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Big Rigs: Over the Road Racing

2003-11-20
Developer:  Stellar StonePublisher:    GameMill Entertainment
gamepadPC
Single player, Co-operativeThird person
Racing

Big Rigs: Over the Road Racing (often simply referred to as Big Rigs) is a 2003 third-person racing video game developed by Stellar Stone and published by GameMill Publishing for Microsoft Windows PC systems. The game was released as a largely unfinished product and many parts of it do not work properly at all. The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a "big rig") in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In actuality, there are no police in the game, no such objectives are presented within the game itself and there is no load attached to the truck.[1] Much of the game instead centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player's computer-controlled opponent vehicles have no AI and never move from the starting position. In a later version, the computer-controlled opponent will race around the track, but will stop just before crossing the finish line. The timer in the game is merely aesthetic and has no limit on the gameplay. In addition, due to a lack of collision detection, there are no obstacles to navigate within the game, and the player is able to phase through environments and leave the game altogether. Big Rigs: Over the Road Racing was critically panned. The game's criticism is largely directed at its "blatantly unfinished"[2] state: lack of collision detection and frequent violation of the laws of physics, frequent and major software bugs, poor visuals, and severe lack of functionality. As a result, the game is now widely regarded as one of the worst video games of all time

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Everyone knows by now that this game is terrible. It is remarkably bad, perhaps the best example of something just wholly irredeemable entirely on accident. The beauty of Big Rigs is that its developers did not set out to make something THIS bad, it just sort of happened due to an increasingly unlikely (and hilarious) domino effect of bad things happening one right after the other. Somehow, this borderline pre-alpha game was put into admittedly very nicely designed retail boxes and shipped to stores. It's a masterclass in what it means to be a total disaster. There is little to do in this game because most of it simply was never implemented. What little sight-seeing there is to do includes driving through buildings because they have no collision, falling through the bridge because it also has no collision, seeing the famous "YOU'RE WINNER!" victory screen, and then driving in reverse until you hit 40 septillion MPH because the developers never capped the acceleration when driving backwards. I will say the one thing that impressed me about Big Rigs is that you can drive in reverse forever and continue picking up speed seemingly indefinitely. I drove in reverse for 20 minutes and my speed kept exponentially increasing to ludicrous numbers that would look outrageous even if you used scientific notation to write them. Somehow, the game did not crash nor did it start to cause my computer to chug. I'll admit I'm not well read on the inner workings of how computers calculate numbers but surely a number this massive has to take some kind of computing power to just... manage? I don't know, I just know that I drove fast enough for the game's debug coordinates to reset and freeze at 0 0 0 and for the truck and the entire world to vanish into an ether of what appeared to be "Prismacolor Warm Grey 30%".
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Juppe91Reviewed a game
Täyttä skeidaa mutta ei tätä kyllä vakavissaan voi pelatakaan. 😂
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