Giants: Citizen Kabuto
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star 4.0
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10

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Giants: Citizen Kabuto

2000-12-06
Developer:  Planet Moon StudiosPublisher:    MacPlay, Interplay Entertainment
gamepadPC, Mac
Single player, MultiplayerThird person
Shooter
Real Time Strategy (RTS)
Role-playing (RPG)
Adventure
Action
Science fiction
Comedy
Open world

Giants: Citizen Kabuto is a unique blend of action, strategy, and humor set in a fantastical world. Long before human civilization arose, a massive fragment of a lost planet, the Island, hurtled through space. This paradise was home to the towering giant Kabuto, created by the matriarchal Sea Reapers as a defense against intruders. But Kabuto became self-aware, and his loneliness and pain drove him to rampage. Meanwhile, space travelers known as the Meccs, searching for their missing friends, find themselves stranded on the Island. Forced to navigate the ongoing conflict between the Sea Reapers and the now-berserk Kabuto, the Meccs must use a mix of combat, stealth, and cunning to survive. With its engaging storyline, diverse characters, and blend of gameplay styles, Giants: Citizen Kabuto offers a one-of-a-kind experience where three factions vie for control of a truly unique and captivating world.

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PunkyFerretReviewed a game
Giants: Citizen Kabuto
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14 hours

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This game looks visually stunning for a game from 2000, the lighting made this game age well despite the low poly environments. The game started off strong with the Meccaryn (Mecc) campaign which had a good and exciting gameplay. Then we get to the sea reaper campaign which shook the gameplay formula up a bit with less weapon variety but lots of spells. The story started of strong with the tutorial part but then it started going down hill when you reach the ice world as here on out it was mostly just base building missions. Along with that there were janky Reaperski missions which took up half of the entire campaign with 4 races, this was the lowest point in the game. It then ended with another base building mission which looked rushed cause it lacked detail and afterwards a super easy boss fight. Finally we get to play as Kabuto and this was a compilation of half baked ideas. To the game's credit it is fun playing as the big bad guy eating and smashing everything but that gets boring quickly. One of its features is the offspring which are suppose to help you in fights but their are really useless cause they don't attack enemies on their own, you have to tell them what to attack and where to move and without your constant input they do nothing, imagine trying to do that in the middle of a fight, you might as well do the killing yourself, they that useless. They don't even destroy buildings. I have to say, the gameplay gimmick in this one is finding a magnifying glass to destroy a ice wall and that is at least better than the races. The story is good and it has hilarious cutscenes which makes it a must play for that alone and the soundtrack is epic. The world looks so lived in, at least the island looking ones, can't say the same for the Mars looking ones and ice wastelands. Overall the game is decent but very flawed.
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Even after 23 years the game still looks beautiful, the low poly environment might've aged but its still visually impressive for the time
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PunkyFerretmoved a game from Want to play to Playing
This is a game from my childhood and I loved playing it a lot, playing it for the nostalgia but this time as a adult and I'm taking off the rose tinted glasses, is it still as good as I remember ?
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