Elden Ring: Nightreign - Deluxe Edition
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star 4.5
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Elden Ring: Nightreign - Deluxe Edition

2025-05-30
Developer:  FromSoftwarePublisher:    Bandai Namco Entertainment
gamepadSeries X|S, PS4, PC, PS5, XONE
Single player, Multiplayer, Co-operativeThird person
Role-playing (RPG)
Action
Survival

The Deluxe Edition Includes: • ELDEN RING NIGHTREIGN • Additional DLC - Additional playable characters and bosses • Digital Artbook & Mini Soundtrack

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ashadowplaysReviewed a game
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It was okay, but friends and I didn't really enjoy it all that much.
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Lord_OrpheoReviewed a game
Elden Ring: Nightreign - Deluxe Edition
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149 hours

This is an above-average game. So "Nightreign" does some things well and other things horribly. Lets go over both. Good: This game is fun to play, especially in a party. From the moment you drop into the map, to the moment you win or wipe, it is go-go-go! You're running around like a mad person, killing everything, looting many things, and trying to level-up as quickly as possible; it's a race for survival. The combat here is great (though the targeting needs work). All abilities, skills, spells, and weapons from the base version of "Elden Ring" are here. If you liked the combat & kit from base "Elden Ring," then you'll like "Nightreign" as well. The graphics are also nice, and you'll eventually unlock multiple costumes for each hero, giving a sense of personalization. Each character's remembrance quest lines, in addition to the over-arching narrative, is threadbare but interesting, and I want to unlock them all. The music is also cool, pulling pieces from "Elden Ring," the Dark Souls trilogy, and its own unique compositions. Bad: 3 key areas NEED improvement, and there's 1 other item of forgivable mention. Key Area 1 is Explanation. This game does an absolutely horrendous job of explaining things. Sometimes you'll be told that "you can do a thing," but not "how to do the thing" or "what happens when you do the thing." Sometimes you can figure it out by playing the game, but USUALLY NOT. Even worse, there's some information THAT'S NEVER MENTIONED ANYWHERE IN THE GAME, AND THESE ARE KEY THINGS YOU NEED TO KNOW! Don't be surprised to seek information for this game, outside of the game. This is literally THE WORST EXPLANATION OF MECHANICS THAT I'VE EVER ENCOUNTERED IN A VIDEO GAME IN MY LIFE! I cannot overstate how bad this is. Key Area 2 is RNG. For those who don't know, RNG is short for "Random Number Generator." Basically, when finding rewards for killing bosses, or obtaining relics (permanent buff items), they are COMPLETELY RANDOM. Lets break down what this means for each, rewards and relics. Many times while playing the Recluse I slew a boss in solo mode, or helped kill a boss as part of a group, to receive a list of 2 - 3 possible rewards, all of which were of no use to the Recluse (at least, not of you play her as a pure caster, which I did). You'll find bonuses for increased physical attack power, increased damage for guard counters, HP recovery after rapid attacks, or colossal melee weapons when playing a pure magic caster. On those occasions I just didn't select any reward. Regardless, you still earn experience points from downing the boss to help you level up, so that's the silver lining around the cloud. Sometimes RNG can be so bad that you'll have almost no real bonuses, and still be carrying default gear when facing the expedition's main boss, which is crazy. I've noticed since switching to the Duchess (a rogue) that I'm able to make use of more rewards, and I understand why. I believe this system of rewards is purely random, but tilted to favor melee combat. This is because, out of the 8 heroes available to select (2 need to be unlocked), 6 of them are melee characters. This means that the odds are in your favor if making a melee build, but not for magic users. This needs to be addressed. Relics are a similar beast. Relics are earned after every expedition, regardless of success or failure, which is nice; relics can also be bought with merc (the game's currency) while in the hub area. The problem is, the vast majority of relics are absolute trash. The vast majority of the time after an expedition, I'll check each relic's bonuses. Either the relic is for a hero that I'm not playing (or have never played), has a mix of stats that could slightly benefit multiple heroes without making a single hero truly better, or actually be for the hero I'm using but having overlapping skills that don't stack; it's ridiculous. The silver lining? At least you get merc at the end of each