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The Legend of Heroes: Trails of Cold Steel IV

2018-09-27
Developer:  Nihon FalcomPublisher:    NIS America, Nihon Falcom
gamepadStadia, PS4, PC, PS5, Switch
Single playerThird person
Role-playing (RPG)
Turn-based strategy (TBS)
Action
Fantasy

The Legend of Heroes: Trails of Cold Steel IV is the ninth installment in the main Trails series, serving as a direct sequel to the events of the The Legend of Heroes: Trails of Cold Steel III and the ending to the Erebonia arc. The continent of Zemuria is dragged into conflict as the Erebonian Empire mobilizes the full force of its military. The heroes of Class VII old and new must unite to end the conflict before it consumes the continent.

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Acho_Ti0Reviewed a game
The Legend of Heroes: Trails of Cold Steel IV
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Cierre de el arco de Erebonia, un cierre brutal de la historia. Pocas veces (o ninguna) un juego me tocΓ³ tanto la fibra sensible
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ChronoReviewed a game
The Legend of Heroes: Trails of Cold Steel IV

204 hours

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The returning characters were done dirty
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TraynHeartnetReviewed a game
The Legend of Heroes: Trails of Cold Steel IV

65 hours

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El fin de una de las sagas mas increΓ­bles que he jugado. Sin duda un gran final para la clase 7 T__T
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El Fin de una saga...
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BlissyMKWReviewed a game
The Legend of Heroes: Trails of Cold Steel IV

122 hours

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Before beginning, let me preface this by saying you don't need to play all the past Trails games to enjoy this one, but I feel doing so enhances the experience. Anyway, this game is the culmination of 8 games worth of characters and stories coming together, where big serious things happen due to the aftermath of what happened in Cold Steel 3. I'm saying it in that way to avoid spoilers. Seeing characters from past games is always something I like in RPGs, and in this game, that's certainly a thing, but it is, in a sense, a double edged sword. There are two primary reasons why I'm giving this game a 4/5. One is related to the characters. The roster is fairly bloated in this entry. Old Class VII is given to you throughout Act 1 where you're originally stuck with just Juna, Kurt, and Altina (I'm not saying they're bad or anything), and by the end of Act 1, you'll have all of New Class VII and all of Old Class minus Rean for plot reasons. Sure, the game does give you situations where certain characters are mandatory, which gives you chances to take certain members off the bench, but there is still the leeway to use your favorites at times. For example, Musse was a mainstay in my party because of her arts nuking potential. I almost always brought her anywhere I went. Then you have all the returning characters, the Liberl crew (plus Tita), the Crossbell crew, and some others you get to use once or twice in Act 3. There's a lot of characters to work with, and especially early on, it makes resource management not so easy. Then again, this is a second game in an arc, so they are more generous with Sepith than in Cold Steel 3. Speaking of Cold Steel 3, because of how unbelievably broken Brave Orders were last time, the devs decided to nerf them. Some of the OP ones in the last game, like Juna's Sledgehammer or Sara's Lightspeed Flash got either BP increases or were directly affected by changes to delay. At the same time, once again, since this a second game in an arc, Trial Chests are back, and this time they upgrade your Brave Orders. I will admit, one Brave Order I found borderline worthless got a lot more viability in this game, and that's Musse's Arts Celebration. The higher elements (time, space, mirage) are in effect in all battles like Sky the 3rd, meaning the higher elements do play a role in combat now, and being able to decrease your EP cost AND nuke something with your arts is just a great combination. Also Millium's White Decoration and Towa's High Heavens are very fair and balanced. As for that second reason, it's more of a "the lategame is very backloaded with side content" thing. Bonding events aren't avaliable until Act 2, and even then, some events must be skipped if you want all the Profile Notes. I wanted to do Emma's Bonding Event, but I had to skip it to get a page. In the end, I ended up getting nine of the final bonding event achievements and went with Musse in my canon run of the endgame. So, side content. Vantage Masters is still here. It exists. Use the Bard for most encounters because making sure your opponent can't play is fun. Aside from that and fishing is a returning game from Azure, the infamous Pom Pom Party. It's basically Puyo Puyo with extra steps. Tio is supposed to be the hardest opponent, but Renne tore me apart more than even Tio did. Now, the elephant in the room, the story. Being a continuation, I was already invested in the story. I don't really like how seeing the Normal Ending is a requirement to getting the True Ending, but because Reverie addresses the aftermath of that little...problem, I can let it slide. The real final boss making use of three teams in a different way from the last non mech boss was cool too. Overall, if you like the series, you'll probably like this game.
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dj_tamborReviewed a game
The Legend of Heroes: Trails of Cold Steel IV
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great game but they unfortunately dropped the ball in the end
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MortyCloneXReviewed a game
The Legend of Heroes: Trails of Cold Steel IV
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Favorite JRPG series.
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