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Half-Life Alyx

2020-03-23
Developer:  ValvePublisher:    Valve
gamepadWindows Mixed Reality, Steam VR, Oculus Rift
Single playerVirtual Reality
Shooter
Puzzle
Adventure
Action
Science fiction

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.

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scayman223Reviewed a game
Half-Life Alyx

31 hours

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Very well put together VR installment of a franchise that's been dormant for over a decade. The world is reactive to your presence and there is good feedback for your actions in the game. Uses the strengths of VR through small scripted sequences around you and a focus on interactivity within the game world. Although this game leans far more into the horror elements than I'm comfortable with, compared to the rest of the games. I did wish there was more interaction with the Combine dictatorship over scooting through dark corridors filled with Xen enemies.
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comp_i_baraReviewed a game
Half-Life Alyx
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Одна из лучших VR игр. Графика великолепная. Даже спустя 5 лет после релиза игры. Интерактивное окружение. Все можно потрогать, все можно поломать . Иногда просто зависаешь на локации трогая все что не приколочено, читая все что можно прочитать(этикетки, плакаты, газеты) и просто рассматривая локации. В игре отлично изображен быт постсоветского пространства ( радио которое возможно было у Ваших дедушек с бабушкой , обстановка кухни и прочее) . Крайне советую для всех любителей серии. Так же рекомендую установить русскую озвучку которую можно установить через Мастерскую Steam
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deadinskyReviewed a game
Half-Life Alyx
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Half-Life Alyx improves on the shortcomings of earlier Half-Lifes and leverages the advantages of VR into a borderline captivating experience. Specifically, HLA nails the trifecta of combat, puzzles, and exploration to create great pacing and level design. Combat in Half-Life Alyx is a lot slower paced, which is usually a bad thing, but I think it works well here. Half-Life 1 and 2 have a mix of corridor combat and open ended combat, and the open ended combat was hit or miss. Sometimes you got the Hunters and sometimes you got a bunch of grenade launcher snipers. Corridor and small-scale combat has always had much better setpiece design, from forced circumstances like Ravenheim forcing you to buzzsaw zombies due to no ammo, to little tweaks like shooting a bridge and having the enemies on it drop forcefully. In HLA, most combat encounters feel well crafted. Some are more obvious than others, like getting a new weapon then immediately being faced with a medium stake situation that best utilizes the weapon. Some are a bit more subtle, like placing an open room with headcrab zombies next to a large hallway to funnel them into. And some are baked into the entire level, like placing these enemies in a catacombs filled with explosives so one wrong shot won't be tolerated. The difficulty did benefit from me having beaten Half-Life 1 previously, which framed each encounter as something that may need to be repeated to maintain certain levels of ammo/health usage. I did have points where I was fairly low on ammo, which added tension to approaching even head crabs, but never reached a point where I needed to backtrack a bunch in saves to redo major sections. This added another great layer to the flow of combat and traversal. Approaching each combat scenario as something that's okay to reapproach helped my chicken-shitness. Literally any enemy appearing can be startling to me in VR. I don't do horror. Head crabs even thinking of jumping on me is a personal space violation. But I never feel aggravated or disheartened for not having my wits about me to get my gunplay or movement sharp enough for this encounter. If I fuck up the first time, or back off to regroup, I can reapproach it a second time with more confidence and a gameplan. The next puzzle piece is puzzles. An issue in HL2 main puzzles was the unsatisfying amount of time between knowing how to solve it and putting the final piece in place to solve it. Its over reliance on physics based puzzles often meant setpiece puzzles were more about monotonously finding the objects needed to complete the physics modification or trying to get it in place. Puzzles in HLA are much snappier, taking advantage of the constrained map size. If it's a find the object puzzle, there's almost always an interesting obstacle, pathway, or mini-puzzle to focus on while getting the object. Some utilize physics and assessing the environment to solve puzzles to scratch the big brain itch, and some are reoccurring puzzle types to scratch that small brain itch. And some setpiece puzzles were really fucking cool. Finally, the exploration is greatly improved in HLA. HL2 had a lot of issues with pacing, backtracking, and unsatisfying secrets. The exploration was only satisfying if you were a sandbox gamer whose first thought was to push mechanics to their limits. Some sections were infamous like the start and stop of the waterboat section, backtracking was fixed in future installments like Episode 2, and lambda caches felt like a hassle once you spotted the symbol. HLA doesn't have any big secrets, instead scattering resin (used for weapon upgrades) and ammo in nooks and crannies throughout the level. It's satisfying to notice something on the existing path or a deviation, check it real quick, see if something is there, and fling it towards you. It never takes away from traversing the level, and sometimes they're positioned to add incentive to the combat or puzzle scenarios. Resource management is part of the puzzle here, and asks additional questions with traversing combat scenarios. Are the resources here enough to justify engaging in this combat scenario, can I move around the enemies to get the ammo needed to defeat them, and can I use other parts of this environment to balance my health and ammo utilization? This mindset might make you find a barrel that you can try to throw where the enemies will move to, or pick a path that maximizes ammo gained to ammo lost, or take a few bullets to use less since a health station is nearby. This synergy of traversal is designed very well, and retains my interest, enjoyment, and curiosity much better. Besides the first hour, which is slow in every Half-Life (although VR walking and soaking in the atmosphere is inherently more interesting), it's been keeping this great pacing without notable hitches. If this pacing continues in Chapter 4 and onwards, this could definitely bump up to a 10/10, I was super impressed and want to see this game through.
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HuskyTheRobotDogReviewed a game
Half-Life: Alyx

