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Hello Neighbor: Search and Rescue

2023-05-25
Developer:  Steel Wool StudiosPublisher:    tinyBuild
gamepadMeta Quest 2, PSVR2, Steam VR
Single playerVirtual Reality
Puzzle
Adventure
Indie
Action
Horror
Thriller
Survival
Kids

Hello Neighbor: Search and Rescue is a groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.

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📜𝗪𝐡𝐞𝐧 𝐚 𝐕𝐑 𝐚𝐝𝐝-𝐨𝐧 𝐢𝐬 𝐦𝐨𝐫𝐞 𝐢𝐧𝐭𝐞𝐫𝐞𝐬𝐭𝐢𝐧𝐠 𝐭𝐡𝐚𝐧 𝐭𝐡𝐞 𝐨𝐫𝐢𝐠𝐢𝐧𝐚𝐥: While the main installments of the series are already disgusting to play, the experimental nature of the "Hello Neighbor" spin-offs is consistently surprising, probably because other developers are trying to build at least some kind of gameplay around the concept of a monstrous house with stealth puzzles. This time, the game was developed by 𝐒𝐭𝐞𝐞𝐥 𝗪𝐨𝐨𝐥 𝐒𝐭𝐮𝐝𝐢𝐨𝐬, known for its less-than-successful 3D adaptations of the Five Nights Freddy's series, and a bunch of silly minigames with jump scares in VR. The studio clearly lacked the experience to create a full-fledged adventure: The visuals in the helmet lens look like 720p with very dull color contrast, plus the game has rather awkward climbing and transfer physical objects mechanics, which can get stuck in polygons, not to mention the softlocks with keys, which can ruin the entire experience.. But tech aside. f you can survive the first 30 minutes of corridor-like gameplay—a long, tedious introductory tutorial with nightmarish rooms featuring non-Euclidean geometry—you'll finally get classic Neighbor in VR: The game's main gameplay loop can be completed in a couple of hours and is based on the mechanic of "𝐬𝐰𝐢𝐭𝐜𝐡𝐢𝐧𝐠 𝐛𝐞𝐭𝐰𝐞𝐞𝐧 𝟓 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭 𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫𝐬" with different abilities like a slingshot, a basketball bat, or a magnifying glass for finding clues; where one of the characters doesn't count because it sits in a tree far from the House and serves as a kind of interactive lobby-menu. It feels like 𝐭𝐢𝐧𝐲𝐁𝐮𝐢𝐥𝐝 had an unused concept for a multiplayer game, and I wouldn't even mind such a turn of events, but apparently they decided not to overload the development; The point is that each character has their own separate area to explore, and keys, codes, crowbars, and other usable studd are scattered throughout the whole house, hich forces you to look for crevices and windows that you cannot go through, but you can throw an objects into the near rooms, and then switch to another character (you must remember which one), who will be on the other side of the wall, while the Neighbor moves freely throughout the whole space, sometimes sleeping or watching TV, sometimes hanging things on hooks that you dropped; He is fast, there's no way to escape from him, unless you climb into an attic somewhere, but in principle, there's a high probability that he'll just get stuck somewhere.. well, and you can also classically hide in closets .. and he has exactly 1 good, but still 1 screamer, where he looks into your soul - yes, remember that we play for children, so you will feel like a dwarf.. at the same time It's impossible to lose here; your character will simply spawn at the starting point, and you'll lose about a minute. Overall, the puzzles are quite enjoyable and casual. They're not as tedious as the classic games with a thousand keys. All the doors in the house can be opened without any guide — you just need to be attentive, which is a huge plus for me. And with a YouTube guide, you can get the "platinum" trophy for finding all the gold coins.. however, there's a bug with the last one and the trunk that the developers haven't fixed for some reason — it`s again about tech. part - aand I already mentioned the imperfect climbing system here: You have to climb on the roof, climb a rope, descend pipes, and fly on a zipline, which I got stuck on and spent five minutes crawling back and forth, flailing my arms. But the most infuriating moments dev saved for the final 30 minutes of the game. It's like the beginning, a boring linear level in the style of childhood nightmares — there will be a Raven character , and there will be dramatic cutscenes with the Neighbor`s past, but I finished it just to finish it. I would have preferred the whole game to be within the framework of the main gameplay with the search for keys and crowbars: I really want more this atmosphere. 😊 𝗦𝘂𝗯 𝘁𝗼 𝗺𝘆 𝗦𝘁𝗲𝗮𝗺`𝘀 𝗖𝘂𝗿𝗮𝘁𝗼𝗿`𝘀 𝗽𝗮𝗴𝗲: https://store.steampowered.com/curator/41977550
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grihajedyReviewed a game
Hello Neighbor: Search and Rescue
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10 hours

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thumb_upPros
addConcept / main gameplay loop
thumb_downCons
removeTech part

I don't know how the stars aligned, but with a mediocre publisher+developer, we got perhaps the most interesting concept in the entire franchise, which even lacks coop, but technically it's crooked

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