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Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.
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18 hours
This is basically like the Doom 3 of the Doom franchise. There's a leap in graphics and they've experimented by giving the story a more focused experience and adding some RPG elements. Overall feels like it excelled in some parts, while others felt like a step back from the previous TRs. The addition of strength as a stat was cool, although, I'm not 100% sure if the strength level ups are scripted events or if you can actually discover some extra secrets to increase it ahead, but in general I mainly got stronger whenever there was a barrier I wasn't strong enough to overcome. Having a currency was interesting at first, however, I managed to find only one vendor throughout the whole game I could sell items to, and there was only one NPC I could buy "things" from, so it didn't play a part throughout most of the game. Something that I liked, was that you no longer have to hold the button while climbing and it felt a bit safer to do, however the automatic attaching to ladders and climb-ables feels like an overkill, that can be annoying at times, to be honest, and just being able to latch onto them with an interaction would've been way better. Also, feels like a downgrade in the movement that you can't sidestep left/right with just a button now, but you can only do it while you're holding walk and the first second of holding it doesn't trigger the sidestep, so you end up turning, so you just gotta readjust and it's a whole hassle, as well as the button for looking around, which also takes a second to kick in, and feels weirder and clunkier than previous installments. Also, I got a bit of beef with a couple of the boss fights. In the first one, there was no "beating" the boss, and the solution was extremely subtle, because the boss didn't have an explicit animation that he's in that stage, and also the time-frame you have until he resets and you need to trigger him again is about 5 seconds. Second one, wasn't a bad fight, it just didn't feel that fitting to how the game works. Boss was cool, but keep in mind there will come a time when you'll have to switch targets and the keybind for that is same as for Roll. The story-telling has been greatly upgraded, though, being able to pick from 2-3 lines in conversation every now and then, which actually ended up in the difference between dying and not getting shot once, but there were also more side NPCs you could chat up with for some extra info, and one really cool thing was being able to play from a different perspective at times.
Tempo total: 8h31
40 hours
Blown away by how amazing this game was to me. Yes, I did encounter some technical hiccups and very rare gameplay stuff that was weird but overall, this game is by far my favorite Tomb Raider game and the game that made me really love the franchise! TR4 got me to really like TR but TR6 is extremely good. The intrigue and mystery throughout the game along with the darker themes really stood out to me. Some new things to Lara's kit was extremely welcoming and I wanted more of those upgrades early on in the game! I really REALLY wish that we would've gotten that Angel of Darkness trilogy. This game DESERVES it and this is by far my favorite iteration of Lara Croft! What a QUEEN and BADASS!
13 hours
ManiabilitΓ© horrible + combats mou et peu prΓ©cis
20 hours
Tomb Raider: The Angel of Darkness Γ© o primeiro jogo da franquia na era do PS2. Um jogo que tentou trazer a imagem da Lara Croft de volta apΓ³s o ultimo titulo lanΓ§ado atΓ© entΓ£o, na era do PS1, nΓ£o ter sido bem recebido. Tomb Raider: AoD Γ© um jogo que traz os elementos clΓ‘ssicos dos jogos anteriores mas tenta se modernizar na era em que lanΓ§ou porΓ©m nΓ£o tendo total Γͺxito, o jogo falha em muita coisa e torna a experiΓͺncia parecida com o titulo anterior. Sua jogabilidade Γ© muita parecida com as dos jogos clΓ‘ssicos mas com mudanΓ§as e novidades que servem na sua medida mas nem tanto para tudo. O desafio na gameplay de aΓ§Γ£o fica mais por conta do controle em si e os comandos que as vezes nΓ£o parece responder corretamente e pode atrapalhar a experiencia, e tambΓ©m interaΓ§Γ£o com cenΓ‘rio que pode falhar as vezes. Os puzzles foram simplificados, nem todos sΓ£o fΓ‘ceis mas a maioria nΓ£o demora muito pra se entender o que tem que ser feito. HΓ‘ tambΓ©m uma novidade com questΓ£o de escolhas em diΓ‘logos ontem vocΓͺ precisa escolher as frases certas para poder avanΓ§ar num trecho. As lutas sΓ£o as partes menos interessantes, sendo o combate armado muito simples e desnecessΓ‘rio em alguns trechos e combate corpo-a-corpo quase inexistente. A adiΓ§Γ£o de outro personagem nΓ£o ajudou muito tambΓ©m, sendo bem descartΓ‘vel sua presenΓ§a e com peso 0 na trama do jogo. Se enredo Γ© simples e mesmo que mais "sΓ©rio" que os anteriores (tentando trazer a questΓ£o das consequΓͺncias e decisΓ΅es) ainda sim Γ© um roteiro que nΓ£o surpreende com nada, nΓ£o tem peso dramΓ‘tico, os vilΓ΅es sΓ£o esquecΓveis e a prΓ³pria Lara Croft fica sΓ©ria a todo momento perdendo o charme dela ter vΓ‘rias expressΓ΅es e emoΓ§Γ΅es no jogo. O plot final do jogo Γ© quase inΓΊtil de certa forma e de certa forma confuso visto que ele puxa pra algo que promete ser grandioso mas no fim nada demais. Visualmente o jogo Γ© atΓ© bem feito mas comparando com os jogos antigos, esse fica devendo pelas localidades e cenΓ‘rios, pois se passa no meio urbano boa parte do tempo e pouquΓssimos sΓ£o os cenΓ‘rios para admirar e aproveitar (quase nΓ£o hΓ‘ locais secretos para querer desvendar tambΓ©m). E sua trilha sonora Γ© boa mas fica devendo um pouco pelo fato de nΓ£o ter algo memorΓ‘vel e tambΓ©m pelos trechos silenciosos.
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