Tags
10 hours
[Marathon] - Nightmare
8 hours
[Casual]
******
13 hours
[Main Story + DLC]
******
10 hours
[Main Story + DLC]
******
Mirror is a puzzle game where each female character comes with her own story. Some narratives are more interesting and engaging than others, and each path offers two possible endings, depending on the choices you make throughout the game.
One thing I didn’t like is the fact that there is no official option to remove the censorship, especially considering that the game was originally designed with uncensored content in mind. It makes the experience feel somewhat limited or incomplete.
Another aspect that bothered me was the design of two of the female characters, who, in my opinion, look far too young to be part of a game of this nature. This created some discomfort and took away from the positive impact that the other stories provide.
Despite these issues, Mirror is still an interesting title for those who enjoy puzzles accompanied by light narratives and choices that influence the outcome.
8 hours
[Casual]
******
Ship, Inc. turned out to be a much more fun and engaging experience than I expected. For anyone who enjoys simple simulators filled with small details, this game is a pleasant surprise especially on those days when you just want to relax without overthinking.
One of the first things I appreciated was the ability to choose the difficulty. This lets you tailor the experience to your playstyle: from something completely laid-back to more demanding and meticulous challenges. On top of that, the fact that there are several companies to choose from adds a sense of progression and variety, making each session feel slightly different.
The core of the game packing objects may sound simple at first, but it quickly becomes clear that there’s much more to it. You’ll encounter all kinds of items, some even suspicious or strange, which require extra attention. Small details such as weight, size, fragility, and even how you position the items all influence the final result. It’s this attention to fine details that gives the game an unexpected depth.
Another strong point is that, after completing the main objective, the game doesn’t just end. Instead, Ship, Inc. transforms into an infinite simulator, perfect for casual relaxation. It’s the type of game where you can put on some music, unwind, and simply enjoy the satisfying rhythm of packing orders.
Overall, Ship, Inc. is a simple but well-crafted simulator that combines light gameplay, variety, and a touch of strategy. For anyone looking for something calm, cozy, and pleasantly detailed, this game is an excellent choice.
25 hours
[Main Story] + [With a friend]
******
7 hours
[Marathon] - Nightmare
28 hours
[🔥Sorcerer] - Pet Alefta
5 hours
[Casual]
******
God of Weapons offers a surprisingly engaging roguelite experience, especially thanks to its wide variety of classes and subclasses that the player can experiment with and unlock over time. Each run feels fresh, allowing you to try different playstyles and approaches.
The game provides many weapons to choose from, giving players the freedom to create the build that suits them best. Whether you prefer fast attacks, heavy hits, or something more tactical, there’s always room to adjust your strategy as you progress.
Visually, the game features good graphics that fit the gameplay style well, and the soundtrack matches the tone of the action, helping to maintain a fluid and satisfying rhythm during each run.
However, despite all the positives, the experience is held back by one major downside: frequent crashes. In my case, the game crashed many times, interrupting runs and breaking immersion. This significantly impacts the overall enjoyment, especially in a game where progress and momentum matter.
Even so, God of Weapons remains a solid and enjoyable title for fans of roguelites with the caveat that technical issues may affect your fun. If the developers manage to address these crashes, it could easily become a top recommendation.
113 hours
[Main Story] + [Extras]
******
After two failed attempts, I finally completed the game on my third try and it was absolutely worth it. Baldur’s Gate III is one of those titles that captivates you with its scale, writing, and sheer freedom of choice, making every session feel like a brand-new story.
Each area is an adventure of its own. While there is a clear main mission, the real charm appears through exploration: side quests unfolding naturally, unexpected events triggering out of nowhere, and unique encounters that only happen because you chose a different path or interacted with the right (or wrong) character. The world reacts to the player in a way that feels alive, unpredictable, and genuinely responsive.
The game’s decision-and-consequence system is at its absolute best here. There’s no “right” or “wrong” choice only different paths that meaningfully reshape the narrative, the world, and even your companions. Speaking of them, the game offers multiple recruitable companions, each with a rich backstory, personal struggles, and motivations. Building your party becomes not just a matter of strategy, but emotional connection.
