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Metal Gear 2: Solid Snake is an action-adventure stealth video game created and published by Konami for the MSX2 computer platform. Acting as a direct continuation of the MSX2 version of the original Metal Gear, it was written and designed by the series' creator, Hideo Kojima. Kojima's inspiration for this game arose as a response to the development of Snake's Revenge, a separate sequel being produced simultaneously for the NES, intended primarily for the North American and European markets.
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13 hours
A sequel to the great game that popularized the stealth genre. The game takes place three years later, in a highly guarded area in Central Asia, where the main goal for Solid Snake will be to save a kidnapped scientist and destroy the latest Metal Gear D weapon.
The stealth system has been greatly reworked. Enemies are now almost always displayed on the radar from above, and to calculate their location you do not need to use binoculars every time, as was the case in the first part, although it is still there, but now it is not so necessary. Enemies now move between screens, and do not disappear if you go from one screen to another.
Among the innovations, there is now the ability to move by crawling, which makes the character less noticeable to enemies, because they now have a larger viewing angle. Crawling allows you to get into places such as a hole in a fence or in ventilation, and also not to create loud sounds on metal surfaces. The objects in the rooms are no longer endless, now you can’t go to the same truck and pick up 10 rations.
As you have already understood, the game has become more realistic and more complex in tactical terms. Although some moments remained as in the first game, for example, you can only save when entering a new location. This does not make it worse in any way, you just need to plan each step more carefully now.
I would like to recommend the game to all fans of stealth games, although I have already said this phrase about the first game and will say it more than once about the following ones. Each new part of the Metal Gear series is a work of art with constantly added mechanics that add new gameplay possibilities.
хороший, добротный скачок, если сравнивать с первой частью. уже есть ухищрения с управлением, с механикой зрения противников, с передвижением и т. д. в сюжете уже есть драма, накал страстей, уже можно начинать сопереживать этим пикселям.
10 hours
Fácilmente el mejor juego de sigilo de la época de los 8 y 16 btis.
Импрувмент практически по всем фронтам по сравнению с оригиналом.
Графика, разнообразие геймплея, комплексность истории на новом уровне.
Есть только два "но": игра капец как лагает на оригинальном железе. Чем больше локация, тем больше тормозит. Проблема с сейвстейтами всё ещё остаётся, в целом из-за этого играть не так душно.
Вторая проблема: в конце придётся по КД бегать туда-сюда по всему игровому миру.
An improvement over the first one for sure.
6 hours
A great sequel. Improved gameplay, clearer objectives and more mechanics!
Прошел до конца:✔️
Для 1990 года это бомба, Кодзима реально гений, мужик пиздец придумал конечно игрушку сидишь играешь думаешь ебани рот ну и ну нахуй.
Too repetitive and filled with annoying instant death traps. Too much backtracking. Swamp FUCKING SUCKED.
Story is good. Characters are good.
Kojima did too much on this one. Took forever to complete.
Worse overall experience compared to the first game.
5 hours
J'espère aussi un remake de celui là :)
No lo imaginé, pero es aun mejor que el primero
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