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Soul Blazer

1992-01-31
Developer:  QuintetPublisher:    St. GIGA, Enix Corporation
gamepadSatellaview, SNES, SFAM
Single playerBird view / Isometric
Role-playing (RPG)
Adventure
Action
Fantasy
Open world

Soul Blazer, known in Japan as Soul Blader, is a Super Nintendo Entertainment System action role-playing game developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master, to destroy monsters and release the captured souls of a world's inhabitants. Soul Blazer was scored by Yukihide Takekawa.

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RetroPerspective_Reviewed a game
Soul Blazer
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The music draws you into the environments, and the gameplay is like a slow version of Gauntlet. I think the best way to describe what struck me about Soul Blazer is to describe Heidegger's concept of dasein. It's a strong sense of self-awareness and feeling of being *in* the world, like waldeinsamkeit but with existence itself. As I got further through the game I noticed how removed the character was from the beings he was interacting with, but he chose to be there anyway. Soul Blazer's themes have a very subtle presentation to the player, from talking with animals, to entering the dreams of plants, it felt like an external observation of connectivity between living things. At one point the game asks the player how they would feel if their entire life was a year long. I put my controller down to think about this, and I was unable to begin playing again for thirty minutes. This game gave me the good kind of existential crisis.
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gien
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CptCrash86Reviewed a game
Soul Blazer

9 hours

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First RPG from Quintet, paving the road for Illusion of Gaia and Terranigma
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AhriReviewed a game
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Amazing game, fun little throwback that explores some amazing themes. Music is fun and the pace is good. My only gripe is the magic system which feels rather useless as you cannot control where to shoot or when, since is all focused on the orb that goes around you. But despite that, a solid game, recommended.
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I'm really happy you liked this game. (:
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