I started this one being skeptical about the tempo and gameplay, but I was really wrong! The game is different, but it gives you a new experience which is still very dynamic, but also more structured now. You are no longer running in circles like crazy and switching weapons for enemies, now it is more like a rhythm game - you parry green stuff and almost one-shot every enemy if you do things right. It also feels that the Slayer is much stronger - I mean fights against 30-40 death knights in a tiny corridor - ez pz, you just smack them and it is satisfying!
I usually start my scores from 10/10, but because of one particular thing (green locations) I start this one at 11/10. I don't want to do spoilers, but this was a great surprise which left me jaw-dropped!
There are only 2 flaws in this game. First is music which is very generic - it is good, but something is missing, it is heavy but very background. I'm not a big musician, but I listened to heavy music all my life and this was good, but grocery-store generic - non-memorable and just exists to not stay in silence. And the second flaw is optimization. Holy heck it is a dumpster. I have a pretty solid system which can run this game, but I have no idea how people play it on systems from 2-3 years ago. The funny thing is that I even found a video that it doesn't run natively at 60 fps - it is a 30 fps game and everything else is frame generation which is... well, the AI era hit us hard I guess. I usually don't blame performance, but for such a project it is a big minus 2, so overall it will be 8/10 for me.
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