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Absolver

2017-08-29
Developer:  SloclapPublisher:    Devolver Digital
gamepadPS4, Linux, PC, Mac, XONE
Single player, Multiplayer, Co-operativeThird person
Fighting
Role-playing (RPG)
Adventure
Indie
Action
Fantasy

Absolver is an online multiplayer combat RPG where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who have placed you here to determine your worth in joining their elite corps of Absolvers.

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RattaoReviewed a game
Absolver
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E bem legalzinho quem sabe um dia eu jogue novamente
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In this video you can see some of the things I mentioned. Some attacks might look like they are flowing into each other naturally, but the Force of an attack is not affected by previous attacks. The only reason combos look like they're flowing naturally is because of the Stance you are in (Front, Back, Left, & Right) since attacks usually change the direction you are facing. You can also see Light attacks interrupting Heavy attacks, and Heavy attacks getting full-stopped simple Parry. I'll remind, I still love the game. I just wish it had more depth.
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LucianBelmontVTReviewed a game
Absolver

300 hours

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Nearly perfect all-around Fighting game. My criticism mainly comes from lack of content; There are 5 Fighting Styles, which is decent, but more Styles would mean more variety. Again on variety, there are A LOT of attacks, but more would always be better. The fighting mechanics allow you to cancel attack animations to continue into another attack, but this makes the animation slightly messy, and if you're a fan of somewhat realistic combat, this is a downside. On the note of realistic combat, there is one thing I would've loved to see in this game: Momentum. Let's imagine you spin twice with a 2-hit combo, the 3rd would naturally have cumulative Force. That would be pretty fun, especially if it was a heavy attack. But no. Even massively heavy attacks can be stopped completely with just a simple Parry, no matter how much Force an attack seems to have. Finally, again on momentum and force; if a light attack has "enough" power, it can interrupt heavier attacks. This might be okay in most fighting games for me, but again this is a game that looks like it would use momentum. See Fight Night Champion for comparison there. Heavy attacks aren't stopped in that boxing sim, they're weakened. Even besides that point, it also doesn't look natural to swing a spinning kick from the right and follow into a swinging hook from the left. That would normally take longer to do, but the attack-cancelling combo system lets you do that. Maybe I'm being overly critical. I know it might sound ridiculous to want more realism in a game where Masks make you immortal in a different dimension & people can use a form of "magic," but it's combat that I care about. Nobody wants to feel disappointed by getting their roundhouse kick parried by a palm, but who wouldn't love to see a heavy attack get dodged instead? Sadly, this game has been abandoned. There may never be another game like it. So much potential lost. If by some miracle it's ever revived and updated, then I wish they would add momentum and make combat feel more natural. I still do love this game.
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HaloJoePReviewed a game
Absolver

4 hours

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abgebrochen, hat mir nicht mehr gefallen
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Gt2k14Reviewed a game
Absolver

12 hours

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Zerado com sucesso!
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DRACO
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DinoshadedReviewed a game
Absolver
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fun but fighting mechanics are too complex for my small brain
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