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283
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Vampire: The Masquerade - Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade - Bloodlines. Set in a Seattle faithfully reimagined in the World of Darkness, Vampire: The Masquerade - Bloodlines 2 features reactive storytelling, fast-paced melee combat, and intriguing characters with their own hidden motives. Created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. To survive, you’ll choose a clan and enter into uneasy alliances with competing factions in a world which will react to every choice you make. Unleash your supernatural powers against your prey, but be mindful of your surroundings at all times or run the risk of breaking the Masquerade (the absolute law of secrecy that keeps Vampire society hidden from humanity).
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17 hours
Overall, Vampire: The Masquerade - Bloodlines 2 is an okay game set in the universe, but should NOT have been called Bloodlines 2. It plays nothing like the first. If anything, it should have been called Vampire: The Masquerade - Nomad or a similar title. Other than a few references here and there, there is nothing tying BL1 and BL2 together.
Some good ideas here, but it's a little undercooked. I didn't beat it, maybe I'll come back at some point
Vampire go suck
24 hours
El jefe final es un porro
Over Hyped Hate vs Reality:
Bloodlines 2 has been getting dunk on long before it was released, and the internet had a field day calling it shallow and disappointing, mostly because it does not try to be a full on Bloodlines sequel in RPG depth. Some of the criticism made me chuckle and wonder if people were taking their childhood traumas into the wrong forums.
Setting the jokes aside, when I put expectations on the shelf and played the game for what it actually is, I found it surprisingly decent. The developers were upfront about wanting a smoother, more accessible experience, and judged by those goals, the game does, when you look past the performance issues, a lot right.
Gameplay and Combat:
The combat feels at times like a cafaine overdose system, its punchy, and sporadicly very satisfying. I am personally still getting the hang of it. At times every hit made me feel like a vampire ninja; other times I flailed around like I was swatting a fly with a pool noodle. That is definitely me, not the game.
Stealth is not always that gracefully. I tried to distract a ghoul with a bottle. He reacted, commented on it, then stood completely still and stared at nothing. Maybe a bug, maybe shy AI, but, It certainly broke my rhythm.
However, when the combat clicks, it clicks hard. Sneaking, feeding, and brawling all feel good, and the combat system does not require deep study to enjoy. It is very satisfying if you simply want a more brainless brawler.
Story and Characters:
The narrative leans fully into a dark vampire-noir style.
The dialogue and world-building make the world feel alive and hidden beneath the surface.
Fabien surprised me early on. He knew I was the Nomad before I even said anything, as if he had scanning my thoughts. He is also unusually calm for a Malkavian, which only adds to the mystery how he got in Phyres head.
Safia continues to be the part of the writing that feels most off.
From the moment I met her, she acted like she knew my entire backstory before I spoke a single word. At first I brushed it off as quirky writing, but the more I think about it, the more it feels like a mistake or very clumsy foreshadowing.
If the intent is to hint at her deeper role, it is so obvious that it ruins any sense of mystery. If it is unintentional, then it feels like her introduction was simply written poorly. Either way, her scenes stand out for the wrong reasons.
Tolly is more subtle. He seems simple and cocky at first, but I have a strong suspicion there is more going on with him. For the other characters like Benny Maldoon, Lou Grand, Ryon, and for me Ysabella (because I am playing a Toreador), I feel these characters are all very well written and voiced very specifically to give weight to their personalities.
The next problem comes from choices.
I tried to play based on what felt right for my character. For example, I handed the Sheriff over to the Anarchs because it made political sense and felt like the right call.
I expected the Camarilla to react strongly. Instead, Ryon expresses irritation. But then she offers me Benny's position as Sheriff anyway. Even refusing does nothing. You get the role no matter what. It turns what should be a meaningful decision into a cosmetic one.
These problems do not ruin the story, but they weaken its impact.
Blood Resonance and Masquerade:
Bloodlines 2 links NPC mood to feeding through the Blood Resonance system. Pink Sanguine NPCs let you feed freely, while Red Choleric and Purple Melancholic types often require a fight or a chase. It is a clever idea, though mostly situational.
The Masquerade, however, feels slapped together like a quickly stirred egg.
I genuinely miss the original Masquerade and Humanity systems.
There is no humanity mechanic to support the idea of restraint, and the new version feels far less impactful. I even had to go out of my way to break it. I fed in the open streets more times than I can count simply because the game lets you, and after a short cooldown you can do it again unless you push things into a full breach.
