(10+) Lord_Orpheo
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Lord_Orpheo

42
"Every game is a story. Every decision, a path. Walk with me." 😉
I am a Story-Driven Roleplayer exploring both the mainstream & the bizarre. We're not here to
beat the game - we're here to become part of it. :)
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Lord_Orpheoadded a game to a Custom list
"This is a good experience. :) Graphically this game looks interesting, with a cute cardboard - style aesthetic, and I am a sucker for a unique art style. :D Everything is themed around this style: your character, NPCs, and the environment. It looks good. Some environs can be a bit dark at night, and there's nothing splashy to grab & hold the attention of the audience, but this is not a game meant to wow you with its technical FX, it's really more about making you smile using a unique artistic style. Aside from the regular in-game graphics there are also short snippets of video interviews with the main character's parents. A touching addition. :) Audibly this game is nothing special. Music can be nice but nothing memorable, and nothing I'll listen to outside of the game. Sound design is okay. A cool graphic effect is that whenever the main character moves, she curls up into a paper ball and rolls everywhere, and when this happens there is a paper crunching noise to accompany it, which is clever and cute. Story is slightly above-average, and honestly a bit hard to rate. The trailer I've seen for this game sets up its premise to be an innocent dive into the story of the game maker's dad, as to whether he was a spy during the Cold War. At game's conclusion it folds out into something else. It seems to be more about the game maker wanting to know more about both of her parents, who they are as people in multiple ways, and not just who they are as her parents. This certainly includes their jobs, but it also delves into 'why' they did what they did, not just 'what'. The story also includes bits about her parents' love lives and other aspects of their past that aren't directly work-related. It feels like this is a story made by the game maker as both an excuse and as preservation. An excuse to get her parents talking about something big, their work life, to get them enthused to open up about their past & personality in general. This game is a quest for the game maker to gain a greater understanding of who her parents were, their choices in life, and how they became who they are; to shift her perspective from daughter to family chronicler, and preserve their tales. This is quite touching, however, some might find it boring. I am grateful to be allowed in to this game maker's family, to be brought in to glimpse their tale, but not everyone will be. If you can appreciate a family tale, are a very big Cold War buff, or are specifically related to the game maker's family, then the story will be charming & interesting, and can rate slightly above-average. If you do not fall into one of the previously mentioned categories, then you may think the tale to be dull. I liked it, though. :) Gameplay is okay. Rolling around is fun, though rolling backwards can feel painfully slow in comparison; I would've kept the rolling speed the same in all directions. The jumping also feels weird, unnatural, more like you're being thrown than jumping. I think the jumping was influenced by the game maker's story of her father throwing a shot put, and her wanting to give the player a similar feeling. I understand her logic, but the jumping movement still feels awkward. Bonus points for being able to control some paper airplane segments with the PlayStation 4's motion controls (if you want to enable them). Overall, an above-average experience, but your mileage will vary depending on your appreciation level for the tale."
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    Cosmic Top Secret
    PS4
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    10 hours

