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Rating
star 3.6
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Karateka

1984-12-31
Developer:  Jordan MechnerPublisher:    Brøderbund Software, Dro Soft, Atari Corporation, Soft Pro International, DotEmu
gamepadAtari7800, Atari8bit, PC-9800 Series, C64, ZXS, Android, Atari-ST, iOS, DOS, Apple][, famicom, ACPC, NES, MSX
Single playerSide view
Fighting
Hack and slash/Beat 'em up
Action

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

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KyubiGamesReviewed a game
Karateka

1 hours

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El jugador es presentado al héroe anónimo mientras asciende una montaña hacia la fortaleza de Akuma para rescatar a la princesa Mariko. A medida que el jugador dirige al héroe hacia la fortaleza, varios enemigos aparecen e intentan detenerlo. Una vez en una posición de combate, el jugador golpea y patea a cada enemigo, mientras trata de esquivar sus ataques. La salud del jugador, mostrada por una barra en la parte superior de la pantalla, pierde una muesca por cada golpe recibido, aunque la salud se recupera lentamente al no participar en el combate. En caso de que el jugador pierda toda su salud, el juego termina, lo que requiere que el jugador comience de nuevo. La barra de salud del enemigo también se muestra en la pantalla; una vez que el suyo está agotado, el jugador lo ha derrotado y puede avanzar. Además de enemigos humanos, Akuma ocasionalmente envía su halcón entrenado para atacar al jugador, que puede desviarse con golpes o patadas oportunos.​ Hay algunos peligros ambientales que puede enfrentar el jugador, como un acantilado abierto o un rastrillo bajando, que terminan el juego inmediatamente si no se evitan. A lo largo del juego, se muestran cinemáticas, como Akuma ordenando a sus hombres que ataquen al jugador, y Mariko espera nerviosamente su destino.
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NontimetisReviewed a game
Karateka
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NES version is not the best, but still an entertaining little action game.
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