NPCs walking in tiny loops make the world feel oddly dense.
There is rarely a truly secluded spot when you need to feed. For example, Choleric marks need to be kited into quiet corners just to feed, and chasing Melancholic targets is a lottery; you can only hope they run somewhere quiet. On Normal difficulty, violations stack at a steady rate. Bite and run too often and it adds up, though a single mistake usually means little. Feeding in front of a cop isn't smart, its the one immediate spike I encountered.
And honestly, even then I was still able to get away.
While the mechanics try to add some personality to feeding, it definitely lacks the weight and it feels like a oversimplified version of what made the original so memorable.
Graphics, Sound, and Performance:
Performance is the hardest issue to accept. My system is more than capable. Nothing bottlenecks, nothing maxes out, and I have plenty of headroom. Yet the game stutters like it is struggling to stay conscious.
The odd part is how consistent the stutters are. They appear in the same corners of the open world, the same spots inside hubs, and the same transitional areas. After a while you can predict them. This strongly suggests that the Unreal Engine was not optimized correctly.
Mods and engine tweaks help. You can remove unwanted visual effects, stop auto-enabled settings from tanking your performance, and reduce many of the hitches. Even then, the game never becomes fully stable. Some sessions are smooth. Other sessions feel like someone smeared butter on the performance graph and stepped on it.
It is playable, but the inconsistency is frustrating. The hardware is not the problem. The optimization is.
Voice acting is excellent. The only distracting thing is the giant dialogue arrow that constantly demands attention. Thankfully, the sound design and music rebuild the atmosphere quickly.
Character Choice and Minor Bugs
I am playing a Toreador traveler. The background fits the mood nicely. It also mirrors the approach of the original Bloodlines, where clan selection shaped personality and style more than it locked off content.
I have seen bugs, but nothing game-breaking. Most are cosmetic issues, lighting glitches, or small performance hiccups that can be fixed with simple tweaks. Compared to the original Bloodlines launch, this might as well be a miracle.
Final Thoughts
I am not very far into the game yet, but I am having fun. The game is stylish, engaging, and atmospheric. At the same time, it is hampered by performance issues that can be frustrating. It is not a copy of the original Bloodlines, nor did it ever claim to be. At its core, it is a good vampire game, though one weighed down by high expectations.
Naming it Bloodlines 2 likely did not help. People expected a direct and extremely deep sequel. A different title might have set expectations more fairly and prevented much of the pre-release criticism.
Now to China House I say this, fix the performance!
Thank you very much...
Over Hyped Hate vs Reality:
Bloodlines 2 has been mocked since long before release. The internet labeled it shallow, disappointing, and unworthy of the Bloodlines name, mostly because it does not try to recreate the RPG depth of the original. Some of the criticism even made me laugh and wonder if people were unloading old personal problems in the wrong place.
Once I stopped comparing it to the impossible standard of Bloodlines and played it for what it is, I found a surprisingly solid experience. The developers were clear about wanting a smoother and more accessible game, and by that measure, it succeeds more often than it fails.
Gameplay and Combat:
Combat feels fast, punchy, and satisfying. I am still learning the flow. Sometimes I move like a vampire ninja. Other times I attack like someone trying to swat a fly with a pool noodle. That part is on me.
Stealth works, but not always gracefully. I once tried to distract a ghoul with a bottle. He reacted, commented on it, then stood completely still and stared at nothing. Maybe a bug. Maybe the AI froze up. It certainly broke the rhythm.
When things click, they click hard. Sneaking, feeding, and brawling all feel good, and the systems do not require deep mechanical study to enjoy yourself.
Story and Characters:
The narrative leans fully into a dark vampire noir style. The dialogue and world building make the world feel alive and hidden beneath the surface.
Fabien surprised me early. He knew I was the Nomad before I said anything, as if he had scanned my thoughts. He is also unusually calm for a Malkavian, which only adds to the oddness.
Safia continues to be the part of the writing that feels most off.
From the moment I met her, she acted like she knew my entire backstory before I spoke a single word. At first I brushed it off as quirky writing, but the more I think about it, the more it feels like a mistake or very clumsy foreshadowing.
If the intent is to hint at her deeper role, it is so obvious that it ruins any sense of mystery. If it is unintentional, then it feels like her introduction was simply written poorly. Either way, her scenes stand out for the wrong reasons.
