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Ys IX: Monstrum Nox

2019-09-26
Developer:  Nihon FalcomPublisher:    Nihon Falcom, NIS America
gamepadStadia, PS4, PC, PS5, Switch
Single player, Multiplayer, Co-operativeThird person
Role-playing (RPG)
Adventure
Action
Fantasy

While imprisoned in Balduq, Adol is cursed and becomes a Monstrum. With his newfound powers, he must stop the Grimwald Nox from consuming the city.

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otchim666Reviewed a game
Ys IX: Monstrum Nox
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Тоже самое что и YS8, просто хуже во всём.
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Seth1Pierce2Reviewed a game
Ys IX: Monstrum Nox

79 hours

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12th Platinum.
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Tader0Reviewed a game
Ys IX: Monstrum Nox
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Ograne na strimie.
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SpyRayReviewed a game
Ys IX: Monstrum Nox

64 hours

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https://pastebin.com/ZVbZYpfW ⬅️ text review
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sub_oReviewed a game
Ys IX: Monstrum Nox
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The game has adopted many bad trends from other games that it becomes annoying halfway thru the game, here are some of my complaints: - The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous. - Just can’t get emotionally invested in the character, maybe it’s the writing, maybe they just follow cookie cutter anime tropes most of the time (thrown in some ‘twist’ later on). I weirdly care more about the side characters from Lacrimosa than this one. - The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial. - Side quests that are not side quests anymore, since you need them to remove those artificial barriers. You can farm nox, but it’s way slower. Side quests also suffer from ‘everything needs lengthy writing’ RPG syndrome nowadays. Better writing, not more writing. I had the same issue with Horizon Forbidden West, where most side quests contain way too much dialogue that’s been used to pad the game to 100+ hours, where it could be a 30 hour game. - The raids / grimwald sections are bit too much. I like how they are mostly optional in Lacrimosa. In this game, you even need to do them to remove the barriers to optional area. - Third Eye / detective mode is a mechanic that devs should move away from. Just outline the points of interest, don’t make it so it’s hard to see everything else. - The lock-on in combat is a wild mess for me. I don’t know whether it’s my settings, or the game. On the other hand, what I like about this game: - The vertical mobility, that’s to shake up the exploration. The problem is it’s kinda janky, I’d often fall down after grappling to a ledge, because the ledge is too small. Wall run often ends up being blocked, etc. I hope that they will polish the mechanic more in the future. In combat though, I barely use them to fight enemies thanks to the messy lock-on - I enjoy doing the collectibles (petals, treasures, graffitis) in this game.
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WolfKingFistReviewed a game
Ys IX: Monstrum Nox
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Best game ever. Must play the whole series
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dj_tamborReviewed a game
Ys IX: Monstrum Nox
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loved it
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PlayNDominateReviewed a game
Ys IX: Monstrum Nox
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Good game!
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SalaDoTigermoved a game from Want to play to Playing
JOGANDO EM OFF
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