Another highlight is the incredible freedom in character creation. You can fully create your own character, customizing appearance, class, origin, and the moral path you want to follow. Want to be a noble hero? A manipulative schemer? A chaotic wildcard? Everything is possible and the world adapts accordingly.
The game also allows romantic relationships, with one companion or several, depending on your choices. Larian didn’t hold back in exploring these dynamics, giving surprising depth to the bonds you can form.
What’s truly impressive is that Baldur’s Gate III is clearly designed to be replayed multiple times. Every new campaign feels unique whether due to a new class, different decisions, or simply interacting with characters in fresh ways.
In summary: Baldur’s Gate III is one of the most complete, rich, and rewarding RPGs of the last decade. It’s a game that celebrates curiosity, creativity, and bold choices. Anyone who dives into this world will walk away feeling like they’ve lived a personal epic.
34 hours
[Learn]
- Cao Cao
18 hours
[Main Story + DLC]
******
14 hours
[Main Story]
******
76 hours
[Main Story]
******
V Rising offers a varied open world, filled with unique regions, diverse enemies, and plenty of places to explore. Every new area brings fresh resources, environmental themes, and opportunities to advance your castle or improve your gear.
One of the most positive surprises is the progression system: your power depends entirely on your gear, not on traditional RPG experience. This design works extremely well, making progression feel more organic and tied directly to crafting, exploration, and defeating bosses.
The bosses are a major highlight. Each one features distinct mechanics, requiring strategy and proper timing to defeat. Beating them rewards you with key items, abilities, recipes, and structures, making every victory feel meaningful.
The game also offers three difficulty levels, which you can adjust at any time, allowing players to tailor the challenge to their preferred playstyle. On top of that, there are numerous skills and ultimates that help shape your ideal build.
Another fun mechanic is the ability to unlock multiple forms, such as wolf, rat, or bat. Each form has its own purpose, making exploration faster, stealthier, or simply more stylish.
The presence of private servers and the option to play entirely in PvE was a huge plus for me. It allowed me to explore the world at my own pace without any external pressure, fully enjoying the dark atmosphere and steady progression.
For players who love building and decorating, the castle system is fantastic. Creating, expanding, and customizing your own vampiric fortress is extremely satisfying and adds even more depth to the overall experience.
Even after defeating the final boss, the game continues: the endgame revolves around grinding for ancestral weapons, upgrading gear, and improving your servants’ equipment, giving you plenty to do if you want to keep going.
Overall, V Rising delivers a rich, stylish, and immersive adventure perfect for fans of survival games, base building, and action, all wrapped in a captivating gothic vampire world.
39 hours
[Main Story + DLC]
******
Tom Clancy’s Ghost Recon: Wildlands had the potential to deliver an exciting open-world tactical shooter, but unfortunately, the experience falls short in several key areas.
The story is painfully dull a generic narrative about a special ops team sent to dismantle a drug cartel in Bolivia. It never manages to create real tension or emotional weight, and after a few missions, it’s hard to stay invested. The side missions, which could have added variety, quickly become repetitive and formulaic, often feeling like filler content instead of meaningful objectives.
Bugs are also a major problem. During co-op sessions, several quests fail to activate properly, breaking progression and forcing frustrating restarts. The multiplayer connection system doesn’t help either joining or maintaining sessions with friends can be a chore, making teamwork feel like a battle of its own.
On a positive note, the skill system is at least decent, offering gradual upgrades that let you fine-tune your playstyle. There are also plenty of outfits and cosmetics to unlock through side activities, giving players some sense of reward for exploration.
However, these small positives can’t outweigh the disappointing overall experience. The multiplayer, in particular, was chaotic and buggy, to the point where it overshadowed the game’s potential. I can’t say if playing solo would have been any better but as a cooperative experience, Wildlands felt more like a mission gone wrong than a thrilling tactical adventure.