Tolly is more subtle. He seems simple, but I have a strong suspicion there is more going on with him.
The next problem comes from choices.
I tried to play based on what felt right for my character. For example, I handed the Sheriff over to the Anarchs because it made political sense and felt like the right call.
I expected the Camarilla to react strongly. Instead, Ryon expresses irritation. But then she offers me Benny's position as Sheriff anyway. Even refusing does nothing. You get the role no matter what. It turns what should be a meaningful decision into a cosmetic one.
These problems do not ruin the story, but they weaken its impact.
Blood Resonance and Masquerade:
The Blood Resonance system ties feeding to NPC emotions. Pink Sanguine NPCs allow peaceful feeding. Red Choleric or Purple Melancholic targets usually require a fight or a chase. It is clever and adds personality to encounters.
Masquerade management is a mixed bag. Some NPCs walk tiny loops, making the world feel cramped. Hostile NPCs have to be dragged somewhere empty to feed. Chasing NPCs is luck based because you have no control over where they run.
On Normal difficulty, Masquerade violations rise at a predictable pace. You can cross into the red quickly if you play recklessly, but single slips are rarely catastrophic. The thresholds feel inconsistent, though. Feeding in front of a cop escalates immediately. Other witnesses barely react.
The system has potential but feels slightly rushed.
Graphics, Sound, and Performance:
Performance is the hardest issue to accept. My system is more than capable. Nothing bottlenecks, nothing maxes out, and I have plenty of headroom. Yet the game stutters like it is struggling to stay conscious.
The odd part is how consistent the stutters are. They appear in the same corners of the open world, the same spots inside hubs, and the same transitional areas. After a while you can predict them. This strongly suggests that the Unreal Engine was not optimized correctly.
Mods and engine tweaks help. You can remove unwanted visual effects, stop auto-enabled settings from tanking your performance, and reduce many of the hitches. Even then, the game never becomes fully stable. Some sessions are smooth. Other sessions feel like someone smeared butter on the performance graph and stepped on it.
It is playable, but the inconsistency is frustrating. The hardware is not the problem. The optimization is.
Voice acting is excellent. The only distracting thing is the giant dialogue arrow that constantly demands attention. Thankfully, the sound design and music rebuild the atmosphere quickly.
Character Choice and Minor Bugs
I am playing a Toreador traveler. The background fits the mood nicely. It also mirrors the approach of the original Bloodlines, where clan selection shaped personality and style more than it locked off content.
I have seen bugs, but nothing game-breaking. Most are cosmetic issues, lighting glitches, or small performance hiccups that can be fixed with simple tweaks. Compared to the original Bloodlines launch, this might as well be a miracle.
Final Thoughts
I am not very far into the game yet, but I am having fun. The game is stylish, engaging, and atmospheric. At the same time, it is hampered by performance issues that can be frustrating. It is not a copy of the original Bloodlines, nor did it ever claim to be. At its core, it is a good vampire game, though one weighed down by high expectations.
Naming it Bloodlines 2 likely did not help. People expected a direct and extremely deep sequel. A different title might have set expectations more fairly and prevented much of the pre-release criticism.
25 hours
ich betrachte es mal abseits von Bloodlines ja? gut damit fangen wir an - wir haben einige kräfte die wir freischalten können kein tree eher so ein brett mit 5 verschiedenen ebenen in der du pro ebene eine fähigkeit wählen kannst wenn du sie freigeschaltet ahst - was du nur bei den anderen vampeiren mit besonderen blut von menschen machen kannst .. etwas grindy wenn man mich fragt aber okay.
Kampf absolut io ordnung gibt besseres gibt schlöechteres jo -
Story .. ja ist okay denek ich - ich habe nichts erwartet und meine erwartung wurde erfüllt - es gibts aber vieschiedene enden je nachdem wie du dich entscheidest
optisch sehr nice auch wenn so viele autos da rum stehen kein einziges fährt . .seltsam
За 30 часов геймплея испытала все возможные эмоции. Первые 20 часов дико кайфовала от пускай и довольно примитивной боевки и слегка ограниченного паркура, защищала игру от хейтеров и недовольных. Да, она не получилась такой, какой задумывалась изначально, но поиграть в нее было все равно приятно и интересно. К сожалению, ближе к финалу игра не брезгует оттягиванием финала за счет волн одинаковых врагов и проседающей динамики повествования и геймплея. Стоит понимать, что это ни в коем случае не РПГ, не прямое продолжение первой части Маскарада, это экшн, приправленный перерывами на брождение и весьма фактурные диалоги с харизматичными персонажами. Увы, игра не дает четкого ответа на все вопросы, которые она поставила перед игроком в сегменте расследования. На всю игру 3 босса. Игра в целом норм, финал не очень.
