1 451
Filter reviews on score
Dead Space is a 2008 science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.
What's a champion?info
Profiles that previously championed
Profiles currently championing
Profiles that want to champion
Co-op with the developers behind the games you love and believe in
GOATED baby DAMN its good UGH please try this out THERE IS A REMAKE TOO
Я впрервые играл в осознаном возрасте. Ооочень классная атмосфера, не смотря на то, что космос не люблю
Для меня топ 1 среди всей серии
Great atmosphere - challenging, a bit scary and overall worth recommending. Holds up well despite the remake already being available.
9 hours
Resident Evil but it's in space.
Jeu terminé en difficulté maximale (4/4)
Critique à faire pour bientôt.
Full Walkthrough:
https://youtube.com/playlist?list=PL957yPFpIoy_BBXNtNbW8GRMnF-24RC94&si=WeK-LZcuu59acyDM
Summary:
Dead Space is a survival horror game developed by EA Redwood Shores (later known as Visceral Games). Set in the 26th century, the story follows Isaac Clarke, an engineer assigned to a repair mission on the USG Ishimura, a massive mining ship that has gone silent. Isaac’s personal motivation is to reunite with his girlfriend, Nicole Brennan, who is stationed on the ship as a medical officer.
Upon arrival, Isaac and his team discover that the Ishimura is overrun by horrific creatures known as Necromorphs—reanimated human corpses twisted into grotesque monsters. The outbreak is linked to a mysterious alien artifact called the Marker, which has a powerful, corrupting influence on human minds and is central to the cult-like religion Unitology.
As Isaac navigates the ship, he faces terrifying encounters with Necromorphs while using engineering tools as improvised weapons, most notably the iconic plasma cutter. Gameplay emphasizes strategic dismemberment, requiring players to sever enemy limbs to defeat them. Alongside combat, Isaac must solve environmental puzzles, restore failing systems, and survive hazardous conditions such as zero gravity and vacuum exposure.
Throughout the journey, Isaac experiences disturbing hallucinations and visions of Nicole, blurring the line between reality and madness. Ultimately, he learns that Nicole is long dead, and his visions of her are manipulations created by the Marker to control him. Isaac is forced to destroy the Marker and escape the doomed ship, but the psychological toll of the experience leaves him deeply scarred, setting the stage for the sequels.
Zerado em 03/07/25
The asteroid mini-game was a pain.
To this date my favourite game of all time. It perfectly sets the tone for 'I am in deep shit'. Every turn is an experience and progressing through the game is horrifying yet rewarding. I have done everything there is to do in this game and yet I could pick it up tomorrow and I would still love every second. The tension throughout is high, its not just throwing enemies at you 24/7, it is doing what action horror games don't do these days which is leaving you to scare yourself. A sensational game with a brilliant story to keep you hooked hoping you can find a way off this planet. 10/10
27 hours
Thinking back to the first time I played Dead Space honestly leaves me speechless. But let me try to put it into words anyway…
Dead Space is a sci-fi horror game set aboard the USG Ishimura, a massive ship that has gone completely silent. You play as Isaac Clarke, an engineer sent to investigate the communications failure and, more personally, to find his missing girlfriend, Nicole Brennan.
The story? Spectacular. While I won’t dive too deeply into the lore or plot (especially since it gets more complex in the sequels), the first game lays a haunting foundation. What starts as a repair and investigation mission quickly turns into a nightmare. Isaac, along with Kendra Daniels and Zack Hammond, faces not only technical disasters but a terrifying enemy: the Necromorphs. Even before stepping onto the Ishimura, Isaac is affected by the Marker’s influence, adding another layer of psychological horror to an already deadly situation.
As someone who’s obsessed with monster design, I was completely blown away. From Necromorphs to Lurkers, Slashers, Brutes, and the Hive Mind. The variety and detail of each creature amazed me. I had to list some of them because I didn't want to spoil or confuse anyone. I genuinely love every one of them. The creativity and grotesque beauty in their designs made my monster-loving heart so happy.
Now, the gameplay? A masterpiece. From zero-gravity to intense combat, every moment felt finely crafted. I especially loved the sensation of floating through the cold, silent void of space. It was surreal. And the weapons? Oh, don’t even get me started! The Plasma Cutter is my absolute favorite. I fully upgraded it (along with the Line Gun), and it carried me through most of the game. The suits were fantastic too, though I admit I preferred the designs in Dead Space 2, especially the Riot Security suit.
What truly made this game unforgettable was how immersive it felt. I was completely blown away. I never played a game where I was completely and utterly immersed in it. I felt every bit of Isaac’s pain, fear, and isolation. Every vent became a potential threat, every shadow a cause for panic. I was hyper-focused, terrified, and screaming, but loving every second. There was an odd comfort in the safe room areas, but even those weren’t safe. Necromorphs can show up anywhere, and that unpredictability is something I deeply admire. They’re controlled by the Hive Mind and never truly “die”. They’re always out there, waiting. It’s terrifying. And yet, weirdly… peaceful?
It’s kind of embarrassing to admit, but I sometimes wished I could be on the ship myself. I’d even hallucinate that a Necromorph invasion might break out in real life whenever I go, anywhere I go. That’s how deep the game got into my head.
To conclude, Dead Space holds a special place in my heart because I’ve never felt so connected to a game before. I was going through a difficult time in my life, feeling isolated, lost, alone, and strangely enough, this terrifying, eerie game brought me a sense of comfort. In its haunting silence and intense atmosphere, I found something familiar… maybe even healing.
As a nerdy woman who’s deeply in love with space and science fiction, I can say this without hesitation: I highly recommend Dead Space. It’s more than just a horror game. It’s an experience that stays with you long after the credits roll.
Comment