตะฟะตั€ัŒ ะพะณั€ะฐะฝะธั‡ะตะฝั‹ 3 ัˆั‚ัƒะบะฐะผะธ ะฝะฐ ัƒั€ะพะฒะตะฝัŒ, ะธ ะธั… ะธัะฟะพะปัŒะทะพะฒะฐะฝะธะต ะฝะฐะดะพ ะฟะพะดั‚ะฒะตั€ะถะดะฐั‚ัŒ ะฟะตั€ะตะด ัะผะตั€ั‚ัŒัŽ, ะฐ ัั€ะพัั‚ะฝั‹ะน ะบัƒะปะฐะบ ะผะพะถะฝะพ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ 4 ั€ะฐะทะฐ ะฟะพะดั€ัะด ะฝะฐ 1 ะฒั€ะฐะณะต (ะฟั€ะธั‡ั‘ะผ ะดั€ัƒะณะธะต ะผะพะฑั‹ ะผะพะณัƒั‚ ะฟั€ะตั€ะฒะฐั‚ัŒ ะบะพะผะฑะพ), ะธ ะตัั‚ัŒ ะฐะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะธะน ัƒั€ะพะฝ ะฒั€ะฐะณะฐะผ ะฒ ั€ะฐะดะธัƒัะต ะฒะฐัˆะตะณะพ ะฟั€ะธะทะตะผะปะตะฝะธั ั ะฑะพะปัŒัˆะพะน ะฒั‹ัะพั‚ั‹, HUD ะฒั€ะพะดะต ัั‚ะฐะป ะฟะพ ะฟั€ะธัั‚ะฝะตะต. ะัƒ ะธ ะฑะพะปัŒัˆะธะต ะฐะฟั‚ะตั‡ะบะธ ะฒ "ะขั‘ะผะฝั‹ั… ะฒะตะบะฐั…" ะดะฐัŽั‚ ะฒัะตะณะพ 25 ะถะธะทะฝะตะน, ะฟะพ ะผะฝะต ัะปะธัˆะบะพะผ ะผะฐะปะพะฒะฐั‚ะพ, ะปัƒั‡ัˆะต ะฑั‹ ั‰ะธั‚ ะฝะพั€ะผะฐะปัŒะฝะพ ะทะฐะฑะฐะปะฐะฝัะธะปะธ. ะŸั€ะพะบะฐั‡ะบัƒ ะตั‰ั‘ ัƒะฟั€ะพัั‚ะธะปะธ ะดะพ ะผะธะฝะธะผัƒะผะฐ, ั‚ะฐะบะถะต 3 ั€ะฐะทะฝั‹ั… ะฒะฐะปัŽั‚ั‹, ะทะฐ ะบะพั‚ะพั€ั‹ะต ั‚ั‹ ะฟั€ะพัั‚ะพ ะฝะตะผะฝะพะณะพ ัƒะปัƒั‡ัˆะฐะตัˆัŒ ัƒั€ะพะฝ ะธะปะธ ะดะปะธั‚ะตะปัŒะฝะพัั‚ัŒ ะดะตะนัั‚ะฒะธั, ะทะฐั‚ะพ ะฒะผะตัั‚ะพ ะบัƒะปะฐะบะฐ ะผะพะถะฝะพ ะฒั‹ะฑั€ะฐั‚ัŒ ะฑัƒะปะฐะฒัƒ, ะธะปะธ ะผะตั‡ ัะพ ัะฒะพะตะน ะฒะตั‚ะบะพะน ะฟั€ะพะบะฐั‡ะบะธ. ะขะพ ะตัั‚ัŒ ๐ƒ๐š๐ซ๐ค ๐€๐ ๐ž๐ฌ ะดะปั ะผะตะฝั ะพั‡ะตะฝัŒ ะฟะฐั€ะฐะดะพะบัะฐะปัŒะฝะฐั ั‡ะฐัั‚ัŒ, ะฒั€ะพะดะต ัั‚ะฐะปะพ ะผะตะฝัŒัˆะต ะธะฝัั‚ั€ัƒะบั†ะธะน, ะธ ะฑะพะปัŒัˆะต ัะฒะพะฑะพะดั‹, ะฝะพ ะฒ ั†ะตะปะพะผ ะณะตะนะผะฟะปะตะน ะผะตะฝะตะต ะฒะฐั€ะธะฐั‚ะธะฒะฝั‹ะน. ะ—ะฐั‚ะพ ั ะฒัะตะณะดะฐ ะถะฐะปะพะฒะฐะปัั ะฝะฐ ะฐั€ั‚-ะดะธะทะฐะนะฝ ะฝะพะฒั‹ั… ะ”ัƒะผะพะฒ, ะฝะพ ั‚ะตะฟะตั€ัŒ ะผะฝะต ั…ะพั‚ั-ะฑั‹ ะบะพะฝั†ะตะฟั‚ัƒะฐะปัŒะฝะพ ะฑั‹ะปะพ ะปัŽะฑะพะฟั‹ั‚ะฝะพ ะฒะทะณะปัะฝัƒั‚ัŒ ะฝะฐ ะฝะพะฒั‹ะน ะฐั€ัะตะฝะฐะป, ัะพัั‚ั€ัะฟะฐะฝะฝั‹ะน ะธะท ะดั€ะตะฒะฝะธั… ะผะตั‚ะฐะปะปะพะฒ, ะบะพะปัŒะตะฒ, ะธ ัˆะฐั€ะพะฒ, ั…ะพั‚ั ะพะฟัั‚ัŒ ะถะต, ะบั€ะพะผะต "ั‡ะตั€ะตะฟะพะดะฐะฒะฐ", ะฝะธ 1 ะดะธะทะฐะนะฝ ะผะฝะต ะพัะพะฑะพ ะฝะต ะฟั€ะธะณะปัะฝัƒะปัั, ั‚ะพะถะต ัะฐะผะพะต ั ะฝะพะฒั‹ะผะธ ะฒั€ะฐะณะฐะผะธ, ั ะฒะพะพะฑั‰ะต ะฝะต ัƒะฒะตั€ะตะฝ, ั‡ั‚ะพ ะฑั‹ะปะพ ะดะพะฑะฐะฒะปะตะฝั‹ ั…ะพั‚ัŒ ะบะฐะบะธะต-ั‚ะพ ะฝะพะฒั‹ะต ะผะพะฑั‹, ะบั€ะพะผะต ั€ะตัะบะธะฝะพะฒ, ะฝะฐัั‚ะพะปัŒะบะพ ั ะฝะต ะทะฐะฟะพะผะธะฝะฐัŽ ัั‚ะธั… ะพะดะฝะพะพะฑั€ะฐะทะฝั‹ั… ะดะตะผะพะฝะพะฒ. ะšัั‚ะฐั‚ะธ, ะฟะพ ััŽะถะตั‚ัƒ ัั‚ะพ ั‚ะธะฟะพ ะดั€ัƒะณะฐั ะฒัะตะปะตะฝะฝะฐั ะธะปะธ ะฟะปะฐะฝะตั‚ะฐ, ะณะดะต ัะพั‡ะตั‚ะฐะตั‚ัั ัั€ะตะดะฝะตะฒะตะบะพะฒั‹ะน ัะตั‚ั‚ะธะฝะณ ั ะฒั‹ัะพะบะธะผะธ ั‚ะตั…ะฝะพะปะพะณะธัะผะธ, ะฐ ะฝะต ะฟั€ะพัั‚ะพ ะบะฐะบะพะน-ั‚ะพ ั‚ะฐะผ ะฒะตะบ ะดะพ ะฝะฐัˆะตะน ัั€ั‹, ะบะฐะบ ะฒั‹ ะผะพะณะปะธ ะฑั‹ ะฟะพะดัƒะผะฐั‚ัŒ, ั…ะพั‚ั.. ั ะฑั‹ ะฟะพัะผะพั‚ั€ะตะป ะฝะฐ "ะ”ัƒะผัะปะตะตั€ะฐ", ัั€ะฐะถะฐัŽั‰ะตะณะพัั ั ะดะตะผะพะฝะฐะผะธ-ะดะธะฝะพะทะฐะฒั€ะฐะผะธ. ะกัŽะถะตั‚ ั‚ะฐะบะพะน ะถะต ะฟะปะพัะบะธะน, ะบะฐะบ ะพะฑั‹ั‡ะฝะพ, ะพะฝะธ ะฟั‹ั‚ะฐัŽั‚ัั ะฒั‹ะปะตะฟะธั‚ัŒ ัะฒะพะน "ะ’ะฐั€ั…ะฐะผะผะตั€", ะฝะพ ัั‚ะพ ะฝะต ะพั‡ะตะฝัŒ ะฟะพะปัƒั‡ะฐะตั‚ัั, ะฑะปะฐะณะพ ะบะฐั‚ัั†ะตะฝ ะฝะต ั‚ะฐะบ ะผะฝะพะณะพ (ะฟั€ะธะบะพะปัŒะฝั‹ะน ะผะพะผะตะฝั‚ ั‚ะพะปัŒะบะพ, ั‡ั‚ะพ ะปัŽะดะธ ะฒะธะดัั‚ ะฒ ะ”ัƒะผัะปะตะตั€ะต ัƒะณั€ะพะทัƒ, ะฟะพัั‚ะพัะฝะฝะพ ะฟะตั€ะตัˆั‘ะฟั‚ั‹ะฒะฐัŽั‚ัั, ะธ ะดะฐะถะต ะฟะพ ั€ะฐั†ะธะธ ั€ัƒะบะพะฒะพะดะธั‚ะตะปัŒ ะผะธััะธะธ ะณะพะฒะพั€ะธั‚ ะพ ะฝะฐั ะฒ 3-ะตะผ ะปะธั†ะต, ะบะฐะบ ะพะฑ ะพะฑัŠะตะบั‚ะต) + ะะฐ ัั‚ะพั‚ ั€ะฐะท ะณะตะนะผะฟะปะตะน ั€ะตัˆะธะปะธ ั€ะฐะทะฑะฐะฒะธั‚ัŒ "ะฟะพะบะฐั‚ัƒัˆะบะฐะผะธ " ะฝะฐ ะดั€ะฐะบะพะฝะฐั… ะธ ะผะตั…ะฐั…, ั‡ะตะผัƒ, ะฝะฐะฒะตั€ะฝะพะต, ะฟะพั€ะฐะดัƒัŽั‚ัั ั„ะฐะฝะฐั‚ั‹ ๐๐š๐ง๐ณ๐ž๐ซ ๐ƒ๐ซ๐š๐ ๐จ๐จ๐ง, ะธะปะธ ๐’๐ญ๐š๐ซ ๐—ช๐š๐ซ๐ฌ: ๐๐š๐ญ๐ญ๐ฅ๐ž๐Ÿ๐ซ๐จ๐ง๐ญ (ั‚ะฐะบ ะบะฐะบ ะผะพะถะฝะพ ะดะตัะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒัั ะฒะฝัƒั‚ั€ัŒ ะฒั€ะฐะถะตัะบะธั… ั„ั€ะตะณะฐั‚ะพะฒ), ะฝะพ ะณะตะนะผะฟะปะตะน ะฒ ัั‚ะธั… ะผะพะผะตะฝั‚ะฐั… ัะพะฒัะตะผ ัะบัƒะบะพะถะธะฒะฐะตั‚ัั, ะพัั‚ะฐัŽั‚ัั ะฑัƒะบะฒะฐะปัŒะฝะพ ะพะดะฝะธ ะฟะฐั€ะธั€ะพะฒะฐะฝะธั, ั‚ะพ ะตัั‚ัŒ ะฐะฝะฐะปะพะณ qte, ะฟั€ะธั‡ั‘ะผ ัƒะฒะพั€ะพั‚ ะฟะตั€ะตะฝะพัะธั‚ัั ั ะผั‹ัˆะบะธ ะฝะฐ ะฟั€ะพะฑะตะป, ะฐ ั‚ั‹ ัƒะถะต ะฝะตัะบ ั‡ะฐัะพะฒ ะดะพ ัั‚ะพะณะพ ั‚ั‹ะบะฐะป ะผั‹ัˆะบัƒ ะดะปั ะฟะฐั€ะธั€ะพะฒะฐะฝะธะน, ะธ ะบั€ั‡ ัั‚ะพ ะพั‡ะตะฝัŒ ะฟัƒั‚ะฐะตั‚.. ะขัƒั‚ ะดะฐะถะต ะตัั‚ัŒ ะผะพะผะตะฝั‚ ั ั‚ัƒั€ะตะปัŒัŽ, ะธ ะพะฝ ั‚ะพะถะต ะฐะฑัะพะปัŽั‚ะฝะพ ะทะฐัะบั€ะธะฟั‚ะพะฒะฐะฝ 1 ะบะฝะพะฟะบะพะน ะธ ะฝะต ะดะฐั‘ั‚ ะฝะธะบะฐะบะพะน ัะฒะพะฑะพะดั‹ ะดะตะนัั‚ะฒะธะน, ะผะพะถะฝะพ ะบั€ั‡ ะฒัั‘ ัั‚ะพ ะฒั‹ั€ะตะทะฐั‚ัŒ ะธะปะธ ะทะฐะผะตะฝะธั‚ัŒ ะบะฐั‚ัั†ะตะฝะฐะผะธ ะธ ะฝะธั‡ะตะณะพ ะฝะต ะธะทะผะตะฝะธั‚ัั. p.s. ะžั‡ะตะฝัŒ ัั‚ั€ะฐะฝะฝะฐั ัะธั‚ัƒะฐั†ะธั ั ะพะฟั‚ะธะผะธะทะฐั†ะธะตะน, ะฟะพ ััƒั‚ะธ ะฒ ะธะณั€ะต id Tech ะดะฒะธะถะพะบ, ะบะพั‚ะพั€ั‹ะน ะธัะฟะพะปัŒะทะพะฒะฐะปัั ะฒ ๐ˆ๐ง๐๐ข๐š๐ง๐š ๐‰๐จ๐ง๐ž๐ฌ ๐š๐ง๐ ๐ญ๐ก๐ž ๐†๐ซ๐ž๐š๐ญ ๐‚๐ข๐ซ๐œ๐ฅ๐ž, ะดะฐ, ั‚ัƒั‚ 8 ะฒะตั€ัะธั, ะฐ ั‚ะฐะผ 7-ะฐั, ะฝะพ ะฒัั‘ ะฒ ะ˜ะฝะดะธะฐะฝะต ัƒ ะผะตะฝั ะฑั‹ะปะพ 60+ ั„ะฟั ะฝะฐ ะปัŽะฑั‹ั… ะฝะฐัั‚ั€ะพะนะบะฐั…, ั‚ัƒั‚ ะถะต ั ะฝะต ะทะฐะผะตั‚ะธะป ะพัะพะฑั‹ั… ะพั‚ะปะธั‡ะธะน ะพั‚ ะ”ัƒะผ ะญั‚ะตั€ะฝะฐะปะฐ, ะฝัƒ ะผะพะถะตั‚ ัั„ั„ะตะบั‚ะพะฒ ัั‚ะฐะปะพ ะฟะพะฑะพะปัŒัˆะต, ะทะฐะณั€ัƒะทะบะธ ะฟะพะฑั‹ัั‚ั€ะตะต, ะฝัƒ ะธ ะฒัั‘, ะฟั€ะธ ัั‚ะพะผ ะตัะปะธ ะฝะต ะฒะบะปัŽั‡ะฐั‚ัŒ DLSS, ั ะฝะต ัะผะพะณ ะดะพะฑะธั‚ัŒัั ะฑะพะปัŒัˆะต 30ั„ะฟั ะฝะฐ rtx 3060 ั 12gb.. ะฐ, ั‚ะฐะผ ะธะณั€ะฐ ะตั‰ะต ั‚ั€ะตะฑะพะฒะฐะปะฐ ะพะฑัะทะฐั‚ะตะปัŒะฝะพ ัƒัั‚ะฐะฝะพะฒะธั‚ัŒ ะฟะพัะปะตะดะฝะธะน ะดั€ะฐะนะฒะตั€ ะฟะตั€ะตะด ะทะฐะฟัƒัะบะพะผ, ัั‚ะพ ัƒะถะต ะทะฒะพะฝะพั‡ะตะบ, ัƒ ะผะตะฝั ัะผะตัˆะฝะพ ะฝะฐ ะฝั‘ะผ ะฟะตั€ะตัั‚ะฐะปะฐ ะฒะธะฝะดะฐ ะทะฐะฟัƒัะบะฐั‚ัŒัั ะฟั€ะธัˆะปะพััŒ ะพั‚ะบะฐั‚ั‹ะฒะฐั‚ัŒ, ั…ะพั‚ั ั‚ะฐะผ ะธะทะผะฝะตะฝะธั ั‚ะพะปัŒะบะพ ะดะปั 50-ะพะน ัะตั€ะธะธ. p.p.s. ะะพ ั ะฒัั‘ ั€ะฐะฒะฝะพ ั€ะฐะด ะทะฐ ะณะตะนะผะฟะฐัั, ั‡ั‚ะพ ั‡ั‚ะพ-ั‚ะพ ะฝะฐัั‚ะพะปัŒะบะพ ั…ะฐะนะฟะพะฒะพะต ะธ ะบั€ัƒะฟะฝะพะต ั‡ั‚ะพ-ั‚ะพ ะฒ ะฝั‘ะผ ะฒ ะฟะตั€ะฒั‹ะน ะดะตะฝัŒ, ั…ะพั‚ั ะธ ะดะปั ะฝะต ะณะพะตะฒ ะธะณั€ะฐ ะฒั‹ัˆะปะฐ ั ั€ะฐะฝะฝะธะผ ะดะพัั‚ัƒะฟะพะผ ะตั‰ั‘ 13 ะผะฐั.
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    I can commend ๐ข๐ for experimenting and keeping Eternal's fast pace,but alas,the shield turned out to be too ultimate solution, turning the whole gameplay into a 2-button brainrot with empty arenas
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    Rage
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    17 hours

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    ๐ˆ๐ ๐’๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž have once again proven their incompetence in games that require more than just ok shooting,without even using the beginnings of some interesting exploration in this `open world`
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