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Rating
star 4.2
Players

56

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The Dark Eye: Chains of Satinav

2012-06-22
Developer:  Daedalic Entertainment, Daedalic EntertainmentPublisher:    Merge Games, Deep Silver, Daedalic Entertainment
gamepadSeries X|S, PS4, Linux, PC, Mac, XONE, Switch
Single playerThird person
Point-and-click
Puzzle
Role-playing (RPG)
Adventure
Indie
Fantasy

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game. In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

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DehdsArchived a game
The Dark Eye: Chains of Satinav

20 hours

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Was a pretty fun game. Don't see difficulties in point and clicks, but in this one easy mode has some nice features, and hard difficulty (which I did my first playthrough on) worked pretty well as well. There were only a couple of things that I missed on first sight, without highlights, but everything else was was intuitive and in a way felt more immersive without highlights and such. Story was interesting and there's some choices to make, but it's more if you wanna be a menace in the moment or be nice, and following interactions and the ending are the same no matter what. Graphically it looks pretty good, but a few times the characters felt a bit out of place.
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