The Rogue Prince of Persia
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The Rogue Prince of Persia

2025-08-20
Developer:  Evil EmpirePublisher:    Ubisoft Entertainment
gamepadSeries X|S, Switch 2, PC, PS5, Switch
Single playerSide view
Platform
Hack and slash/Beat 'em up
Adventure
Action
Fantasy
Historical

The Rogue Prince of Persia is a 2D action-platformer developed by Evil Empire in collaboration with Ubisoft. The game combines fast-paced parkour movement with roguelite combat and progression systems. Players control the Prince as he battles enemies and explores procedurally generated levels filled with traps and hazards. Each run offers new weapons, upgrades, and choices that influence gameplay and replayability.

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Was given Early EARLY access of that game courtesy of the Ubisoft Partner Program! Played through what was available during its inital release and liked what I played! Would love to play it's full release soon!

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JSoft11Reviewed a game
The Rogue Prince of Persia
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Dos mesmos criadores de Dead Cells, nota-se bem as influências desse legado. Com mecânicas de parkour e movimentação típica de PoP, Rogue é viciante e só consegui parar até completar uma run completa. Gostei bastante.
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KhurtsReviewed a game
The Rogue Prince of Persia

6 hours

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Посредственный рогалик, который совершенно ничем не выделяется, кроме того что это Принц Персии. 4 принца из 10
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HerbstcafeReviewed a game
The Rogue Prince of Persia

2 hours

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Wenn man gut in Dead Cells oder Metroidvanias ist, dann kommt man glaube wirklich gut durch. Bei mir war das weniger der Fall, da ich noch keine oder nur kaum Berührungspunkte mit hatte. Man kann aber viele Upgrades freispielen & selbst wenn man 5 mal zu einem Boss rennt, sollte man von mal zu mal besser werden & es einem leichter fallen. Man braucht nur etwas Durchhaltevermögen. Visuell gefiehl mir das Spiel gut & auch der Soundtrack hat Spaß beim zuhören gemacht.
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albertitotfReviewed a game
The Rogue Prince of Persia

15 hours

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Played the early access content and I really liked it. Looking forward to see the full game released.
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WOLFDNCReviewed a game
The Rogue Prince of Persia

12 hours

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Insanely good music, great gameplay!
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RubyAnn_Reviewed a game
The Rogue Prince of Persia

1 hours

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TRIED
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JPChivalryReviewed a game
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Just checking out the Early Access launch. Will revisit when they release their 1.0 update. For the most part I enjoyed it, thought it was a little on the easy side, but that's just because I only encountered the first 2 major biomes.
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AvrysatosReviewed a game
The Rogue Prince of Persia
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Retired for now as it's early access and i'll check back for new features
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RageLoverReviewed a game
The Rogue Prince of Persia
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В игре пока нечего делать. Это не рогалик. Один забег = все забеги
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HispanicAtThDiscoReviewed a game
The Rogue Prince of Persia

5 hours

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Played this game via Early Access, courtesy of Ubisoft through the Ubisoft Partner Program! Game was created by the dudes who made Dead Cells, so with that pedigree in mind, this game is fantastic and a great follow up to The Prince of Persia: The Lost Crown in terms of games within a franchise. Making The Rogue Prince of Persia a roguelike akin to Dead Cells is such a genius idea as it incorporates the time rewind mechanic from other games in a great way! The music was FANTASTIC too and has memorable tracks! Was able to complete what I could of the game in a single night as I found out via trial and error the mechanics of the game and how to properly navigate the map! I cannot wait till the full game release! HIGHLY recommend to check out the game either via Early Access, release or even through a stream. playthrough!
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How was it possible to achieve micro-freezes with such graphics, jumping is simply unpleasant, with fps 59-60, but you feel that the image is twitching, doesn`t work smoothly, well, what else could you expect from Ubisoft, there are even more lags in cutscenes, the visual style, in general, is not disgusting (only the characters), it is, of course, cheap, but quite colorful and it is well complemented by 3D effects, There are no questions to the devs of "Dead Cells", they diluted the gameplay of a 2-button (punch and kick, there are no combos in combat) randomly generated rogue with Parkour, if you played "Sands of Time", for example, then you will find the classic techniques of the prince here, 1 - somersault over the enemy’s back (it's a shame without time dilation and not so epic), 2 - climbing to a high ledge, 3 - running along the wall in any direction, which generally saves you from mobs in any location, because on almost every corner there is a wall in the background along which you can crawl back and forth (and there are also classic sinks where you can drink some water), The runs are quite hardcore, neither weapons of a certain level, of which there are 2 - melee and throwing (there may be poison effects, for example), nor money falling from enemies, nor passive upgrades will be saved in the new run; only after finding 50 units of special jelly, you can buy yourself another starting club, but I don’t think this will make the process much easier. At the beginning there are 2 paths, to a night and sunny location, each with 8-10 levels (with a bunch of teleports inside one location) until the final, and already on the 3rd I met the boss, I couldn't get any further in an hour, a full HP consists of 1000 units, but this is enough for a couple of hits, and healings are never fully restored. The music is average, sometimes cool Indian motifs, sometimes they go too far into "another steppe", they haven’t found a pleasant balance. As a result, I was pleased to see Prince’s features in a different genre, the impressions were rather positive, a simple, cheap platformer for a very narrow audience under a terrible publisher. 😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550 // Как с такой графикой можно было добиться микро-фризов, прыгать банально неприятно, вроде фпс 59-60, но чувствуется, что изображение дёргается, работает не плавно, ну что можно было ещё ожидать от Ubisoft, в катсценах ещё сильнее лаги, но это ладно, визуальный стиль, в целом, не отвратный (только персонажи), он, конечно, копеешный, но достаточно красочный и прикольные 3D-эффекты наложены, дополняющие картинку, К разрабам "Dead Cells" вопросов нет, геймплей 2-кнопочного (удар и пинок, комбо нет в боёвке) рандомно генерирующегося рогалика они разбавили Паркуром, если вы играли в "Sands of Time", например, то вас ждут классические приёмы принца, 1 - кувырок через спину врага (жаль без замедления времени и не так эпично), 2 - карабканье на высокий уступ, 3 - бег по стене в любом направлении, что вообще спасает от мобов на любой локации, потому что практически на каждом углу есть стена на фоне, по которой можно туда сюда елозить (и есть ещё классические раковины, где можно попить водичку), Забеги достаточно хардкорные, ни оружия определённого уровня, которых 2, рукопашное и метательное (могут быть эффекты отравы например), ни деньги, выпадающие с врагов, ни пассивные улучшения не будут сохраняться в новом забеге, лишь найдя 50 единиц специального желе, можно купить себе другую стартовую дубину, но не думаю, что это сильно облегчит процесс, в начале тут 2 пути, к ночной и солнечной локации, в каждой по 8-10 секций (с кучей телепортов внутри одной локации) до финала, и уже где-то на 3-ей я встретил босса, я за час не смог дальше продвинуться, полная хепешка состоит из 1000 единиц, но этого хватает на пару ударов, а хилки никогда не восстанавливают полностью. Музыка средняя, иногда прикольные индийские мотивы, иногда слишком в другую степь уходят, баланса не нашли приятного. По итогу, мне было приятно увидеть фишки Принца в другом жанре, впечатления скорее положительные, простенький дешёвый платформер по мотивам для очень узкопрофильной аудитории под ужасным издателем.
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grihajedyReviewed a game
The Rogue Prince of Persia

1 hours

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The devs of `Dead Cells` diluted the 2-button combat and randomising with prakour and Prince`s features, which is nice, even the visuals have cool effects, if it weren't for the terrible stutters
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