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Faxandu is for the Famicom and NES. The name was licensed by Falcom and was developed and released in Japan in 1987. Nintendo also released the game to the world market in 1990. It can be considered a side-story of Xanadu, which is the second installment of Falcom's long-running RPG series, Dragon Slayer. The title is a combination of "Famicom" and "Xanadu"
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zeldinha 2 para adultos.
eu acho que tive muita sorte jogando esse jogo pois eu sempre descobria um macete pra a meu favor kkkkk, o jogo foi extremamente acessivel em quesito dificuldade e sobre as quests e progressão, achei confuso dificil apenas a quest de ligar as fontes, eu tomei muito tempo nela porém depois disso foi mamão com açucar. graficos bem bonito o jogo tem bastante sprites de inimigos e cenarios variado.
os chefões do jogo são bem qualquer coisa em quesito mecanica mas antes isso do que algo impossivel e desleal.
joguei por recomendação do amigo inugami.
joguei no meu famiclone
Faxanadu throws you into a crumbling, gloomy world full of poisoned trees, miserable townsfolk, and cryptic NPCs. It looks great for its time—tons of detail, all brown and decaying, like someone smeared Zelda II with dirt and sorrow.
Combat is floaty and punishing, with constant knockbacks and enemies that respawn faster than your patience. You'll grind for gold, buy overpriced keys, and lose half your cash when you die. It’s brutal, but weirdly addictive.
The music? Haunting. The story? Barely explained. The vibe? Pure NES melancholy.
It’s clunky, confusing, and totally unpolished—but if you’re into lonely, old-school RPG-platformers with cryptic design and sad tree towns, Faxanadu hits a strange, nostalgic nerve.
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