Alright, after four 100% playthroughs (for each house), there's a lot to unpack. The first playthrough - especially for someone already into Harry Potter - is amazing. The intro itself starts as a homage to to HP, and throughout the game, there will be a lot more references to the books and movies; some are more subtle, while others are quite obvious. Each common house looks amazing (Hufflepuff looks the best, however), and it's definitely worth checking them all out. That said, it's not as worth finishing the entire game as each house unless you're doing a challenge. That's because, aside from the common rooms, the only gameplay difference between the houses is literally one single main quest, plus a few subtle differences in conversations. Speaking of which, I think the team behind the conversations have done an amazing job making each playthrough feel unique when it comes to the smallest of details. That is because NPCs will mention different things you've done during side quests, which are influenced by the order you've done them in. As for the mounts, I feel like the progression should have been reversed. As it is now, they give you the best (mobility-wise) mount first and then you get the less versatile ones. You get your broom first, then flying mounts and right at the end of the game you get the ground. Problem with getting flying very early is that you just tend to fly over everything. If the ground mount (or a simpler version of one) was available earlier, it would've encouraged more on-foot exploration, which the map was clearly designed for. You can access majority of the content and collectibles without flying, and many areas are built with climbable paths and ground navigation in mind. The music was well composed and well placed too. The story was pretty good too, though I definitely recommend pairing it with the side quests too. On one of the playthrough decided to rush the main story first to see what happens and then finish the all the side content. One of the things I found out was that the devs probably planned for people to play like this; because this was the only playthrough I struggled with resources, such as gold and health potions, during which I often found myself not high enough level for a main quest and the enemies actually posed a threat (said playthrough was on Normal, and already beaten the game once on Hard). The second thing is that if you try to rush you really notice how little choice you have during the main quests; for this was my Slytherin playthrough and wanted to try to be as evil as possible, but you don't really get the chance during main quests; during the side quests you have a lot more freedom to do so. The side quests added more variety too, and there were some more creative quests worth checking out. As for the combat, I found it pretty fun; it's fast paced and dynamic, which keeps it fun and engaging. Finally, there were a few bugs - nothing major but noticeable; often I'd get a flashbang to the face when going in a vault if I entered during the day (the sun was blasting through the walls and with way they adjust in-door vs out-door brightness, well it made my screen white). The feeder in the vivarium often didn't work, and I'd return to find all the animals hungry. Occasionally, health bars and enemy attack icons wouldn't appear, or my character would lock into some invisible enemy, like a cat staring at an empty corner, and wouldn't let me face or target anyone else for a bit. On a few rare occasions I managed to somehow break animation sequences, which required me to restart checkpoint or the game once.
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