expedition, regardless of success or failure. The relics you can buy in the hub area are about the same, but slightly better ones do unlock in the shop the more you play. I understand rewarding players with relics for other heroes as it encourages experiencing different playstyles, but it would be GREAT if after every expedition you received 1 truly helpful relic specifically for your hero that did not have an overlapping irrelevant bonus. Finally, Key Area 3 is Solo Scaling. What an absolute joke this is. Thankfully, if you're trying to solo this game instead of play with a full party of 3, the enemies are scaled down in difficulty, yay! Unfortunately, they're only scaled down by 15%. I'm REALLY TRYING TO BE NICE HERE, but whomever thought this was a good design decision has no place in video game creation, and should be let go. And let me emphasize, "game decision," not incompetence. The 2 previous Key Areas, in addition to this Key Area, are so badly designed that they transcend (descend?) incompetence; they MUST have been designed this way deliberately. It is so shocking that at times this doesn't even feel like a FromSoft game, it feels like a game developed by another studio making a Souls-like, but has almost no understanding of what makes a Souls game good. But before we get tread too far the path of negativity, lets discuss why 15% makes no sense whatsoever. As a full party consists of 3 players, but playing solo only consists of 1 player, that means the solo player in minus 2 other players. That makes sense, right? Lets do a tiny bit of math: 2 divided by 3 equals 66.6%; so this means that the solo player is losing 66.6% of their offensive help against every enemy in the game. To offset the loss of 66.6%, the game's difficulty is scaled down by 15%. Does that seem balanced & fair to you? Obviously not. Lets take this a bit further. For the sake of argument, lets imagine the solo play difficulty was scaled down by the full 66.6%. Would it be balanced then? Answer: No. Why? Because having 3 people as part of a full team means more than just offensive power, it also means defense. Defense, as I'm going to use it, comes in 2 key ways: aggro management and revives. As part of a full 3-person team, if you're being pummeled by a boss and need a breather (to heal, to regain stamina, or to use a consumable), then just stop attacking. After a bit of active passivity on your part, the boss will lose aggro and pursue another teammate. This allows you the downtime you need, and it also allows other teammates the downtime they need as well. In single player, this option does not exist. How about revives? In single player, the game has been patched to now allow every character 1 free revive if they die when confronting a Night Boss. If in a full 3-party team, however, you technically have infinite revives. So long as your teammate(s) can attack your fallen body enough times, you'll get another chance at combating whatever killed you. Practically, I'd say reviving someone who has fallen 3 times during a single encounter is actually quite difficult, barring any character's ultimate skills, but still possible. Reviving a fallen companion twice during a single encounter is still plenty possible, giving that companion at least 3 attempts to kill a boss (1 initial chance + 2 revives). Are you beginning to understand how EVEN IF the solo scaling of enemies were reduced by 66.6% that it STILL WOULDN'T BE ENOUGH?! Apparently FromSoft doesn't understand at all. Nope, a mere 15% reduction is fine. A patch was later implemented to help level your character a tiny bit faster from gathered runes (experience points), but it doesn't change the outcome of anything at all. "Elden Ring Nightreign" is easily the worst Souls game in the series, but considering how amazing the Souls series is, that's still quite a compliment. In 7 - 8 months after more patches, this game could be stellar, but for right now it's simply good. I wish they had given, what feels like an Early Access Game, more playtesting & balance before release.
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loulou00765Reviewed a game
Elden Ring: Nightreign - Deluxe Edition
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My only complain , players attitude , some of them are perfectionist so they leave in middle of boss fight once they feel they are better than you , and you not good as them .
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xJoshPointOhReviewed a game
Elden Ring: Nightreign - Deluxe Edition
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82 hours

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Still playing, story beaten!
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Lord_Orpheomoved a game from Want to play to Playing
28-Hour Launch Stream from May 30th - the 31st!
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