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2010 - PC
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2011 - PC
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2013 - PC
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    S.T.A.L.K.E.R.: Shadow of Chernobyl
    PC
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    31 hours

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    Already with its beginning the game felt iconic. The intro itself is amazing because it starts in a super cozy place that radiates the 2000-era games atmosphere. There's also another spot like this further on and they've managed to make them feel like small havens in a scary hostile world. The world feels alive as you'll find new enemies (or maybe friends) in places you've already explored before that makes it so even if you need to backtrack a bit you won't be running through empty areas. The more you progress, too, the more you open the way for friendlier faces to make camps in previously hostile areas. The story was an intriguing mystery you have to solve, which is worth replaying because, even though I did only one of the possible endings, and did my best exploring, I'm sure there's things I've missed out in the world and important parts of the story left in the other endings. However, there are some things that need to be fixed. There were a few crashes but they were rare and weren't a huge issue, and second minor one is that the one of the journal sections would constantly reset and mark all entries there as unread, even though you've read them, which just made it harder to keep track of the new entries, especially once you start accumulating them. The main issue was the inventory and specifically that dropping items sometimes bugs out and the button isn't working. So at times you have to try multiple times before it drops the items, which can be rather stressful in moments when someone's already trying kill you and there's no time for dilly dallying.
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    2025-07-07 - 2025-09-18
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    Akalabeth: World of Doom
    PC
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    2 hours

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    This is the oldest game I've seen officially available and was quite curious to try a game that's two decades older than me. At first it was pretty rough - the food mechanic (i.e. actions available, which includes every single step) and it was easy to get lost, since the whole place is just white lines that form corridors and there's no map, so you have to remember your pathing. The combat was actually fair. The early monsters were easy to tackle and there was a normal difficulty curve. However, I didn't go through the whole "normal" journey, because after getting lost a few dozen times I decided to research how the game works and discovered that there's a pretty easy way to become overpowered as a wizard, which resulted in beating the game without further assistance afterward. It was a unique experience to play something as old and see where some games have evolved from, but it should still be approached with the understanding that it's a game older than half the current human population.
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    2025-07-07 - 2025-09-16
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Accomplishments

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28 May 2023 emoji_events

Magic Only Run

Beat the game (killing every boss) by using only a Catalyst and Sorcery
4 June 2023 emoji_events

No Map and Compass Challenge

Beat the game without using the compass and the map.
12 June, 2025 emoji_events

100% Every House

Complete the game with 100% Challenges and Collection with each unique House (Hufflepuff, Ravenclaw, Gryffindor, Slytherin).