12 hours

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I loved this game. every bit of it. Everyone who's played it does, and I am no different. Modding the game is fun too.
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MarveReviewed a game
Half-Life: Alyx
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No veo a nadie haciendo un juego de VR mejor que esto. No tiene ni sentido el juego del futuro que es.
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Teil 1 zur Reihe der Kritik !
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funticktimeReviewed a game
Half-Life: Alyx

4 hours

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если нету vr то вы не прошли этот шедевр я хоть и не прошёл но валфе отыгрались по полной выпуская это!
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EnlaerReviewed a game
Half-Life: Alyx

7 hours

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Пройдена с кайфом
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Finished Half Life: Alyx today. SUCH a gorgeous game, & very enjoyable even if you haven't played HL 1&2, like me. Of course, it had to get one more heart-stopping scare in before I said goodbye... https://clips.twitch.tv/SarcasticRoundPterodactylRaccAttack-ETli0i5b6wU4BwBp Follow https://www.twitch.tv/morethanamia for my next VR-venture: Fallout 4! #gaming #videogames #pcgamer #twitch #vr #virtualreality #htcvive #halflifealyx
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Had a wild late afternoon Half Life: Alyx stream today. Met a big baddy who, how do I put this ... scared the CRAP outta me. https://clips.twitch.tv/LittleHonestMoonPermaSmug-KV0oJE6mcoZulAh- Go to https://www.twitch.tv/morethanamia & hit that follow button to be notified when I go live next! Tomorrow: Stardew Valley! #gaming #videogames #pcgamer #twitch #vr #virtualreality #htcvive #halflifealyx
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A migraine kept me from streaming tonight, so here's a preview of what you might see in tomorrow's Half Life: Alyx stream: https://clips.twitch.tv/ChillyTemperedScorpionHotPokket-J75s21RkEUabeuvg Follow me at https://www.twitch.tv/morethanamia to see when I go live! #gaming #videogames #pcgamer #twitch #vr #virtualreality #htcvive #halflifealyx
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Curious why my throat sounds so scratchy? Well, after today's Half Life: Alyx stream, wonder no more! https://www.twitch.tv/morethanamia/clip/ConfidentBlatantCiderRuleFive-JHa5goTqepqrXFbL?tt_medium=mobile_web_share&tt_content=clip For more scream-filled Saturdays, follow https://www.twitch.tv/morethanamia to see when I go live next! #gaming #videogames #pcgamer #twitch #virtualreality #halflifealyx
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Ever wondered what it sounds like when 2 people have spent nearly every day of the last 11 years together? Well, do we have an example for you! https://clips.twitch.tv/BlindingPuzzledWallabyFreakinStinkin-hzeLQs_LWPmFlmo5 For more gaming gobbledegook, follow https://www.twitch.tv/morethanamia to see when I go live next! #gaming #videogames #pcgamer #virtualreality #vr #htcvive #halflifealyx
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Chapter 7 of Half Life: Alyx gave my anti-stealth sensibilities quite the work out today, but I was ultimately rewarded for my efforts. (STORY SPOILERS BELOW) https://clips.twitch.tv/RamshackleCoyAlfalfaAliens-_ZYEiJp6njrwsf6A For more victorious assholery, follow https://www.twitch.tv/morethanamia to see when I go live next! #gaming #videogames #pcgamer #twitch #vr #virtualreality #htcvive #halflifealyx
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XakunReviewed a game
Half-Life: Alyx

14 hours

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100% achievments
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FredogmatikReviewed a game
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Da spielt ein Spiel schon zwischen den Teilen von Half Life 1 und 2, du denkst du hast doch dann schon alle Informationen und dann erlebst du echt starke Twists. So kann mans zusammenfassen ohne zu spoilern das Gameplay ist für VR unfassbar flüssig und angenehm. Auch die Grafik und gewöhnlich gestochen und detailiert für eben ein VR Spiel. Jetzt habe ich alle Spiele durch, die etwas mit dem Half Life Universum zu tun haben und ich gehöre nun auch zu jenen, die hoffnungslos auf ein Half Life 3 warten. Eigentlich habe ich mir mit diesen herausragenden Spielen nur selbst leid zugefügt xD
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Finally got back to Half Life: Alyx today, just in time for this: https://clips.twitch.tv/BlatantViscousSushiBCouch-OgRX33r6SyTXaFch Picture, if you will: me sitting on my chair, my left foot on tiptoes on the floor, chin to my chest, both arms straight above my head, & right leg ... also above my head. Follow for more jump scare contortionism! https://www.twitch.tv/morethanamia #gaming #videogames #pcgamer #twitch #vr #htcvive #halflifealyx
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No stream today, but here's the 3rd part of my delightful series on in-game corpse abuse: https://clips.twitch.tv/TardyEsteemedRatKlappa-_fBQtPu_E_LvGeEq For more NPC disrespect, follow me at https://www.twitch.tv/morethanamia to see when I go live next! #gaming #videogames #pcgamer #twitch #vr #virtualreality #htcvive #halflifealyx
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So I learned something surprising in today's Half Life: Alyx stream. Apparently zombies use toilets. https://clips.twitch.tv/AmorphousScaryWrenchSoBayed-JOeL-GQO-eFoF1um For more potty-related jump scares, follow me at https://www.twitch.tv/morethanamia to see when I go live next! #gaming #videogames #pcgamer #twitch #vr #htcvive #halflifealyx
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