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Rating
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Planescape: Torment - Enhanced Edition

2017-04-11
Developer:  BeamdogPublisher:    Beamdog
gamepadPS4, Linux, Android, PC, iOS, Mac, XONE, Switch
Single playerBird view / Isometric
Role-playing (RPG)
Strategy
Adventure
Fantasy
Drama

"Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic. Millions of Planescape: Torment fans have enjoyed the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes. Now it’s your turn. This is Planescape: Torment like you’ve never seen before. Enhanced Edition - Key Features: - Enhanced Planescape: Chris Avellone, Lead Designer on Planescape Torment, has partnered with Beamdog to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game. - Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse. - 4K Interface: Sigil has never looked this good! The interface of Planescape: Torment has been rebuilt in high definition with tons of new convenience features. - A Planescape For Today: The Enhanced Edition includes modern features such as tab highlighting, area zooming, combat log, quickloot, and more!"

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will finish one day
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Boy this item works...
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K0range4Archived a game
Planescape: Torment - Enhanced Edition

30 hours

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A+ | Planescape: Torment is a 1999 roleplaying video game that has looooooong been on my “must play” list. It was developed using the same engine that made Baldur’s Gate (a childhood favorite of mine), it is set within the “multiverse” of dungeons and dragons, and it has a cult following that frequently suggests that it is one of the best RPGs of all time. Even more, one of the lead designers, Chris Avellone, has had his hand in many projects I have previously loved like Icewind Dale 1 & 2, Neverwinter Nights 2, Champions of Norrath, Fallout 2, Fallout: New Vegas, and many more titles that I’ve either loved or have also haunted my “must play” list for a long time. All these elements had a level of hype around this project that was difficult to overcome, but I am happy to report that after finishing the game I have come to appreciate its value as a classic roleplaying game. When I started the game, I was concerned. It was less combat and strategy focused than its closest cousin, the original Baldur’s Gate. When I did find my initial instances of combat, it was challenging bordering on… Unfair? And my character frequently just died over and over. There was not a lot of direction to go on for quests, money and item upgrades were difficult to find, and I felt lost in this strange world. But then it clicked… I was treating this game like it was Baldur’s Gate, and it is not. Whereas Baldur’s Gate is an action-forward RPG, Planescape: Torment is a story-forward RPG. Not saying there’s no action in Torment or no story in Baldur’s Gate but looking at the developer’s comments about the production of the game they were intentionally staying away from most common “high fantasy” elements (dragons, elves, etc) and really wanted to have solutions to conflicts that steered away from the typical “morally good” outcomes. I began to both consciously and subconsciously realize these differences as the game went on, and during the latter half of the game I found myself understanding and appreciating these differences. As the game progressed, I became infatuated with the world that was being laid out before me. A city at the center of the planes inhabited by denizens of all shapes and sizes. Demons and beasts conversed with ordinary mortals. Automatons, magical beings, undead, golems, giants, and even talking furniture… Every new character and interaction were something different, and often surprising. The text-based format initially gave me pause, but I found it managed to elevate the experience far beyond the technical limitations of the time. It had some of the most brilliant writing, descriptions, and storytelling that I had ever seen. As someone who has a solid appreciation for the written word (I mean, look at all these reviews I write…), I found this game’s writing unlocking all sorts of things in my brain about my own writing, and inspiring me creatively more than many other titles. The storyline had me really interested and kept pulling me forward with every new morsel of information, and I was quite happy to be along for this ride. And finally, the sound work was nothing short of phenomenal. Not only was the music quite good, but the sounds of combat and abilities were great. The voice acting on every character was amazing. But I think my personal favorite part was the ambient sound. Walking outside a tavern and hearing distant voices or passing the slave market and hearing the auctioneer. The crackling of Ignus’ flame, the chattering of Morte’s teeth, the screams of the Pillar of Skulls, the wet writhing of disgusting monstrosities, or even the clashing of steel and demonic roars of the blood war audible on the planes of hell… The little touches of these ambient sounds were sometimes off putting, sometimes scary, and sometimes too loud… But never was it anything less than great, and it really enhanced the overall experience of the game. The only downsides I can think of for this title weren’t really the game’s fault. The hesitation at the start of the game due to my own incorrect assumptions about this being a Baldur’s Gate clone is an easy mistake to make and would probably trip up many other modern RPG fans. Another “concern,” and I use that term extremely loosely, is the reliance on the text. The writing here is amazing but it skews this title far more into the realm of “visual novel” than video game. This made it, admittedly, a tough game to play on stream because it was just hours of me reading and doing some voice affectations. That’s not really a bad thing but, in the same way that you probably wouldn’t read a book to your friends, this game is probably way less fun to watch than it is to play. These “downsides” are not really downsides and just an acknowledgement of the limitations of this format especially as it translates to a twitch or youtube viewing experience. I often wished on stream that the Enhanced Edition of this game had paid to add a narrator, which would have helped immensely as it did for another categorically similar title, Disco Elysium. After all is said and done, though, this game transcends the limitations of its time and rings out as a unique and memorable experience. Every once in a while I play a game that reminds me that, despite our nerdy obsessions and frequent outrage at titles that fail to deliver, video games can be works of art. Planescape: Torment is certainly a finely crafted piece of artwork that, to me, truly earns its accolades and cult status. Watch my full play-through here - https://www.twitch.tv/collections/3womtOhOXxdVLg
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K0range4moved a game from Want to play to Playing
My first foray into this well-regarded classic... Let's see how it is!
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Manusaurus_RexReviewed a game
Planescape: Torment - Enhanced Edition
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Mi 2º rpg preferido. Una obra maestra que ha sabido envejecer tremendamente bien (si te mola leer y dnd3.5)
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