Play as a Toreador just to kiss everyone.
SCORE: 3/5
Story: 3/5
You are "The Nomad" waking from a long slumber into a modern Seattle, hearing the voice of a dead detective. Someone murders people and together, you try to find out who. The story itself was okay, the storytelling jumped from incredibly fast-paced to incredibly slow. I think it could've been balanced better.
Visuals: 4/5
The world looks very pretty - the city in snow, the lighting, the details are all well done. The facial animations seem a bit dated and the way how NPCs move felt a tad cartoonish to me.
Audio: 4/5
The music was fantastic and reminded me a lot of Bloodlines 1, very similar vibe, well done! The voice acting was pretty cool I think!
One point less for the weird audio bug about voices not matching the NPC.
Gameplay: 3/5
In order to unlock skills from other clans, you need to farm certain blood-essences. With your heightened senses, speeding through the night really felt like hunting prey, well done in my opinion.
The combat was too fast for me personally, I got almost dizzy from turning around so much. Lore-wise, you are this ancient creature, no one can match your skills.. and then some thin-blooded ghoul beats you to a pulp with 3 hits. I dunno, quite unimmersive for me.
I honestly had to push through Fabiens chapters, which are quite long and incredibly slow, consisting only of talking (and his jokes) and walking from A to B.
The combat offered some cool skills, but most fights were the same type of groups over and over. Even the boss-fights were mostly stretched with waves of basic-enemy groups.
Enjoyment:
It was okay. Some parts were good, some okay, some bad.
Difficulty:
I played on Normal and I think the game was managable most of the time. One fight half-way through had me lower the difficulty. The rest was okay.
Audiences:
Definitely older teens or adults.
Grind:
If you want to unlock the skilltree, you have to hunt certain blood types. And it really is a hunt and can take a while. Oddly enough, it was one of my favorite things to do in the game. Do with that what you will lol. Getting through Fabiens memories felt like a grind to me too haha
Bugs:
The weirdest bug for me was the audio, in which female NPCs sounded like males and vice versa when you fed on them. I'd also like to mention that the performance was a bit disappointing. There was a lot of lags when going through doors or rushing through the city.
Replayability:
The game offers a variety of different endings. Also, you may be able to unlock a lot of skills from other clans, but the first passive perk is exclusive to each clan AND each clan has their own achievement for finishing the story. So if you like to platinum a game, you'd need to play Bloodlines 2 multiple times.
What are your thoughts on Bloodlines 2?
20 hours
- Красивый город и цвета
- Хорошая музыка, но не сравнится с 1 частью
- Мало музыки во время геймплея
- Уровневая раскачка ни на что не влияет, но экспа начисляется
- Душит перемещаться по городу за Фаир
- По сути нет необходимости сосать харизматичных людей на улицы, потому что в отличии от Бладханта, никакие пассивки не даются, челы нужны только для разблокировки навыков других классов
- Спеллы не усиливаются
- Неканон? возможность использовать таланты других классов
- При этом нет возможности взять и назначить понравившиеся умения (выбор только из ряда)
- Душненькая боевка (пролетаешь мимо противников, нельзя просто так сосать челиков, а очки магии регенить надо как минимум 2 отсоса нужно), без зелок не обойтись на нормале, на казуале боевка кайф, за 2 удара челики отлетают
- По городу валяются всякие предметы для коллекции знаний или типо того, но часто они вообще с лором не связать, просто мусорные факты
- Побочки одношаговые и скучные (отнеси пакетик, убей челика)
- Есть ненужные персонажи (с художницей 2 раза видимся)
- Бесхарактерная Фаир и харизматичный Фабиан
- Можно лазить по крышам и стенам
- Мейн история норм, но затянута
- За Фабиана неудобно юзать спелы, типа за одно воспоминание надо по 2 раза иногда поховорить с вещами, поэтому приходится уходить искать бомжа на попить, тупо... Лучше б само кдшилось
- Есть баги, бесконечно проваливалась под землю
- Путь не всегда очевиден
- Чутье надо нажимать и отжимать, в Бладханте удобнее
25 hours
Ну, что сказать, никто не ожидал шедевра, шедевра и не вышло. Если точнее сказать, мы получили халтуру в целом 🫠
В чём же провал для меня лично?
