Full Walkthrough:
https://youtube.com/playlist?list=PL957yPFpIoy9xAZYm1_iE3MTI1TEfWNcv&si=HscvA9rERz6_3DXl
Summary:
Released in 2011, F.E.A.R. 3 is a first-person shooter developed by Day 1 Studios and published by Warner Bros. Interactive Entertainment. It continues the story of Alma Wade, a powerful psychic whose influence has unleashed supernatural chaos. The game focuses on two brothers, Point Man (the protagonist of the first F.E.A.R.) and his psychic, deceased brother Paxton Fettel, who returns as a spectral entity. Despite their violent past, the two are forced to work together to find their mother, Alma, who is about to give birth to a child that could amplify her destructive powers.
Gameplay blends intense gunfights with psychic and horror elements. We can take on the campaign either solo or cooperatively — Point Man uses traditional weapons and slow-motion reflexes, while Fettel wields psychic abilities like telekinesis and possession. The story explores family trauma, guilt, and the cycle of violence, with each brother interpreting events differently. The ending changes based on which character dominates, reflecting their conflicting motives: Point Man’s desire to end the nightmare versus Fettel’s wish to embrace it.
As per what I understood, F.E.A.R. 3 leaned more toward action than horror, featuring cinematic gunplay, co-op mechanics, and scripted scares rather than the psychological tension of earlier entries. In any case, was fun to play with a Friend.
Full Walkthrough:
YouTube
Summary:
Released in 2011, F.E.A.R. 3 is a first-person shooter developed by Day 1 Studios and published by Warner Bros. Interactive Entertainment. It continues the story of Alma Wade, a powerful psychic whose influence has unleashed supernatural chaos. The game focuses on two brothers, Point Man (the protagonist of the first F.E.A.R.) and his psychic, deceased brother Paxton Fettel, who returns as a spectral entity. Despite their violent past, the two are forced to work together to find their mother, Alma, who is about to give birth to a child that could amplify her destructive powers.
Gameplay blends intense gunfights with psychic and horror elements. We can take on the campaign either solo or cooperatively — Point Man uses traditional weapons and slow-motion reflexes, while Fettel wields psychic abilities like telekinesis and possession. The story explores family trauma, guilt, and the cycle of violence, with each brother interpreting events differently. The ending changes based on which character dominates, reflecting their conflicting motives: Point Man’s desire to end the nightmare versus Fettel’s wish to embrace it.
As per what I understood, F.E.A.R. 3 leaned more toward action than horror, featuring cinematic gunplay, co-op mechanics, and scripted scares rather than the psychological tension of earlier entries. In any case, was fun to play with a Friend.
Full Walkthrough:
YouTube
Summary:
Dying Light is an open-world, first-person action survival game developed by Techland and released in 2015. Set in the quarantined city of Harran, players assume the role of Kyle Crane, an undercover operative sent to infiltrate a walled-off urban area overrun by a viral outbreak that turns people into aggressive, zombie-like creatures. Gameplay combines parkour-style movement with melee-focused combat and day-night survival mechanics. During the day, players scavenge for supplies, craft weapons, and help survivors, while at night, the infected become faster, stronger, and far more dangerous—forcing players to rely on stealth and agility to survive. The dynamic day-night cycle adds tension and strategy to exploration.
The game emphasizes freedom of movement, allowing us to climb buildings, leap between rooftops, and navigate the environment fluidly. Its weapon crafting system encourages creativity, letting us build custom tools and deadly improvised weapons. I played with my friend Skullman and we had lots of fun :)
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