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Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
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nice proof of concept, has undeniable issues with bugs, controls making it clunkier to use the weapon in game, than it is to operate one in real life, and awful balance with enemy spawns on the randomly selected stages in a linear path forward
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