- СЮЖЕТ: я не знаю, кому это понравилось, он не дерьмо, но он тако-ой нудноватый и в него так напукали рандомом. Вроде всё связано, а вроде ощущение, что половина текста - нахер не нужны для истории и навалено от разных людей.
И конечно, ШАБАШ во всём виноват, но он тут есть для галочки...в лице одной сошедшей с ума бабы.
Ветка с прошлым - тлен, так скучно преподнесена на мой вкус, что её было тупо лень читать.
Шёл 2025 год, мы растягиваем 5 диалогов на 30 минут беготнёй от одного чела до другого знаете чем? 500М ДО ЦЕЛИ, поверните направо. Вампир-спортсмен, не иначе.
Куча каких-то фактов из разряда "НАМ ТАК УДОБНО":
- УДОБНО, что тауматургией и обрядами крови может овладеть рандомная Малкавианка - с ней же все хотят поделиться запретными и страшными ритуалами, правда? И она может за 20-30 лет стать гениальным чернокнижником, ведь так?
- УДОБНО, что любой вампир с радостью отдаст свою кровь, потому что это нужно для прокачки какого-то Древнего хмыря
- УДОБНО, что в первой части мы говорим о том, что любовь-помешанность на ком-то уже не нужна вампирам, а тут это буквально главный якорь сюжета
- УДОБНО, что древний сородич бегает как собачка по команде любого чела в городе от Яндекс курьера до убийства смертных, которым нужно сделать атата
- УДОБНО, что у них какой-то трындец в Камарильи происходит на протяжении 100 лет в Сиэтле, но никакому Совету это нахер не уперлось, и поэтому все делают чё хотят
- УДОБНО, что диаблери это такой страшный грех, но мы буквально этим занимаемся пол игры и нахер это никого не волнует... но других мы осуждаем конечно же
- УДОБНО, что рандомное дитя может читать мысли ЛЮБОГО вампира, когда в первой части за это чела убили как бы, как только поползли слухи
- УДОБНО, что ЛЮБАЯ сила вампира работает на ЛЮБОГО вампира, независимо от клана, возраста, силы крови - вообще насрать
Это точно не та игра, которую я захочу когда-то перепройти, хотя первую часть я проходила уже 3-4 раза...
ИГРАТЬ МОЖНО, НО БОЛЬНО И ГРУСТНО 💔
"Dishonored 3: Which We Deserve"
Over Hyped Hate vs Reality:
Bloodlines 2 has been getting dunk on long before it was released, and the internet had a field day calling it shallow and disappointing, mostly because it does not try to be a full on Bloodlines sequel in RPG depth. Some of the criticism made me chuckle and wonder if people were taking their childhood traumas into the wrong forums.
Setting the jokes aside, when I put expectations on the shelf and played the game for what it actually is, I found it surprisingly decent. The developers were upfront about wanting a smoother, more accessible experience, and judged by those goals, the game does, when you look past the performance issues, a lot right.
Gameplay and Combat:
The combat feels at times like a cafaine overdose system, its punchy, and sporadicly very satisfying. I am personally still getting the hang of it. At times every hit made me feel like a vampire ninja; other times I flailed around like I was swatting a fly with a pool noodle. That is definitely me, not the game.
Stealth is not always that gracefully. I tried to distract a ghoul with a bottle. He reacted, commented on it, then stood completely still and stared at nothing. Maybe a bug, maybe shy AI, but, It certainly broke my rhythm.
However, when the combat clicks, it clicks hard. Sneaking, feeding, and brawling all feel good, and the combat system does not require deep study to enjoy. It is very satisfying if you simply want a more brainless brawler.
Story and Characters:
The narrative leans fully into a dark vampire-noir style.
The dialogue and world-building make the world feel alive and hidden beneath the surface.
Fabien surprised me early on. He knew I was the Nomad before I even said anything, as if he had scanning my thoughts. He is also unusually calm for a Malkavian, which only adds to the mystery how he got in Phyres head.
