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Animal Crossing: Pocket Camp Complete

2024-12-03
Developer:  Nintendo EPDPublisher:    Nintendo
gamepadAndroid, iOS
Single playerThird person, Bird view / Isometric
Simulator
Sandbox
Kids

Animal Crossing: Pocket Camp Complete is the offline successor to Animal Crossing: Pocket Camp, developed to provide a full, standalone experience. This version retains the core gameplay features of designing your own campsite and talking to villagers, while offering an accessible way for players to experience the game after the original Pocket Camp's End-of-Life.

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deadinskyReviewed a game
Animal Crossing: Pocket Camp Complete
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With 7 years of content, and no microtransactions or subscription passes, I was looking forward to getting this version at launch. Added to this, it launched at the start of December, the best month for Animal Crossing due to Christmas festivities. Finally, it launched a few days into a trip that benefited from having a mindless mobile break at any point in the day. And that December was great. I had a lot fun getting villagers from ship voyages and island furniture bribery and choosing which ones I wanted at my place. Each event type was fresh and fun to do challenges in, whether it was flowers, fishing, or gyroid hunting. I did villager quests, listened to most of their dialogue, and chatted with them at my campsite while I slowly decorated for the holiday season. Then I started getting into rhythms. Do enough happy home designer to craft packages to get more villagers via ship. Refine my fishing and bug catching knowledge to do all of the villager quests via the mailman. Realize I have overwhelming amounts of leaf tokens and streamline the events like buying the golden fishing rod and letting my partner fish. Then I started minmaxxing the heck out of the idle game. Instead of feeding villagers enough to be able to fulfill their regular furniture, quintuple that amount to guarantee their special furniture request. Building a stockpile of levels and resources through this loop made quests and conversations obsolete. No need to build regular furniture for villagers when special furniture and happy home designer furniture fills my 3 building slots. Brute forcing special happy home designer challenges to have bountiful package resources, and using leaf tokens to clear all maps with villagers to get a bunch of food to feed those villagers. Animal Crossing games are never games about gameplay, they are about routine. Building amenities, visiting friends, redesigning your home, whatever makes your day a little nicer. And I'm happy with my current routine, even if it ignores most of the pleasantries that initially sold me on this version. Once a week I'll do something a little more creative, like dress myself or a room, or play some home designer levels, and that's enough. I planned to and successfully transitioned from coziness all the way to task-oriented. Which was probably the best case realistic scenario for this long-term, as other games in the franchise would only hold my attention for a month without long-term tasks.
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