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Gone Home

2013-08-15
Developer:  FullbrightPublisher:    Midnight City, Annapurna Interactive, Fullbright
gamepadPS4, Linux, PC, iOS, Mac, XONE, Switch
Single playerFirst person
Puzzle
Adventure
Indie
Action
Drama
Mystery

A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave.

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stephness36Reviewed a game
Gone Home

7 hours

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A great atmospheric walking simulator that keeps you exploring. This was the first "walking simulator" type game I played and it made me fall in love with the genre. My play time includes two playthroughs as I did a second to gather the rest of the achievements (apart from the speedrun one). I really recommend this to people who like just wandering around a large house!
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listhomazReviewed a game
Gone Home
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A ambientação desse jogo é maravilhosa, a todos momento você acha que vai tomar um jumpscare.
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PonzuzuJuReviewed a game
Gone Home

4 hours

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que jogo incrível <3
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WenqueReviewed a game
Gone Home
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Побегать по дому было прикольно. Сюжет(если это сюжет) просто забей.
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NeuroDenReviewed a game
Gone Home
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Мне не зашло, худшее из инди проектов которые я проходил
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GatorboxReviewed a game
Gone Home
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Gone Home is perhaps best known as the oft-maligned "walking simulator" that kickstarted the entire genre of all the slop that followed. But placing Gone Home into that category with all the other barely interactive agenda-driven garbage is a bit disingenuous because in this case the creators weren't following a trend, they had set out to tell a story. And boy, did they ever. I guess Gone Home really isn't a "game" so much as it is an interactive experience. You cannot lose in Gone Home, you're just largely along for the ride and what you get out of this title is what you put in by whether or not you're willing to put in the legwork exploring the entire house to piece together not just the game's main story, but the entire additional subplot. It's 1992. You arrive "home" from a trip to Europe very early in the AM hours. While you were gone, your family moved across town into a large mansion that was inherited from a relative who passed away. Your younger sister is missing, and your parents aren't there either. No one is home. The mansion is sprawling but Gone Home is laid out in such a way where it guides you through a relatively direct path all over the house feeding you pieces of the story as you go. The main storyline here is what happened to your sister, but if you're attentive you can figure out where mom and dad went too. This is not a horror game. It has a creepy atmosphere because you're alone in a massive house during a thunderstorm, but there's no gore or death or jump scares or anything of the sort. I won't spoil how this game ends, because I really do like the story, but this is perhaps one of exceedingly few examples of an LGBT story done right. It doesn't pander. It doesn't beat you over the head with bullshit to check as many diversity boxes as possible. This game was created BEFORE all of that nonsense bled into contemporary gaming. Gone Home has one very pivotal story to tell, and it executes it perfectly. When I played this game on Gatorbox I was prepared to just shit talk it and make fun of it because at the time a lot of people were clowning on it with the whole "walking simulator" thing. But in actuality? I really liked this game. What started as a feature to lampoon this non-game turned into something bigger. Gone Home has since seen repeat features on Gatorbox as part of our Extra Life speedrun marathons. It is featured in our list of the 100 best games of all time, it's that good.
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CrazyLuthienReviewed a game
Gone Home

2 hours

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Poteva essere un bel gioco, ma non lo è stato
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RickCardoso89Reviewed a game
Gone Home

3 hours

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Great little game with exploring and good story. It's fun, fast and there's a lesson there. I loved it for what it was.
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Lyralei3Reviewed a game
Gone Home

2 hours

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Скучный симулятор прочтения записок
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VampwitcherReviewed a game
Gone Home

4 hours

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Interesting. Weird sort of ending as is usual for Indie, however could have used a bit more. Really short game but kept me interested the whole stream.
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freudiana_gamerReviewed a game
Gone Home
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bem bom, mas af ta em ingles ne
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HecamusReviewed a game
Gone Home

3 hours

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Ein bisschen viel Lesen und dafür ein bisschen zu wenig aktives Gameplay.
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Tim_G4CHReviewed a game
Gone Home

2 hours

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Working still on Steam Achievements
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SpiritMusicorumReviewed a game
Gone Home

1 hours

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spooky vibes but seemingly wholesome game... we accidentally found the end of the game early...
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SpiritMusicorummoved a game from Want to play to Playing
Cause Shad0w suggested it after the LiS series to help with the post LiS depression... and apparently its not a horror game despite how it looks according to him and Elvish... we will be paying attention O.O
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AbsurdReviewed a game
Gone Home

3 hours

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Две грустные истории про месячные из десяти
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lm_zamoraReviewed a game
Gone Home

3 hours

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este juego es un wwalking simulator que supo jugar muy bien con el ambiente, los elementos del juego, el sonido, todo! todo el juego estas tenso esperando un jump scare que nunca sabes si llegara, es el mejor troleo de todos... engañarte a ti mismo conque habra un susto en cualquier momento
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Fufuman
🔥🔥🔥🎮🏠🎮🔥🔥🔥 Welcome back to House of Games! In this episode, we try to answer the big questions; What is a game? Why do people make walking simulators? And lastly, What Remains of Elon Musk? YouTube Trailer: https://youtu.be/j484AoRm8dg YouTube Full Episode: https://youtu.be/_4dCIKioVaQ Spotify Full Episode: https://open.spotify.com/episode/2ikJsHWD9n4fN1GBirCpgB?si=ed6b09820d6d4dca Rumble Full Episode: https://rumble.com/v4lckm9-house-of-games-66-what-is-a-game.html
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