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Rating
star 2.9
Players

19

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Metal Gear Acid

2004-12-16
Developer:  Konami Computer Entertainment JapanPublisher:    Konami
gamepadPSP
Single player, MultiplayerThird person
Strategy
Turn-based strategy (TBS)
Stealth

Metal Gear Acid is a turn-based collectable card game. It was the first game in the Metal Gear series for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile. Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectable, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs. Before each round, the player can customize the deck of cards used by the main characters. Most cards are based on elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher. Cost is an important factor in gameplay and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. For example: if a player character has a cost of 15 and a guard has a cost of 10, then the guard's turn would occur before the character's. Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards. Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect several diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.

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TyrantSnakeArchived a game
Metal Gear Acid

10 hours

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un poco rebuelto con tastas reglas pero cunado le agarras el modo es divertido eso si solo para fans de metal gear
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TerasCGArchived a game
Metal Gear Acid
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Disclaimer: I played this through emulation using speed-up toggles and save states. My experience with the game does not reflect how the game would feel if played as intended. Actually liked this game quite a bit. It's a different take on the series with fun gameplay reminiscent of the "tactics" RPG genre that I love. Story had twists and turns, one of which I was able to predict immediately. Characters were interesting for the most part. Leaves off on a cliffhanger but that's what the sequel is for. There were a few frustrating points like needing certain cards to progress through certain missions, or to even do damage to the final boss. Most of the long playtime was mitigated through my use of speed hacks so it made thing bearable for me and was necessary due to time constraints. Overall a good game for fans of Metal Gear and this style of gameplay.
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