Safia continues to be the part of the writing that feels most off.
From the moment I met her, she acted like she knew my entire backstory before I spoke a single word. At first I brushed it off as quirky writing, but the more I think about it, the more it feels like a mistake or very clumsy foreshadowing.
If the intent is to hint at her deeper role, it is so obvious that it ruins any sense of mystery. If it is unintentional, then it feels like her introduction was simply written poorly. Either way, her scenes stand out for the wrong reasons.
Tolly is more subtle. He seems simple and cocky at first, but I have a strong suspicion there is more going on with him. For the other characters like Benny Maldoon, Lou Grand, Ryon, and for me Ysabella (because I am playing a Toreador), I feel these characters are all very well written and voiced very specifically to give weight to their personalities.
The next problem comes from choices.
I tried to play based on what felt right for my character. For example, I handed the Sheriff over to the Anarchs because it made political sense and felt like the right call.
I expected the Camarilla to react strongly. Instead, Ryon expresses irritation. But then she offers me Benny's position as Sheriff anyway. Even refusing does nothing. You get the role no matter what. It turns what should be a meaningful decision into a cosmetic one.
These problems do not ruin the story, but they weaken its impact.
Blood Resonance and Masquerade:
Bloodlines 2 links NPC mood to feeding through the Blood Resonance system. Pink Sanguine NPCs let you feed freely, while Red Choleric and Purple Melancholic types often require a fight or a chase. It is a clever idea, though mostly situational.
The Masquerade, however, feels slapped together like a quickly stirred egg.
I genuinely miss the original Masquerade and Humanity systems.
There is no humanity mechanic to support the idea of restraint, and the new version feels far less impactful. I even had to go out of my way to break it. I fed in the open streets more times than I can count simply because the game lets you, and after a short cooldown you can do it again unless you push things into a full breach.
NPCs walking in tiny loops make the world feel oddly dense.
There is rarely a truly secluded spot when you need to feed. For example, Choleric marks need to be kited into quiet corners just to feed, and chasing Melancholic targets is a lottery; you can only hope they run somewhere quiet. On Normal difficulty, violations stack at a steady rate. Bite and run too often and it adds up, though a single mistake usually means little. Feeding in front of a cop isn't smart, its the one immediate spike I encountered.
And honestly, even then I was still able to get away.
While the mechanics try to add some personality to feeding, it definitely lacks the weight and it feels like a oversimplified version of what made the original so memorable.
Graphics, Sound, and Performance:
Performance is the hardest issue to accept. My system is more than capable. Nothing bottlenecks, nothing maxes out, and I have plenty of headroom. Yet the game stutters like it is struggling to stay conscious.
The odd part is how consistent the stutters are. They appear in the same corners of the open world, the same spots inside hubs, and the same transitional areas. After a while you can predict them. This strongly suggests that the Unreal Engine was not optimized correctly.
Mods and engine tweaks help. You can remove unwanted visual effects, stop auto-enabled settings from tanking your performance, and reduce many of the hitches. Even then, the game never becomes fully stable. Some sessions are smooth. Other sessions feel like someone smeared butter on the performance graph and stepped on it.
It is playable, but the inconsistency is frustrating. The hardware is not the problem. The optimization is.
Voice acting is excellent. The only distracting thing is the giant dialogue arrow that constantly demands attention. Thankfully, the sound design and music rebuild the atmosphere quickly.
Character Choice and Minor Bugs
I am playing a Toreador traveler. The background fits the mood nicely. It also mirrors the approach of the original Bloodlines, where clan selection shaped personality and style more than it locked off content.
I have seen bugs, but nothing game-breaking. Most are cosmetic issues, lighting glitches, or small performance hiccups that can be fixed with simple tweaks. Compared to the original Bloodlines launch, this might as well be a miracle.
Final Thoughts
I am not very far into the game yet, but I am having fun. The game is stylish, engaging, and atmospheric. At the same time, it is hampered by performance issues that can be frustrating. It is not a copy of the original Bloodlines, nor did it ever claim to be. At its core, it is a good vampire game, though one weighed down by high expectations.
Naming it Bloodlines 2 likely did not help. People expected a direct and extremely deep sequel. A different title might have set expectations more fairly and prevented much of the pre-release criticism.
Now to China House I say this, fix the performance!
Thank you very much...
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