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Tomb Raider: The Angel of Darkness

2003-06-20
Developer:  Core DesignPublisher:    Eidos Interactive, Aspyr Media
gamepadPC, Mac, PS2
Single playerThird person
Shooter
Adventure
Action
Horror

Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.

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DehdsReviewed a game
Tomb Raider: The Angel of Darkness

18 hours

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This is basically like the Doom 3 of the Doom franchise. There's a leap in graphics and they've experimented by giving the story a more focused experience and adding some RPG elements. Overall feels like it excelled in some parts, while others felt like a step back from the previous TRs. The addition of strength as a stat was cool, although, I'm not 100% sure if the strength level ups are scripted events or if you can actually discover some extra secrets to increase it ahead, but in general I mainly got stronger whenever there was a barrier I wasn't strong enough to overcome. Having a currency was interesting at first, however, I managed to find only one vendor throughout the whole game I could sell items to, and there was only one NPC I could buy "things" from, so it didn't play a part throughout most of the game. Something that I liked, was that you no longer have to hold the button while climbing and it felt a bit safer to do, however the automatic attaching to ladders and climb-ables feels like an overkill, that can be annoying at times, to be honest, and just being able to latch onto them with an interaction would've been way better. Also, feels like a downgrade in the movement that you can't sidestep left/right with just a button now, but you can only do it while you're holding walk and the first second of holding it doesn't trigger the sidestep, so you end up turning, so you just gotta readjust and it's a whole hassle, as well as the button for looking around, which also takes a second to kick in, and feels weirder and clunkier than previous installments. Also, I got a bit of beef with a couple of the boss fights. In the first one, there was no "beating" the boss, and the solution was extremely subtle, because the boss didn't have an explicit animation that he's in that stage, and also the time-frame you have until he resets and you need to trigger him again is about 5 seconds. Second one, wasn't a bad fight, it just didn't feel that fitting to how the game works. Boss was cool, but keep in mind there will come a time when you'll have to switch targets and the keybind for that is same as for Roll. The story-telling has been greatly upgraded, though, being able to pick from 2-3 lines in conversation every now and then, which actually ended up in the difference between dying and not getting shot once, but there were also more side NPCs you could chat up with for some extra info, and one really cool thing was being able to play from a different perspective at times.
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Pandoca___Reviewed a game
Tomb Raider: The Angel of Darkness

8 hours

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Tempo total: 8h31
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HispanicAtThDiscoReviewed a game
Tomb Raider: The Angel of Darkness

40 hours

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Blown away by how amazing this game was to me. Yes, I did encounter some technical hiccups and very rare gameplay stuff that was weird but overall, this game is by far my favorite Tomb Raider game and the game that made me really love the franchise! TR4 got me to really like TR but TR6 is extremely good. The intrigue and mystery throughout the game along with the darker themes really stood out to me. Some new things to Lara's kit was extremely welcoming and I wanted more of those upgrades early on in the game! I really REALLY wish that we would've gotten that Angel of Darkness trilogy. This game DESERVES it and this is by far my favorite iteration of Lara Croft! What a QUEEN and BADASS!
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BibiSykoReviewed a game
Tomb Raider: The Angel of Darkness

13 hours

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ManiabilitΓ© horrible + combats mou et peu prΓ©cis
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SykoMantysReviewed a game
Tomb Raider: The Angel of Darkness

13 hours

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ManiabilitΓ© horrible + combats mou et peu prΓ©cis
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