Persona 2: Eternal Punishment
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Rating
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Persona 2: Eternal Punishment

2012-05-17
Developer:  AtlusPublisher:    Atlus
gamepadPSP
Role-playing (RPG)
Drama

Persona 2: Eternal Punishment is a 2000 role-playing video game by Atlus for the PlayStation. It is chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on PlayStation Network in 2013. Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a few months after Innocent Sin, the game follows reporter Maya Amano as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor, either bad or good.

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YuyavgquocReviewed a game
Persona 2: Eternal Punishment

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As Part 2 of the Persona 2 story, the only parts of the story that truly interested me were when Tatsuya and the original cast were involved, as well as the new protagonists. Unfortunately, the new casts isn't as memorable or as endearing as the ones from Innocent Sin and I found myself only very interested in the story whenever they were involved. Having jumped into this game immediately finishing Innocent Sin it just wasn't as easy to get attached to the newbies. I also did not care about any of the villains in comparison to IS as they weren't very interesting to me and there were too many of them in the group that did just did not have the menace or urgency as Tatsuya Sudou did. Once he left this story, I found myself quickly losing interest in the rest of the villain cast and didn't care to remember their motivations or names since the plot was essentially repeating the one from IS (where the villains are made to believe a rumor for Nyarlanthotep's master plan). I did like how the game ends on a bitter-sweet but hopeful note. While the story deals with the consequences of the decisions made in Innocent Sin, it only really comes into play near the end of the game. I'll even say that this sequel didn't need to exist, and that these two stories could have been condensed into one singular experience. In terms of gameplay it's essentially the same but presented in a slightly different way in the UI (which took some adjusting too). The game is also significantly more different than Innocent Sin, and I actually needed to create new personas in order to progress through the story. Tatsuya's scenarios were also a nice addition to this version of the game, and I even went out of my way to complete the extra dungeon after the main game to get closure for a certain character. And with this, I can now finally say that I have played every main Persona game to some degree. WOOT!
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