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    This is a good experience. :) Graphically this game looks interesting, with a cute cardboard - style aesthetic, and I am a sucker for a unique art style. :D Everything is themed around this style: your character, NPCs, and the environment. It looks good. Some environs can be a bit dark at night, and there's nothing splashy to grab & hold the attention of the audience, but this is not a game meant to wow you with its technical FX, it's really more about making you smile using a unique artistic style. Aside from the regular in-game graphics there are also short snippets of video interviews with the main character's parents. A touching addition. :) Audibly this game is nothing special. Music can be nice but nothing memorable, and nothing I'll listen to outside of the game. Sound design is okay. A cool graphic effect is that whenever the main character moves, she curls up into a paper ball and rolls everywhere, and when this happens there is a paper crunching noise to accompany it, which is clever and cute. Story is slightly above-average, and honestly a bit hard to rate. The trailer I've seen for this game sets up its premise to be an innocent dive into the story of the game maker's dad, as to whether he was a spy during the Cold War. At game's conclusion it folds out into something else. It seems to be more about the game maker wanting to know more about both of her parents, who they are as people in multiple ways, and not just who they are as her parents. This certainly includes their jobs, but it also delves into 'why' they did what they did, not just 'what'. The story also includes bits about her parents' love lives and other aspects of their past that aren't directly work-related. It feels like this is a story made by the game maker as both an excuse and as preservation. An excuse to get her parents talking about something big, their work life, to get them enthused to open up about their past & personality in general. This game is a quest for the game maker to gain a greater understanding of who her parents were, their choices in life, and how they became who they are; to shift her perspective from daughter to family chronicler, and preserve their tales. This is quite touching, however, some might find it boring. I am grateful to be allowed in to this game maker's family, to be brought in to glimpse their tale, but not everyone will be. If you can appreciate a family tale, are a very big Cold War buff, or are specifically related to the game maker's family, then the story will be charming & interesting, and can rate slightly above-average. If you do not fall into one of the previously mentioned categories, then you may think the tale to be dull. I liked it, though. :) Gameplay is okay. Rolling around is fun, though rolling backwards can feel painfully slow in comparison; I would've kept the rolling speed the same in all directions. The jumping also feels weird, unnatural, more like you're being thrown than jumping. I think the jumping was influenced by the game maker's story of her father throwing a shot put, and her wanting to give the player a similar feeling. I understand her logic, but the jumping movement still feels awkward. Bonus points for being able to control some paper airplane segments with the PlayStation 4's motion controls (if you want to enable them). Overall, an above-average experience, but your mileage will vary depending on your appreciation level for the tale.
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    2025-05-25 - 2025-06-03
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    Beyond Eyes
    PS4
    star
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    4 hours

    A great, and now rare, experience. Graphics are breathtaking, like a vibrant watercolor style. There's lots of color, and your canvas that is the world around you is rife with opportunity for creation as you explore, using the game's protagonist Rae as your brush. Music can be very nice, though a bit sparse or short-lived in some areas. Across one narrow pathway I heard a lovely theme, but it stopped the moment the path widened out into a field. The whole of the pathway took SECONDS to traverse, but the theme was so lovely that I went back and dwelt there a while just to listen; a testament to the game's soundtrack. Sound design is nice, with foot falls sounding appropriate, and a cat's mew cutely guiding your character's way. Story is wonderful, and bittersweet. I'll list no spoilers, but what I will say is that this game does a great job, both in its opening and throughout, in making you care for the character in a protective and sympathetic way. The character your control, Rae, is vulnerable in more ways than one. It is your job to keep her safe and guide her to her heart's desire. The ending and epilogue further strum the heartstrings, leading to a sad smile. The gameplay is very basic. Using only 3 buttons: left analog stick to move the character, right analog stick to turn the camera, and "x" to interact with things in the environment, its simple style matched the game's calm pace. Most areas before you are stark white and appear object-less. But as you navigate the environs with Rae, the world around you gets colored in, and filled in with objects. This can make the gamer feel like an artist, having a hand in the world's creation. Now for the negatives; I can only think of four. First, this game is no longer obtainable. It was never released physically, and the developer chose not to renew the publishing agreement leading to the game being delisted from all digital storefronts back in 2021. A shame, as I believe art-inclined fans would be want for an experience like this. Second, Rae cannot run. While this is intentional, thematic, and fitting for the story, some gamers may be irked at having to slowly stroll through the game's environs. Third, the music was a bit sparse and I would've liked to hear it more often. Finally, I wish there were many more interactions between Rae and the cat; I feel this would have led to a larger emotional impact in the end. I can't say there was anything that I found bad about this experience, just things I would do a bit differently to enhance it. A great game. 🙂
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    2025-05-25 - 2025-05-29
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2008 - PS3
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1997 - PS1
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2012 - PS3
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2013 - PS4
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2015 - PS4
2019 - PS4
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Accomplishments

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March 10th, 2010 workspace_premium

Platinum Trophy

My first platinum trophy. 😃
2014 - PS4
September 2nd, 2016 workspace_premium

Platinum Trophy

My toughest platinum trophy. 💪
October 25th, 2021 workspace_premium

Platinum Trophy

My favorite platinum trophy. 💞
October 3rd, 2023 emoji_events

Initial D Challenge Run Complete!

I beat the full campaign using a 1986 Toyota Sprinter GT Apex, the same car Takumi drives in the anime, "Initial D."