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Raft throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
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142 hours
Best it twice - such a fun game
17 hours
I tried to get all achivments in this game - it was a mistake (so grindy TnT)
29 hours
its a nice relaxing game you build your raft so you can survive the water there is a story but i never done it just gotta watch out for bruce fish may be friends but you are food
Playing with Qrissybugg, SkibiPro, and LydCatChan bi weekly!
Beaten... Until the next update...
83 hours
I say I've "beaten" this game because I got through the main story, but I feel like you can play this for so many hours beyond the story, mostly playing it with friends to build a new raft together and just enjoy floating around. Such a fun game, highly recommend
20 hours
playing this game makes me soooo dizzy but watching others play it is so fun :)
30 hours
I do not like survival crafting games, "Alice why do you keep playing them then?" you ask, cause my partners and friends keep dragging me into them, I do my best to approach them on their own terms but by god, are a lot of them tough to like.
Take Raft for instance, it features so many theme's you'd think I'd like it, to at least some degree, but no!
Like most games of its ilk, Raft is a first person game taking place in a procedurally generated world where you collect materials and craft items and build your base. The twist with this game that the lions share of it takes place on a raft you build out and upgrade as the game progresses. This isn't a bad thing, I think if the resource gathering was less tedious this wouldn't feel nearly as bad. Speaking of, the resource gathering, a large portion of the game takes place at sea, with materials drifting through the ocean, which you either have to dive in after or use your hook to pull it in. This is where things take a turn for the worse, since you're essentially at the mercy of random chance if you want a specific item, you can't just go to an area that has it, you have to get lucky. The other gathering chance is the islands that you can find of varying sizes, which may have unique drops than you can't find at sea, the operative word being "may", if you do mange to find what you want there probably isn't enough to get what you want. If its not there, you'll have to try another island, and getting to a new one is best measured in 10's of minutes. Its not a good feeling.
The visuals of Raft are not bad to look at, it has a nice cel shadedish art style, with neatly designed locals as well as creative combinations for your items to make the end product.
The story of raft is sadly not very well communicated, I don't think the narrative is really a high focus, but as a person who really values something of that nature, seeing it limited to just journal entries or audio logs, its really disappointed especially with the concept of the story is very neat.
The soundtrack in Raft isn't really that much to write home about, it largely consists of more ambient tracks rather than standout tunes.
All in all, Raft is a game with a strong visual identity that is largely held back by its gameplay loop, there are better water themed survival crafting games out there, give them a try instead.
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