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Rating
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Dragon's Crown Pro

2018-02-08
Developer:  VanillawarePublisher:    Atlus
gamepadPS4
Single player, Co-operativeSide view
Role-playing (RPG)
Hack and slash/Beat 'em up
Adventure
Action
Fantasy
Historical

The most beautiful 2D action RPG in history, which enchanted over a million adventurers on the PlayStation 3 and PlayStation Vita, is journeying to the PlayStation 4! With refined artwork and 4K compatibility, exploring dungeons and battling dragons has never looked so spellbinding. The soundtrack of swords and sorcery has also been revamped and re-recorded by a live orchestra. These improvements and more are conjuring a new era of high fantasy adventure!

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Dragon's Crown Pro
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Dragon's Crown Pro is the best beat-em-up I've played. Having different classes as well as customizable progression trees for your character allows you to play characters in a bunch of enjoyable but fairly different ways. Loadouts can be built to favour temporary stat boosts, spells, weapon enhancements, and every weapon and armour piece has a bunch of different random attributes. Some people might have 5-6 different bags depending on what boss their facing and what elemental weakness they're going to encounter. I was able to tune my character from a long range sniper who treated ammo wisely, to a short range arrow barrage at the end with supplemental physical between reloads for when we needed those DPS checks. The levels themselves are super interesting. Each of them have two different paths, A and B, depending on how hard you want it to be, and have different paths depending on what route you choose or how well you do to defeat enemies quickly. Bosses all have different mechanics and time limits for doing it well, with an alternate stage clear path if you take too long. This, coupled with secret rooms and hidden runes on some stage pieces which give temporary buffs (some could be attack up, some could be petrify enemies, some could be an extra life), allows for stages to be fairly replayable. Plus, there's an extra randomly generated gauntlet with saved progress and progressing difficulty. I found myself being able to become actually proficient in my abilities as I kept replaying these stages, doing quests which sometimes required finding specific sections I hadn't done before, or doing a boss solo. I started as someone who could do long range if the run in and mash was harming me too much, and a lot of value derived from me doing runes while looking at the cheat sheet. Eventually, I improved in doing runes fast, meaning I could still contribute to combat, and eventually be comfortable with enemy attack patterns (waiting when they're attacking) and level objectives. When I started to favour raw DPS and have better item management, it got to the point where the final boss it actually made or broke the pace to defeat it whether or not I had +30% to dragon damage on my bow. And that's only because I was able to play this with three other people who had more experience in the genre. One person was using fire resistance and slow magic to help keep us on the attack longer, another person was giving us boost items and extra temporary weapons, and everyone was using strong elemental magic in an absolute barrage. Because there were a bunch of different ways to play a character, respecs changed throughout the playthrough for different levels and playstyles, so combat felt relatively fresh the whole 40+ hours. There are problems with this game. The online is an afterthought, which shows in how you actually connect. You can't online co-op for the first 5 hours, room management is abysmal, and a lot of quests require solo play. Each difficulty you do the same loop to do every stage on B with quick boss. They could have made normal do A, hard to B, and infernal do B with quick boss, with better quest pacing mixed in. Half the time you can't see what's on screen and have to rely on numbers, and it still has the 2D-3D plane issue (although less than something like Scott Pilgrim or TMNT). The camera fights against you in co-op and touching the right runes is abysmal because your cursor fights with the camera and your controller. But this game just stands above others in the genre despite these hiccups. I'm glad I got to play it despite not having a PS4. Most other games I would not have sacrificed my sleep schedule that much for due to time differences.
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