Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.

Rating
star -
Players

4

Filter reviews on score

Contact

2006-03-30
Developer:  Grasshopper ManufacturePublisher:    Atlus
gamepadNDS
Single playerBird view / Isometric
Puzzle
Role-playing (RPG)

Contact is a role-playing video game developed by Grasshopper Manufacture for the Nintendo DS handheld game console. It was published by Marvelous Entertainment in Japan on March 30, 2006, by Atlus in North America on October 19, 2006, and by Rising Star Games in Australasia and Europe on January 25, 2007 and February 6, 2007 respectively.

local_fire_department

Popular among players

diamond

Champions

What's a champion?info

Let's Celebrate Your Contribution to Games!

Did you help shape, promote, or otherwise contribute to make this game a reality? Join us in recognizing the community effort that makes games come to life!

Champion example
chat

Create a post

TheSmoothieBlenderArchived a game
Contact

50 hours

star
star
star
star
star
star
star
star
star_outline
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star
star_outline
star_outline
star
star
star
star
star
star
star
star
star
star
I think Contact was a special game, the nartiive it told through gameplay and how the text was mostly written out. I loved the class system and idea of the independant levels. I do think leveling was extremely long and I'd edited how fast leveling up went into later levels. felt impossible by 50 - 80 for the classes. Plus Atlus (I think) put in some bad things into the translation I didnt like, but I have enjoy the mjority of how they nailed the feeling of a moon-like game. While feeling like a very unique and different entity. But this games visuals sound and much more really touched me. I wont ever forget the best space cat Mochi and their awesome moments. I loved alot of this game, its not for every person. But I'll keep coming back to games that people related to love de lic made, keep up the great work c: I enjoyed much of this game.
👍
chat

Comment