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Trace Memory

2005-02-24
Developer:  CingPublisher:    Nintendo
gamepadNDS
Single player
Point-and-click
Puzzle
Adventure
Visual Novel
Drama
Mystery

The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island. Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.

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FiorineReviewed a game
Trace Memory

11 hours

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Jogo de excelência tanto na boa história, engajamento dos personagens e ótimos puzzles. Puzzle de assoprar foi complicado e.e
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CrawlUpontheEarthReviewed a game
Trace Memory
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A product of its time, locked away on old hardware that relies so heavily on the gimmicks of the NDS that it can never be truly ported. Hence the Switch remake losing all of the soul of the original. It's short, sweet, to the point. It tells its story and ends. Though, the story isn't very good. The characters aren't likable, the story progresses awkwardly, and the entire reason for the plot happening at all is frustrating. There's a scene with the MC's father that's so awkward and poorly written that my chat and I had to stop playing we were laughing so hard. For that, I kind of like this game. "So bad it's good". The Wii sequel? Don't even bother playing. It shouldn't exist. It's so boring I regretted even attempting to play it.
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BradaloopReviewed a game
Trace Memory

4 hours

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Another Code: Two Memories, known as Trace Memory in North America, is an incredibly short yet enjoyable point-and-click adventure game for the DS. The island you explore, particularly the Edwards' mansion, is eerie and isolating; a sense of foreboding permeates your journey. While most puzzles are relatively basic, and the touch-controls are somewhat finnicky, many of them take advantage of the form and functions of the DS in interesting ways. Interactions with the environment aren't as smooth as they could be, but the Myst-like atmosphere and intriguing story kept me invested throughout. While the story of the Edwards family and Ashley - the main character - unfortunately didn't intersect much at all, it was interesting to have these separate storylines running in parallel. Piecing together D's past, and that of the Robbins and 'Another', was pretty interesting. North American localisations of Japanese games during the period in which Another Code was released tended to take more liberties than their European counterparts, so I can't speak as to the quality of Trace Memory. Given how text-heavy this game is, I can imagine that any localisation changes could've had significant effects on the ambience of Blood Edward island, and the game as a whole. I will say though, from playing a portion of the Another Code: Recollection demo - a Switch remake of both this game and its sequel - this DS version seems significantly better. The game seems far brighter, even more simplistic, and I really disliked the voice acting. I've since found out you can mute the voices though, so I may give it a go with the VA disabled at some point in the future - just to see if it really is as much of a downgrade as it seemed. I'd strongly recommend keeping two saves when playing this - with one ideally made at the end of Chapter 4 - as there's an incredibly unsatisfying bad ending, and a point of no return in the opening of Chapter 5. I happened to get this on my playthrough, as I'd missed a single memory. I didn't particularly feel like playing the full game again - with its relatively slow text speed - just to get a sense of finality, so I instead just searched this up. Another Code: Recollection makes this good ending impossible to miss, to my knowledge, and this is a pretty positive change in my opinion. There's no option to skip dialogue or speed up text on a replay of Two Memories, so doing everything again is not really enjoyable. Even knowing the solutions to all puzzles, it's a lot of text to slog through just for an extra five or so minutes added to the ending to make it more satisfying. Given its short length, I'd definitely recommend giving Another Code: Two Memories a go, but ensure you're inspecting everything related to the Edwards family as well as keeping an extra save just in case.
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